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/*******************************************************************************
* Copyright (c) 2000, 2008 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.swt.graphics;
import org.eclipse.swt.*;
import org.eclipse.swt.internal.carbon.*;
/**
* Instances of this class represent patterns to use while drawing. Patterns
* can be specified either as bitmaps or gradients.
* <p>
* Application code must explicitly invoke the <code>Pattern.dispose()</code>
* method to release the operating system resources managed by each instance
* when those instances are no longer required.
* </p>
* <p>
* This class requires the operating system's advanced graphics subsystem
* which may not be available on some platforms.
* </p>
*
* @see <a href="http://www.eclipse.org/swt/snippets/#path">Path, Pattern snippets</a>
* @see <a href="http://www.eclipse.org/swt/examples.php">SWT Example: GraphicsExample</a>
* @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
*
* @since 3.1
*/
public class Pattern extends Resource {
int jniRef;
Image image;
float[] color1, color2;
int alpha1, alpha2;
float x1, y1, x2, y2;
int shading;
CGRect drawRect;
/**
* Constructs a new Pattern given an image. Drawing with the resulting
* pattern will cause the image to be tiled over the resulting area.
* <p>
* This operation requires the operating system's advanced
* graphics subsystem which may not be available on some
* platforms.
* </p>
*
* @param device the device on which to allocate the pattern
* @param image the image that the pattern will draw
*
* @exception IllegalArgumentException <ul>
* <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or the image is null</li>
* <li>ERROR_INVALID_ARGUMENT - if the image has been disposed</li>
* </ul>
* @exception SWTException <ul>
* <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
* </ul>
* @exception SWTError <ul>
* <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
* </ul>
*
* @see #dispose()
*/
public Pattern(Device device, Image image) {
super(device);
if (image == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
if (image.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
device = this.device;
this.image = image;
device.createPatternCallbacks();
jniRef = OS.NewGlobalRef(this);
if (jniRef == 0) SWT.error(SWT.ERROR_NO_HANDLES);
init();
}
/**
* Constructs a new Pattern that represents a linear, two color
* gradient. Drawing with the pattern will cause the resulting area to be
* tiled with the gradient specified by the arguments.
* <p>
* This operation requires the operating system's advanced
* graphics subsystem which may not be available on some
* platforms.
* </p>
*
* @param device the device on which to allocate the pattern
* @param x1 the x coordinate of the starting corner of the gradient
* @param y1 the y coordinate of the starting corner of the gradient
* @param x2 the x coordinate of the ending corner of the gradient
* @param y2 the y coordinate of the ending corner of the gradient
* @param color1 the starting color of the gradient
* @param color2 the ending color of the gradient
*
* @exception IllegalArgumentException <ul>
* <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device,
* or if either color1 or color2 is null</li>
* <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed</li>
* </ul>
* @exception SWTException <ul>
* <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
* </ul>
* @exception SWTError <ul>
* <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
* </ul>
*
* @see #dispose()
*/
public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2) {
this(device, x1, y1, x2, y2, color1, 0xFF, color2, 0xFF);
}
/**
* Constructs a new Pattern that represents a linear, two color
* gradient. Drawing with the pattern will cause the resulting area to be
* tiled with the gradient specified by the arguments.
* <p>
* This operation requires the operating system's advanced
* graphics subsystem which may not be available on some
* platforms.
* </p>
*
* @param device the device on which to allocate the pattern
* @param x1 the x coordinate of the starting corner of the gradient
* @param y1 the y coordinate of the starting corner of the gradient
* @param x2 the x coordinate of the ending corner of the gradient
* @param y2 the y coordinate of the ending corner of the gradient
* @param color1 the starting color of the gradient
* @param alpha1 the starting alpha value of the gradient
* @param color2 the ending color of the gradient
* @param alpha2 the ending alpha value of the gradient
*
* @exception IllegalArgumentException <ul>
* <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device,
* or if either color1 or color2 is null</li>
* <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed</li>
* </ul>
* @exception SWTException <ul>
* <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
* </ul>
* @exception SWTError <ul>
* <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
* </ul>
*
* @see #dispose()
*
* @since 3.2
*/
public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2) {
super(device);
if (color1 == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
if (color1.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
if (color2 == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
if (color2.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
device = this.device;
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.color1 = color1.handle;
this.color2 = color2.handle;
this.alpha1 = alpha1;
this.alpha2 = alpha2;
device.createPatternCallbacks();
jniRef = OS.NewGlobalRef(this);
if (jniRef == 0) SWT.error(SWT.ERROR_NO_HANDLES);
CGPoint start = new CGPoint();
start.x = x1;
start.y = y1;
CGPoint end = new CGPoint();
end.x = x2;
end.y = y2;
CGFunctionCallbacks fCallbacks = new CGFunctionCallbacks();
fCallbacks.evaluate = device.axialShadingProc;
int function = OS.CGFunctionCreate(jniRef, 1, new float[]{0, 1}, 4, new float[]{0, 1, 0, 1, 0, 1, 0, 1}, fCallbacks);
if (function == 0) SWT.error(SWT.ERROR_NO_HANDLES);
shading = OS.CGShadingCreateAxial(device.colorspace, start, end, function, true, true);
OS.CGFunctionRelease(function);
if (shading == 0) SWT.error(SWT.ERROR_NO_HANDLES);
init();
}
int axialShadingProc (int ref, int in, int out) {
float[] buffer = new float[4];
OS.memmove(buffer, in, 4);
float factor2 = buffer[0], factor1 = 1 - factor2;
float[] c1 = color1;
float[] c2 = color2;
float a1 = ((alpha1 & 0xFF) / (float)0xFF);
float a2 = ((alpha2 & 0xFF) / (float)0xFF);
buffer[0] = (c2[0] * factor2) + (c1[0] * factor1);
buffer[1] = (c2[1] * factor2) + (c1[1] * factor1);
buffer[2] = (c2[2] * factor2) + (c1[2] * factor1);
buffer[3] = (a2 * factor2) + (a1 * factor1);
OS.memmove(out, buffer, buffer.length * 4);
return 0;
}
int createPattern(int context) {
float[] transform = new float[6];
OS.CGContextGetCTM(context, transform);
CGRect rect = new CGRect();
if (image != null) {
int imageHandle = image.handle;
rect.width = OS.CGImageGetWidth(imageHandle);
rect.height = OS.CGImageGetHeight(imageHandle);
} else {
rect.x = x1 - 0.5f;
rect.y = y1 - 0.5f;
rect.width = x2 - x1 + 1;
rect.height = y2 - y1 + 1;
}
CGPatternCallbacks callbacks = new CGPatternCallbacks();
callbacks.drawPattern = device.drawPatternProc;
int pattern = OS.CGPatternCreate(jniRef, rect, transform, rect.width, rect.height, OS.kCGPatternTilingNoDistortion, 0, callbacks);
if (pattern == 0) SWT.error(SWT.ERROR_NO_HANDLES);
return pattern;
}
void destroy() {
if (jniRef != 0) OS.DeleteGlobalRef(jniRef);
if (shading != 0) OS.CGShadingRelease(shading);
jniRef = shading = 0;
image = null;
color1 = color2 = null;
}
int drawPatternProc (int ref, int context) {
if (image != null) {
if (image.isDisposed()) return 0;
int imageHandle = image.handle;
int imageWidth = OS.CGImageGetWidth(imageHandle);
int imageHeight = OS.CGImageGetHeight(imageHandle);
CGRect rect = new CGRect();
rect.width = imageWidth;
rect.height = imageHeight;
OS.CGContextScaleCTM(context, 1, -1);
if (drawRect != null && (drawRect.x % imageWidth) + drawRect.width < imageWidth && (drawRect.y % imageHeight) + drawRect.height < imageHeight) {
rect.x = drawRect.x % imageWidth;
rect.y = drawRect.y % imageHeight;
rect.width = drawRect.width;
rect.height = drawRect.height;
if (OS.VERSION >= 0x1040) {
imageHandle = OS.CGImageCreateWithImageInRect(imageHandle, rect);
} else {
int srcX = (int)drawRect.x, srcY = (int)drawRect.y;
int srcWidth = (int)drawRect.width, srcHeight = (int)drawRect.height;
int bpc = OS.CGImageGetBitsPerComponent(imageHandle);
int bpp = OS.CGImageGetBitsPerPixel(imageHandle);
int bpr = OS.CGImageGetBytesPerRow(imageHandle);
int colorspace = OS.CGImageGetColorSpace(imageHandle);
int alphaInfo = OS.CGImageGetAlphaInfo(imageHandle);
int data = image.data + (srcY * bpr) + srcX * 4;
int provider = OS.CGDataProviderCreateWithData(0, data, srcHeight * bpr, 0);
if (provider != 0) {
imageHandle = OS.CGImageCreate(srcWidth, srcHeight, bpc, bpp, bpr, colorspace, alphaInfo, provider, null, true, 0);
OS.CGDataProviderRelease(provider);
}
}
}
OS.CGContextTranslateCTM(context, 0, -(rect.height + 2 * rect.y));
OS.CGContextDrawImage(context, rect, imageHandle);
if (imageHandle != 0 && imageHandle != image.handle) OS.CGImageRelease(imageHandle);
} else {
OS.CGContextDrawShading(context, shading);
}
return 0;
}
/**
* Returns <code>true</code> if the Pattern has been disposed,
* and <code>false</code> otherwise.
* <p>
* This method gets the dispose state for the Pattern.
* When a Pattern has been disposed, it is an error to
* invoke any other method (except {@link #dispose()}) using the Pattern.
*
* @return <code>true</code> when the Pattern is disposed, and <code>false</code> otherwise
*/
public boolean isDisposed() {
return jniRef == 0;
}
/**
* Returns a string containing a concise, human-readable
* description of the receiver.
*
* @return a string representation of the receiver
*/
public String toString() {
if (isDisposed()) return "Pattern {*DISPOSED*}";
return "Pattern {" + jniRef + "}";
}
}