blob: d475f18ee0f42e2ce1fca4fe03ea35eae0269445 [file] [log] [blame]
/******************************************************************************
* Copyright (c) 2003, 2004 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
****************************************************************************/
package org.eclipse.gmf.runtime.diagram.ui.geoshapes.internal.draw2d.figures;
import org.eclipse.draw2d.geometry.Point;
import org.eclipse.draw2d.geometry.PointList;
import org.eclipse.draw2d.geometry.Rectangle;
/**
* @author jschofie
*
* This Figure represents a Pentagon Figure
*/
public class GeoShapePentagonFigure extends GeoShapePolygonFigure {
/**
* Constructor - Creates a pentagon with a given Default size
*
* @param width inital width of the figure
* @param height initial height of the figure
* @param spacing <code>int</code> that is the margin between children in logical units
*/
public GeoShapePentagonFigure( int width, int height, int spacing ) {
super(width, height, spacing);
}
/**
* This method is used to compute the shapes polygon points.
* This is currently based on the shapes bounding box.
*
* @param rect the rectangle that the shape will fit in
*/
protected PointList calculatePoints(Rectangle rect) {
PointList points = new PointList();
int xOffset = (int)(rect.width * 0.20);
int yOffset = (int)(rect.height * 0.40);
Point p1 = new Point( rect.x + (rect.width / 2), rect.y );
Point p2 = new Point( rect.x + rect.width - 1, rect.y + yOffset );
Point p3 = new Point( rect.x + rect.width - xOffset, rect.y + rect.height - 1 );
Point p4 = new Point( rect.x + xOffset, rect.y + rect.height - 1 );
Point p5 = new Point( rect.x, rect.y + yOffset );
points.addPoint( p1 );
points.addPoint( p2 );
points.addPoint( p3 );
points.addPoint( p4 );
points.addPoint( p5 );
points.addPoint( p1 );
return points;
}
}