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| <p> |
| XP's open workspace borrows from the concept of the war room. Studies have shown that teams working tightly together in |
| close proximity achieve much greater productivity than when they are apart in their own separate offices or cubicles. |
| In XP, all members of the team, including the customer, sit in the open workspace. |
| </p> |
| <p> |
| The ideal XP programming environment is an open workspace filled with tables and room for pairs of people to work |
| together and maintain contact with their peers. |
| </p> |
| <p> |
| The open workspace should foster an environment in which programmers can focus on their problems but still hear enough |
| to jump in other conversations if they can help. It is an environment that emphasizes teamwork. |
| </p> |
| <p> |
| In many places in the world, businesses have "cubicle cultures." In the interests of privacy and enhanced |
| concentration, programmers often spend most of their time in their own workspace that is separated from their peers. It |
| acts as a little capsule of solitude that lets them work in "peace." While everyone needs quiet time and some privacy, |
| the bulk of software development work is best done collaboratively. |
| </p> |
| <p> |
| When people go into their small workspaces, they are out of the flow and exchange of information that keeps a project |
| vigorous. |
| </p> |
| <p> |
| In XP, team members should have some private space. They need a place where they can use a phone privately or browse |
| email, but software development should be done in an open workspace. |
| </p> |
| <p> |
| <br /> |
| &nbsp; |
| </p></mainDescription> |
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