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/*******************************************************************************
* Copyright (c) 2003, 2012 IBM Corporation and others.
*
* This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-2.0/
*
* SPDX-License-Identifier: EPL-2.0
*
* Contributors:
* IBM - Initial API and implementation
* salesforce.com - limit number of sleeping worker threads
*******************************************************************************/
package org.eclipse.core.internal.jobs;
import org.eclipse.core.runtime.Assert;
import org.eclipse.core.runtime.IStatus;
import org.eclipse.core.runtime.jobs.Job;
/**
* Maintains a pool of worker threads. Threads are constructed lazily as
* required, and are eventually discarded if not in use for awhile. This class
* maintains the thread creation/destruction policies for the job manager.
*
* Implementation note: all the data structures of this class are protected
* by the instance's object monitor. To avoid deadlock with third party code,
* this lock is never held when calling methods outside this class that may in
* turn use locks.
*/
class WorkerPool {
/**
* Threads not used by their best before timestamp are destroyed.
*/
private static final int BEST_BEFORE = 60000;
/**
* There will always be at least MIN_THREADS workers in the pool.
*/
private static final int MIN_THREADS = 1;
/**
* Soft limit on the maximum number of workers in the pool. An idle worker
* is not put back in the pool if the total number of workers is more than
* MAX_THREADS.
*/
private static final int MAX_THREADS = 50;
/**
* Use the busy thread count to avoid starting new threads when a living
* thread is just doing house cleaning (notifying listeners, etc).
*/
private int busyThreads = 0;
/**
* The default context class loader to use when creating worker threads.
*/
protected final ClassLoader defaultContextLoader;
/**
* Records whether new worker threads should be daemon threads.
*/
private boolean isDaemon = false;
private JobManager manager;
/**
* The number of workers in the threads array
*/
private int numThreads = 0;
/**
* The number of threads that are currently sleeping
*/
private int sleepingThreads = 0;
/**
* The living set of workers in this pool.
*/
private Worker[] threads = new Worker[10];
protected WorkerPool(JobManager manager) {
this.manager = manager;
this.defaultContextLoader = Thread.currentThread().getContextClassLoader();
}
/**
* Adds a worker to the list of workers.
*/
private synchronized void add(Worker worker) {
int size = threads.length;
if (numThreads + 1 > size) {
Worker[] newThreads = new Worker[2 * size];
System.arraycopy(threads, 0, newThreads, 0, size);
threads = newThreads;
}
threads[numThreads++] = worker;
}
private synchronized void decrementBusyThreads() {
//impossible to have less than zero busy threads
if (--busyThreads < 0) {
if (JobManager.DEBUG)
Assert.isTrue(false, Integer.toString(busyThreads));
busyThreads = 0;
}
}
/**
* Signals the end of a job. Note that this method can be called under
* OutOfMemoryError conditions and thus must be paranoid about allocating objects.
*/
protected void endJob(InternalJob job, IStatus result) {
try {
//need to end rule in graph before ending job so that 2 threads
//do not become the owners of the same rule in the graph
if ((job.getRule() != null) && !(job instanceof ThreadJob)) {
//remove any locks this thread may be owning on that rule
manager.getLockManager().removeLockCompletely(Thread.currentThread(), job.getRule());
}
manager.endJob(job, result, true);
//ensure this thread no longer owns any scheduling rules
manager.implicitJobs.endJob(job);
} finally {
decrementBusyThreads();
}
}
/**
* Signals the death of a worker thread. Note that this method can be called under
* OutOfMemoryError conditions and thus must be paranoid about allocating objects.
*/
protected synchronized void endWorker(Worker worker) {
if (remove(worker) && JobManager.DEBUG)
JobManager.debug("worker removed from pool: " + worker); //$NON-NLS-1$
}
private synchronized void incrementBusyThreads() {
//impossible to have more busy threads than there are threads
if (++busyThreads > numThreads) {
if (JobManager.DEBUG)
Assert.isTrue(false, Integer.toString(busyThreads) + ',' + numThreads);
busyThreads = numThreads;
}
}
/**
* Notification that a job has been added to the queue. Wake a worker,
* creating a new worker if necessary. The provided job may be null.
*/
protected synchronized void jobQueued() {
//if there is a sleeping thread, wake it up
if (sleepingThreads > 0) {
notify();
return;
}
//create a thread if all threads are busy
if (busyThreads >= numThreads) {
Worker worker = new Worker(this);
worker.setDaemon(isDaemon);
add(worker);
if (JobManager.DEBUG)
JobManager.debug("worker added to pool: " + worker); //$NON-NLS-1$
worker.start();
return;
}
}
/**
* Remove a worker thread from our list.
* @return true if a worker was removed, and false otherwise.
*/
private synchronized boolean remove(Worker worker) {
for (int i = 0; i < threads.length; i++) {
if (threads[i] == worker) {
System.arraycopy(threads, i + 1, threads, i, numThreads - i - 1);
threads[--numThreads] = null;
return true;
}
}
return false;
}
/**
* Sets whether threads created in the worker pool should be daemon threads.
*/
void setDaemon(boolean value) {
this.isDaemon = value;
}
protected synchronized void shutdown() {
notifyAll();
}
/**
* Sleep for the given duration or until woken.
*/
private synchronized void sleep(long duration) {
sleepingThreads++;
busyThreads--;
if (JobManager.DEBUG)
JobManager.debug("worker sleeping for: " + duration + "ms"); //$NON-NLS-1$ //$NON-NLS-2$
try {
wait(duration);
} catch (InterruptedException e) {
if (JobManager.DEBUG)
JobManager.debug("worker interrupted while waiting... :-|"); //$NON-NLS-1$
} finally {
sleepingThreads--;
busyThreads++;
}
}
/**
* Returns a new job to run. Returns null if the thread should die.
*/
protected InternalJob startJob(Worker worker) {
// must endWorker and decrementBusyThreads from the same synchronized block
boolean busy;
synchronized (this) {
if (!manager.isActive()) {
//must remove the worker immediately to prevent all threads from expiring
endWorker(worker);
return null;
}
// set the thread to be busy now in case of reentrant scheduling
incrementBusyThreads();
busy = true;
}
Job job = null;
try {
job = manager.startJob(worker);
//spin until a job is found or until we have been idle for too long
long idleStart = manager.now();
while (manager.isActive() && job == null) {
long hint = manager.sleepHint();
if (hint > 0) {
synchronized (this) {
if (numThreads > MAX_THREADS) {
endWorker(worker);
decrementBusyThreads();
busy = false;
return null;
}
}
sleep(Math.min(hint, BEST_BEFORE));
}
job = manager.startJob(worker);
//if we were already idle, and there are still no new jobs, then
// the thread can expire
synchronized (this) {
if (job == null && (manager.now() - idleStart > BEST_BEFORE) && (numThreads - busyThreads) > MIN_THREADS) {
//must remove the worker immediately to prevent all threads from expiring
endWorker(worker);
decrementBusyThreads();
busy = false;
return null;
}
}
//if we didn't sleep but there was no job available, make sure we sleep to avoid a tight loop (bug 260724)
if (hint <= 0 && job == null)
sleep(50);
}
if (job != null) {
//if this job has a rule, then we are essentially acquiring a lock
if ((job.getRule() != null) && !(job instanceof ThreadJob)) {
//don't need to re-acquire locks because it was not recorded in the graph
//that this thread waited to get this rule
manager.getLockManager().addLockThread(Thread.currentThread(), job.getRule());
}
//see if we need to wake another worker
if (manager.sleepHint() < InternalJob.T_INFINITE)
jobQueued();
}
} finally {
//decrement busy thread count if we're not running a job
if (job == null && busy)
decrementBusyThreads();
}
return job;
}
}