# Microsoft Developer Studio Project File - Name="spawner" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 | |
CFG=spawner - Win32 Debug | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
!MESSAGE | |
!MESSAGE NMAKE /f "spawner.mak". | |
!MESSAGE | |
!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
!MESSAGE | |
!MESSAGE NMAKE /f "spawner.mak" CFG="spawner - Win32 Debug" | |
!MESSAGE | |
!MESSAGE Possible choices for configuration are: | |
!MESSAGE | |
!MESSAGE "spawner - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE "spawner - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE | |
# Begin Project | |
# PROP AllowPerConfigDependencies 0 | |
# PROP Scc_ProjName "" | |
# PROP Scc_LocalPath "" | |
CPP=cl.exe | |
MTL=midl.exe | |
RSC=rc.exe | |
!IF "$(CFG)" == "spawner - Win32 Release" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 0 | |
# PROP BASE Output_Dir "Release" | |
# PROP BASE Intermediate_Dir "Release" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 0 | |
# PROP Output_Dir "Release" | |
# PROP Intermediate_Dir "Release" | |
# PROP Ignore_Export_Lib 0 | |
# PROP Target_Dir "" | |
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Yu"stdafx.h" /FD /c | |
# ADD CPP /nologo /Gz /MT /W3 /GX /O2 /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Yu"stdafx.h" /FD /c | |
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | |
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 | |
# ADD BASE RSC /l 0x409 /d "NDEBUG" | |
# ADD RSC /l 0x409 /d "NDEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 | |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 | |
!ELSEIF "$(CFG)" == "spawner - Win32 Debug" | |
# PROP BASE Use_MFC 0 | |
# PROP BASE Use_Debug_Libraries 1 | |
# PROP BASE Output_Dir "Debug" | |
# PROP BASE Intermediate_Dir "Debug" | |
# PROP BASE Target_Dir "" | |
# PROP Use_MFC 0 | |
# PROP Use_Debug_Libraries 1 | |
# PROP Output_Dir "Debug" | |
# PROP Intermediate_Dir "Debug" | |
# PROP Ignore_Export_Lib 0 | |
# PROP Target_Dir "" | |
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPAWNER_EXPORTS" /Yu"stdafx.h" /FD /GZ /c | |
# ADD CPP /nologo /Gz /MD /W3 /Gm /GX /ZI /Od /I "$(JAVA_HOME)\include" /I "$(JAVA_HOME)\include\Win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPAWNER_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /c | |
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | |
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 | |
# ADD BASE RSC /l 0x409 /d "_DEBUG" | |
# ADD RSC /l 0x409 /d "_DEBUG" | |
BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept | |
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /map /debug /machine:I386 /pdbtype:sept | |
!ENDIF | |
# Begin Target | |
# Name "spawner - Win32 Release" | |
# Name "spawner - Win32 Debug" | |
# Begin Group "Source Files" | |
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" | |
# Begin Source File | |
SOURCE=.\iostream.c | |
!IF "$(CFG)" == "spawner - Win32 Release" | |
# ADD CPP /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" | |
!ELSEIF "$(CFG)" == "spawner - Win32 Debug" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\raise.c | |
# End Source File | |
# Begin Source File | |
SOURCE=.\spawner.c | |
!IF "$(CFG)" == "spawner - Win32 Release" | |
# ADD CPP /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" | |
!ELSEIF "$(CFG)" == "spawner - Win32 Debug" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\StdAfx.c | |
!IF "$(CFG)" == "spawner - Win32 Release" | |
# ADD CPP /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" /Yc"stdafx.h" | |
!ELSEIF "$(CFG)" == "spawner - Win32 Debug" | |
# ADD CPP /Yc"stdafx.h" | |
!ENDIF | |
# End Source File | |
# Begin Source File | |
SOURCE=.\Win32ProcessEx.c | |
!IF "$(CFG)" == "spawner - Win32 Release" | |
# ADD CPP /I "E:\Java\jdk1.3.1\include" /I "E:\Java\jdk1.3.1\include\Win32" | |
!ELSEIF "$(CFG)" == "spawner - Win32 Debug" | |
!ENDIF | |
# End Source File | |
# End Group | |
# Begin Group "Header Files" | |
# PROP Default_Filter "h;hpp;hxx;hm;inl" | |
# Begin Source File | |
SOURCE=.\Spawner.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\SpawnerInputStream.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\SpawnerOutputStream.h | |
# End Source File | |
# Begin Source File | |
SOURCE=.\StdAfx.h | |
# End Source File | |
# End Group | |
# Begin Group "Resource Files" | |
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" | |
# End Group | |
# Begin Source File | |
SOURCE=.\ReadMe.txt | |
# End Source File | |
# End Target | |
# End Project |