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| <mainDescription><a id="XE_xp__open_workspace" name="XE_xp__open_workspace"></a><a id="XE_workspace__in_xp" name="XE_workspace__in_xp"></a> 
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| <p>
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| XP's open workspace borrows from the concept of the war room. Studies have shown that teams working tightly together in
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| close proximity achieve much greater productivity than when they are apart in their own separate offices or cubicles.
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| In XP, all members of the team, including the customer, sit in the open workspace.
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| </p>
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| <p>
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| The ideal XP programming environment is an open workspace filled with tables and room for pairs of people to work
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| together and maintain contact with their peers.
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| </p>
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| <p>
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| The open workspace should foster an environment in which programmers can focus on their problems but still hear enough
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| to jump in other conversations if they can help. It is an environment that emphasizes teamwork.
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| </p>
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| <p>
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| In many places in the world, businesses have "cubicle cultures." In the interests of privacy and enhanced
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| concentration, programmers often spend most of their time in their own workspace that is separated from their peers. It
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| acts as a little capsule of solitude that lets them work in "peace." While everyone needs quiet time and some privacy,
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| the bulk of software development work is best done collaboratively.
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| </p>
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| <p>
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| When people go into their small workspaces, they are out of the flow and exchange of information that keeps a project
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| vigorous.
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| </p>
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| <p>
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| In XP, team members should have some private space. They need a place where they can use a phone privately or browse
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| email, but software development should be done in an open workspace.
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| </p>
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| <p>
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| <br />
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| &nbsp;
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