blob: ee161cb91faea52e36c2c4efe5bbf85621c1333f [file] [log] [blame]
/**
* Copyright (c) 2020 CEA LIST.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html\n\nContributors:
* Arnault Lapitre (CEA LIST) arnault.lapitre@cea.fr
* - Initial API and Implementation
*/
package org.eclipse.efm.ecore.formalml.statemachine;
import org.eclipse.emf.ecore.EFactory;
/**
* <!-- begin-user-doc -->
* The <b>Factory</b> for the model.
* It provides a create method for each non-abstract class of the model.
* <!-- end-user-doc -->
* @see org.eclipse.efm.ecore.formalml.statemachine.StatemachinePackage
* @generated
*/
public interface StatemachineFactory extends EFactory {
/**
* The singleton instance of the factory.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
StatemachineFactory eINSTANCE = org.eclipse.efm.ecore.formalml.statemachine.impl.StatemachineFactoryImpl.init();
/**
* Returns a new object of class '<em>Statemachine</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Statemachine</em>'.
* @generated
*/
Statemachine createStatemachine();
/**
* Returns a new object of class '<em>Region</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Region</em>'.
* @generated
*/
Region createRegion();
/**
* Returns a new object of class '<em>Vertex</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Vertex</em>'.
* @generated
*/
Vertex createVertex();
/**
* Returns a new object of class '<em>Pseudostate</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Pseudostate</em>'.
* @generated
*/
Pseudostate createPseudostate();
/**
* Returns a new object of class '<em>State</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>State</em>'.
* @generated
*/
State createState();
/**
* Returns a new object of class '<em>Final State</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Final State</em>'.
* @generated
*/
FinalState createFinalState();
/**
* Returns a new object of class '<em>Start State</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Start State</em>'.
* @generated
*/
StartState createStartState();
/**
* Returns a new object of class '<em>Transition</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Transition</em>'.
* @generated
*/
Transition createTransition();
/**
* Returns a new object of class '<em>Transition Moe</em>'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return a new object of class '<em>Transition Moe</em>'.
* @generated
*/
TransitionMoe createTransitionMoe();
/**
* Returns the package supported by this factory.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the package supported by this factory.
* @generated
*/
StatemachinePackage getStatemachinePackage();
} //StatemachineFactory