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/******************************************************************************
* Copyright (c) 2004, 2010 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
****************************************************************************/
package org.eclipse.gmf.runtime.draw2d.ui.render.awt.internal.image;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import org.eclipse.gmf.runtime.common.ui.util.DisplayUtils;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.ImageData;
import org.eclipse.swt.graphics.PaletteData;
import org.eclipse.swt.graphics.RGB;
/**
* This is a helper class used to convert an SWT Image into an AWT
* BufferedImage.
*
* @author Jody Schofield / sshaw
*
*/
public class ImageConverter {
private static final PaletteData PALETTE_DATA = new PaletteData(0xFF0000, 0xFF00, 0xFF);
/**
* Converts an AWT based buffered image into an SWT <code>Image</code>. This will always return an
* <code>Image</code> that has 24 bit depth regardless of the type of AWT buffered image that is
* passed into the method.
*
* @param srcImage the {@link java.awt.image.BufferedImage} to be converted to an <code>Image</code>
* @return an <code>Image</code> that represents the same image data as the AWT
* <code>BufferedImage</code> type.
*/
public static Image convert( BufferedImage srcImage) {
return new Image(DisplayUtils.getDisplay(), convertToImageData(srcImage));
}
/**
* Converts an AWT based buffered image into an SWT <code>ImageData</code>. This will always return an
* <code>ImageData</code> that has 24 bit depth regardless of the type of AWT buffered image that is
* passed into the method.
*
* @param srcImage the {@link java.awt.image.BufferedImage} to be converted to an <code>Image</code>
* @return an <code>Image</code> that represents the same image data as the AWT
* <code>BufferedImage</code> type.
*
* @since 1.3.1
*/
public static ImageData convertToImageData(BufferedImage srcImage) {
// We can force bitdepth to be 24 bit because BufferedImage getRGB allows us to always
// retrieve 24 bit data regardless of source color depth.
ImageData swtImageData =
new ImageData(srcImage.getWidth(), srcImage.getHeight(), 24, PALETTE_DATA);
// ensure scansize is aligned on 32 bit.
int scansize = (((srcImage.getWidth() * 3) + 3) * 4) / 4;
WritableRaster alphaRaster = srcImage.getAlphaRaster();
byte[] alphaBytes = new byte[srcImage.getWidth()];
for (int y=0; y<srcImage.getHeight(); y++) {
int[] buff = srcImage.getRGB(0, y, srcImage.getWidth(), 1, null, 0, scansize);
swtImageData.setPixels(0, y, srcImage.getWidth(), buff, 0);
// check for alpha channel
if (alphaRaster != null) {
int[] alpha = alphaRaster.getPixels(0, y, srcImage.getWidth(), 1, (int[])null);
for (int i=0; i<srcImage.getWidth(); i++)
alphaBytes[i] = (byte)alpha[i];
swtImageData.setAlphas(0, y, srcImage.getWidth(), alphaBytes, 0);
}
}
return swtImageData;
}
/**
* Converts an swt based image into an AWT <code>BufferedImage</code>. This will always return a
* <code>BufferedImage</code> that is of type <code>BufferedImage.TYPE_INT_ARGB</code> regardless of
* the type of swt image that is passed into the method.
*
* @param srcImage the {@link org.eclipse.swt.graphics.Image} to be converted to a <code>BufferedImage</code>
* @return a <code>BufferedImage</code> that represents the same image data as the swt <code>Image</code>
*/
public static BufferedImage convert( Image srcImage ) {
return convertFromImageData(srcImage.getImageData());
}
/**
* Converts an swt based image data into an AWT <code>BufferedImage</code>. This will always return a
* <code>BufferedImage</code> that is of type <code>BufferedImage.TYPE_INT_ARGB</code> regardless of
* the type of swt image that is passed into the method.
*
* @param srcImage the {@link org.eclipse.swt.graphics.Image} to be converted to a <code>BufferedImage</code>
* @return a <code>BufferedImage</code> that represents the same image data as the swt <code>Image</code>
*
* @since 1.3.1
*/
public static BufferedImage convertFromImageData(ImageData imageData) {
int width = imageData.width;
int height = imageData.height;
ImageData maskData = null;
int alpha[] = new int[1];
if (imageData.alphaData == null)
maskData = imageData.getTransparencyMask();
// now we should have the image data for the bitmap, decompressed in imageData[0].data.
// Convert that to a Buffered Image.
BufferedImage image = new BufferedImage( imageData.width, imageData.height, BufferedImage.TYPE_INT_ARGB );
WritableRaster alphaRaster = image.getAlphaRaster();
// loop over the imagedata and set each pixel in the BufferedImage to the appropriate color.
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
RGB color = imageData.palette.getRGB(imageData.getPixel(x, y));
image.setRGB( x, y, new java.awt.Color(color.red, color.green, color.blue).getRGB());
// check for alpha channel
if (alphaRaster != null) {
if( imageData.alphaData != null) {
alpha[0] = imageData.getAlpha( x, y );
alphaRaster.setPixel( x, y, alpha );
}
else {
// check for transparency mask
if( maskData != null) {
alpha[0] = maskData.getPixel( x, y ) == 0 ? 0 : 255;
alphaRaster.setPixel( x, y, alpha );
}
}
}
}
}
return image;
}
}