blob: 3f80707c50d397b2412d755d7b8077312476bf4e [file] [log] [blame]
###############################################################################
# Copyright (c) 2005 IBM Corporation and others.
# All rights reserved. This program and the accompanying materials
# are made available under the terms of the Eclipse Public License v1.0
# which accompanies this distribution, and is available at
# http://www.eclipse.org/legal/epl-v10.html
#
# Contributors:
# IBM Corporation - initial API and implementation
###############################################################################
org_eclipse_swt_opengl_GL=flags=no_gen
GL_glAccum=
GL_glAccum_0=
GL_glAccum_1=
GL_glAlphaFunc=
GL_glAlphaFunc_0=
GL_glAlphaFunc_1=
GL_glAreTexturesResident=
GL_glAreTexturesResident_0=
GL_glAreTexturesResident_1=
GL_glAreTexturesResident_2=
GL_glArrayElement=
GL_glArrayElement_0=
GL_glBegin=
GL_glBegin_0=
GL_glBindTexture=
GL_glBindTexture_0=
GL_glBindTexture_1=
GL_glBitmap=
GL_glBitmap_0=
GL_glBitmap_1=
GL_glBitmap_2=
GL_glBitmap_3=
GL_glBitmap_4=
GL_glBitmap_5=
GL_glBitmap_6=
GL_glBlendFunc=
GL_glBlendFunc_0=
GL_glBlendFunc_1=
GL_glCallList=
GL_glCallList_0=
GL_glCallLists__II_3B=
GL_glCallLists__II_3B_0=
GL_glCallLists__II_3B_1=
GL_glCallLists__II_3B_2=
GL_glCallLists__II_3C=
GL_glCallLists__II_3C_0=
GL_glCallLists__II_3C_1=
GL_glCallLists__II_3C_2=
GL_glCallLists__II_3I=
GL_glCallLists__II_3I_0=
GL_glCallLists__II_3I_1=
GL_glCallLists__II_3I_2=
GL_glClear=
GL_glClear_0=
GL_glClearAccum=
GL_glClearAccum_0=
GL_glClearAccum_1=
GL_glClearAccum_2=
GL_glClearAccum_3=
GL_glClearColor=
GL_glClearColor_0=
GL_glClearColor_1=
GL_glClearColor_2=
GL_glClearColor_3=
GL_glClearDepth=
GL_glClearDepth_0=
GL_glClearIndex=
GL_glClearIndex_0=
GL_glClearStencil=
GL_glClearStencil_0=
GL_glClipPlane=
GL_glClipPlane_0=
GL_glClipPlane_1=
GL_glColor3b=
GL_glColor3b_0=
GL_glColor3b_1=
GL_glColor3b_2=
GL_glColor3bv=
GL_glColor3bv_0=
GL_glColor3d=
GL_glColor3d_0=
GL_glColor3d_1=
GL_glColor3d_2=
GL_glColor3dv=
GL_glColor3dv_0=
GL_glColor3f=
GL_glColor3f_0=
GL_glColor3f_1=
GL_glColor3f_2=
GL_glColor3fv=
GL_glColor3fv_0=
GL_glColor3i=
GL_glColor3i_0=
GL_glColor3i_1=
GL_glColor3i_2=
GL_glColor3iv=
GL_glColor3iv_0=
GL_glColor3s=
GL_glColor3s_0=
GL_glColor3s_1=
GL_glColor3s_2=
GL_glColor3sv=
GL_glColor3sv_0=
GL_glColor3ub=
GL_glColor3ub_0=
GL_glColor3ub_1=
GL_glColor3ub_2=
GL_glColor3ubv=
GL_glColor3ubv_0=
GL_glColor3ui=
GL_glColor3ui_0=
GL_glColor3ui_1=
GL_glColor3ui_2=
GL_glColor3uiv=
GL_glColor3uiv_0=
GL_glColor3us=
GL_glColor3us_0=
GL_glColor3us_1=
GL_glColor3us_2=
GL_glColor3usv=
GL_glColor3usv_0=
GL_glColor4b=
GL_glColor4b_0=
GL_glColor4b_1=
GL_glColor4b_2=
GL_glColor4b_3=
GL_glColor4bv=
GL_glColor4bv_0=
GL_glColor4d=
GL_glColor4d_0=
GL_glColor4d_1=
GL_glColor4d_2=
GL_glColor4d_3=
GL_glColor4dv=
GL_glColor4dv_0=
GL_glColor4f=
GL_glColor4f_0=
GL_glColor4f_1=
GL_glColor4f_2=
GL_glColor4f_3=
GL_glColor4fv=
GL_glColor4fv_0=
GL_glColor4i=
GL_glColor4i_0=
GL_glColor4i_1=
GL_glColor4i_2=
GL_glColor4i_3=
GL_glColor4iv=
GL_glColor4iv_0=
GL_glColor4s=
GL_glColor4s_0=
GL_glColor4s_1=
GL_glColor4s_2=
GL_glColor4s_3=
GL_glColor4ub=
GL_glColor4ub_0=
GL_glColor4ub_1=
GL_glColor4ub_2=
GL_glColor4ub_3=
GL_glColor4ubv___3B=
GL_glColor4ubv___3B_0=
GL_glColor4ubv___3S=
GL_glColor4ubv___3S_0=
GL_glColor4ui=
GL_glColor4ui_0=
GL_glColor4ui_1=
GL_glColor4ui_2=
GL_glColor4ui_3=
GL_glColor4uiv=
GL_glColor4uiv_0=
GL_glColor4us=
GL_glColor4us_0=
GL_glColor4us_1=
GL_glColor4us_2=
GL_glColor4us_3=
GL_glColor4usv=
GL_glColor4usv_0=
GL_glColorMask=
GL_glColorMask_0=
GL_glColorMask_1=
GL_glColorMask_2=
GL_glColorMask_3=
GL_glColorMaterial=
GL_glColorMaterial_0=
GL_glColorMaterial_1=
GL_glColorPointer=
GL_glColorPointer_0=
GL_glColorPointer_1=
GL_glColorPointer_2=
GL_glColorPointer_3=
GL_glCopyPixels=
GL_glCopyPixels_0=
GL_glCopyPixels_1=
GL_glCopyPixels_2=
GL_glCopyPixels_3=
GL_glCopyPixels_4=
GL_glCopyTexImage1D=
GL_glCopyTexImage1D_0=
GL_glCopyTexImage1D_1=
GL_glCopyTexImage1D_2=
GL_glCopyTexImage1D_3=
GL_glCopyTexImage1D_4=
GL_glCopyTexImage1D_5=
GL_glCopyTexImage1D_6=
GL_glCopyTexImage2D=
GL_glCopyTexImage2D_0=
GL_glCopyTexImage2D_1=
GL_glCopyTexImage2D_2=
GL_glCopyTexImage2D_3=
GL_glCopyTexImage2D_4=
GL_glCopyTexImage2D_5=
GL_glCopyTexImage2D_6=
GL_glCopyTexImage2D_7=
GL_glCopyTexSubImage1D=
GL_glCopyTexSubImage1D_0=
GL_glCopyTexSubImage1D_1=
GL_glCopyTexSubImage1D_2=
GL_glCopyTexSubImage1D_3=
GL_glCopyTexSubImage1D_4=
GL_glCopyTexSubImage1D_5=
GL_glCopyTexSubImage2D=
GL_glCopyTexSubImage2D_0=
GL_glCopyTexSubImage2D_1=
GL_glCopyTexSubImage2D_2=
GL_glCopyTexSubImage2D_3=
GL_glCopyTexSubImage2D_4=
GL_glCopyTexSubImage2D_5=
GL_glCopyTexSubImage2D_6=
GL_glCopyTexSubImage2D_7=
GL_glCullFace=
GL_glCullFace_0=
GL_glDeleteLists=
GL_glDeleteLists_0=
GL_glDeleteLists_1=
GL_glDeleteTextures=
GL_glDeleteTextures_0=
GL_glDeleteTextures_1=
GL_glDepthFunc=
GL_glDepthFunc_0=
GL_glDepthMask=
GL_glDepthMask_0=
GL_glDepthRange=
GL_glDepthRange_0=
GL_glDepthRange_1=
GL_glDisable=
GL_glDisable_0=
GL_glDisableClientState=
GL_glDisableClientState_0=
GL_glDrawArrays=
GL_glDrawArrays_0=
GL_glDrawArrays_1=
GL_glDrawArrays_2=
GL_glDrawBuffer=
GL_glDrawBuffer_0=
GL_glDrawElements=
GL_glDrawElements_0=
GL_glDrawElements_1=
GL_glDrawElements_2=
GL_glDrawElements_3=
GL_glDrawPixels=
GL_glDrawPixels_0=
GL_glDrawPixels_1=
GL_glDrawPixels_2=
GL_glDrawPixels_3=
GL_glDrawPixels_4=
GL_glEdgeFlag=
GL_glEdgeFlag_0=
GL_glEdgeFlagPointer=
GL_glEdgeFlagPointer_0=
GL_glEdgeFlagPointer_1=
GL_glEdgeFlagv=
GL_glEdgeFlagv_0=
GL_glEnable=
GL_glEnable_0=
GL_glEnableClientState=
GL_glEnableClientState_0=
GL_glEnd=
GL_glEndList=
GL_glEvalCoord1d=
GL_glEvalCoord1d_0=
GL_glEvalCoord1dv=
GL_glEvalCoord1dv_0=
GL_glEvalCoord1f=
GL_glEvalCoord1f_0=
GL_glEvalCoord1fv=
GL_glEvalCoord1fv_0=
GL_glEvalCoord2d=
GL_glEvalCoord2d_0=
GL_glEvalCoord2d_1=
GL_glEvalCoord2dv=
GL_glEvalCoord2dv_0=
GL_glEvalCoord2f=
GL_glEvalCoord2f_0=
GL_glEvalCoord2f_1=
GL_glEvalCoord2fv=
GL_glEvalCoord2fv_0=
GL_glEvalMesh1=
GL_glEvalMesh1_0=
GL_glEvalMesh1_1=
GL_glEvalMesh1_2=
GL_glEvalMesh2=
GL_glEvalMesh2_0=
GL_glEvalMesh2_1=
GL_glEvalMesh2_2=
GL_glEvalMesh2_3=
GL_glEvalMesh2_4=
GL_glEvalPoint1=
GL_glEvalPoint1_0=
GL_glEvalPoint2=
GL_glEvalPoint2_0=
GL_glEvalPoint2_1=
GL_glFeedbackBuffer=
GL_glFeedbackBuffer_0=
GL_glFeedbackBuffer_1=
GL_glFeedbackBuffer_2=
GL_glFinish=
GL_glFlush=
GL_glFogf=
GL_glFogf_0=
GL_glFogf_1=
GL_glFogfv=
GL_glFogfv_0=
GL_glFogfv_1=
GL_glFogi=
GL_glFogi_0=
GL_glFogi_1=
GL_glFogiv=
GL_glFogiv_0=
GL_glFogiv_1=
GL_glFrontFace=
GL_glFrontFace_0=
GL_glFrustum=
GL_glFrustum_0=
GL_glFrustum_1=
GL_glFrustum_2=
GL_glFrustum_3=
GL_glFrustum_4=
GL_glFrustum_5=
GL_glGenLists=
GL_glGenLists_0=
GL_glGenTextures=
GL_glGenTextures_0=
GL_glGenTextures_1=
GL_glGetBooleanv=
GL_glGetBooleanv_0=
GL_glGetBooleanv_1=
GL_glGetClipPlane=
GL_glGetClipPlane_0=
GL_glGetClipPlane_1=
GL_glGetDoublev=
GL_glGetDoublev_0=
GL_glGetDoublev_1=
GL_glGetError=
GL_glGetFloatv=
GL_glGetFloatv_0=
GL_glGetFloatv_1=
GL_glGetIntegerv=
GL_glGetIntegerv_0=
GL_glGetIntegerv_1=
GL_glGetLightfv=
GL_glGetLightfv_0=
GL_glGetLightfv_1=
GL_glGetLightfv_2=
GL_glGetLightiv=
GL_glGetLightiv_0=
GL_glGetLightiv_1=
GL_glGetLightiv_2=
GL_glGetMapdv=
GL_glGetMapdv_0=
GL_glGetMapdv_1=
GL_glGetMapdv_2=
GL_glGetMapfv=
GL_glGetMapfv_0=
GL_glGetMapfv_1=
GL_glGetMapfv_2=
GL_glGetMapiv=
GL_glGetMapiv_0=
GL_glGetMapiv_1=
GL_glGetMapiv_2=
GL_glGetMaterialfv=
GL_glGetMaterialfv_0=
GL_glGetMaterialfv_1=
GL_glGetMaterialfv_2=
GL_glGetMaterialiv=
GL_glGetMaterialiv_0=
GL_glGetMaterialiv_1=
GL_glGetMaterialiv_2=
GL_glGetPixelMapfv=
GL_glGetPixelMapfv_0=
GL_glGetPixelMapfv_1=
GL_glGetPixelMapuiv=
GL_glGetPixelMapuiv_0=
GL_glGetPixelMapuiv_1=
GL_glGetPixelMapusv=
GL_glGetPixelMapusv_0=
GL_glGetPixelMapusv_1=
GL_glGetPointerv=
GL_glGetPointerv_0=
GL_glGetPointerv_1=
GL_glGetPolygonStipple=
GL_glGetPolygonStipple_0=
GL_glGetString=
GL_glGetString_0=
GL_glGetTexEnvfv=
GL_glGetTexEnvfv_0=
GL_glGetTexEnvfv_1=
GL_glGetTexEnvfv_2=
GL_glGetTexEnviv=
GL_glGetTexEnviv_0=
GL_glGetTexEnviv_1=
GL_glGetTexEnviv_2=
GL_glGetTexGendv=
GL_glGetTexGendv_0=
GL_glGetTexGendv_1=
GL_glGetTexGendv_2=
GL_glGetTexGenfv=
GL_glGetTexGenfv_0=
GL_glGetTexGenfv_1=
GL_glGetTexGenfv_2=
GL_glGetTexGeniv=
GL_glGetTexGeniv_0=
GL_glGetTexGeniv_1=
GL_glGetTexGeniv_2=
GL_glGetTexImage=
GL_glGetTexImage_0=
GL_glGetTexImage_1=
GL_glGetTexImage_2=
GL_glGetTexImage_3=
GL_glGetTexImage_4=
GL_glGetTexLevelParameterfv=
GL_glGetTexLevelParameterfv_0=
GL_glGetTexLevelParameterfv_1=
GL_glGetTexLevelParameterfv_2=
GL_glGetTexLevelParameterfv_3=
GL_glGetTexLevelParameteriv=
GL_glGetTexLevelParameteriv_0=
GL_glGetTexLevelParameteriv_1=
GL_glGetTexLevelParameteriv_2=
GL_glGetTexLevelParameteriv_3=
GL_glGetTexParameterfv=
GL_glGetTexParameterfv_0=
GL_glGetTexParameterfv_1=
GL_glGetTexParameterfv_2=
GL_glGetTexParameteriv=
GL_glGetTexParameteriv_0=
GL_glGetTexParameteriv_1=
GL_glGetTexParameteriv_2=
GL_glHint=
GL_glHint_0=
GL_glHint_1=
GL_glIndexMask=
GL_glIndexMask_0=
GL_glIndexPointer=
GL_glIndexPointer_0=
GL_glIndexPointer_1=
GL_glIndexPointer_2=
GL_glIndexd=
GL_glIndexd_0=
GL_glIndexdv=
GL_glIndexdv_0=
GL_glIndexf=
GL_glIndexf_0=
GL_glIndexfv=
GL_glIndexfv_0=
GL_glIndexi=
GL_glIndexi_0=
GL_glIndexiv=
GL_glIndexiv_0=
GL_glIndexs=
GL_glIndexs_0=
GL_glIndexsv=
GL_glIndexsv_0=
GL_glInitNames=
GL_glInterleavedArrays=
GL_glInterleavedArrays_0=
GL_glInterleavedArrays_1=
GL_glInterleavedArrays_2=
GL_glIsEnabled=
GL_glIsEnabled_0=
GL_glIsList=
GL_glIsList_0=
GL_glIsTexture=
GL_glIsTexture_0=
GL_glLightModelf=
GL_glLightModelf_0=
GL_glLightModelf_1=
GL_glLightModelfv=
GL_glLightModelfv_0=
GL_glLightModelfv_1=
GL_glLightModeli=
GL_glLightModeli_0=
GL_glLightModeli_1=
GL_glLightModeliv=
GL_glLightModeliv_0=
GL_glLightModeliv_1=
GL_glLightf=
GL_glLightf_0=
GL_glLightf_1=
GL_glLightf_2=
GL_glLightfv=
GL_glLightfv_0=
GL_glLightfv_1=
GL_glLightfv_2=
GL_glLighti=
GL_glLighti_0=
GL_glLighti_1=
GL_glLighti_2=
GL_glLightiv=
GL_glLightiv_0=
GL_glLightiv_1=
GL_glLightiv_2=
GL_glLineStipple=
GL_glLineStipple_0=
GL_glLineStipple_1=
GL_glLineWidth=
GL_glLineWidth_0=
GL_glListBase=
GL_glListBase_0=
GL_glLoadIdentity=
GL_glLoadMatrixd=
GL_glLoadMatrixd_0=
GL_glLoadMatrixf=
GL_glLoadMatrixf_0=
GL_glLoadName=
GL_glLoadName_0=
GL_glLogicOp=
GL_glLogicOp_0=
GL_glMap1d=
GL_glMap1d_0=
GL_glMap1d_1=
GL_glMap1d_2=
GL_glMap1d_3=
GL_glMap1d_4=
GL_glMap1d_5=
GL_glMap1f=
GL_glMap1f_0=
GL_glMap1f_1=
GL_glMap1f_2=
GL_glMap1f_3=
GL_glMap1f_4=
GL_glMap1f_5=
GL_glMap2d=
GL_glMap2d_0=
GL_glMap2d_1=
GL_glMap2d_2=
GL_glMap2d_3=
GL_glMap2d_4=
GL_glMap2d_5=
GL_glMap2d_6=
GL_glMap2d_7=
GL_glMap2d_8=
GL_glMap2d_9=
GL_glMap2f=
GL_glMap2f_0=
GL_glMap2f_1=
GL_glMap2f_2=
GL_glMap2f_3=
GL_glMap2f_4=
GL_glMap2f_5=
GL_glMap2f_6=
GL_glMap2f_7=
GL_glMap2f_8=
GL_glMap2f_9=
GL_glMapGrid1d=
GL_glMapGrid1d_0=
GL_glMapGrid1d_1=
GL_glMapGrid1d_2=
GL_glMapGrid1f=
GL_glMapGrid1f_0=
GL_glMapGrid1f_1=
GL_glMapGrid1f_2=
GL_glMapGrid2d=
GL_glMapGrid2d_0=
GL_glMapGrid2d_1=
GL_glMapGrid2d_2=
GL_glMapGrid2d_3=
GL_glMapGrid2d_4=
GL_glMapGrid2d_5=
GL_glMapGrid2f=
GL_glMapGrid2f_0=
GL_glMapGrid2f_1=
GL_glMapGrid2f_2=
GL_glMapGrid2f_3=
GL_glMapGrid2f_4=
GL_glMapGrid2f_5=
GL_glMaterialf=
GL_glMaterialf_0=
GL_glMaterialf_1=
GL_glMaterialf_2=
GL_glMaterialfv=
GL_glMaterialfv_0=
GL_glMaterialfv_1=
GL_glMaterialfv_2=
GL_glMateriali=
GL_glMateriali_0=
GL_glMateriali_1=
GL_glMateriali_2=
GL_glMaterialiv=
GL_glMaterialiv_0=
GL_glMaterialiv_1=
GL_glMaterialiv_2=
GL_glMatrixMode=
GL_glMatrixMode_0=
GL_glMultMatrixd=
GL_glMultMatrixd_0=
GL_glMultMatrixf=
GL_glMultMatrixf_0=
GL_glNewList=
GL_glNewList_0=
GL_glNewList_1=
GL_glNormal3b=
GL_glNormal3b_0=
GL_glNormal3b_1=
GL_glNormal3b_2=
GL_glNormal3bv=
GL_glNormal3bv_0=
GL_glNormal3d=
GL_glNormal3d_0=
GL_glNormal3d_1=
GL_glNormal3d_2=
GL_glNormal3dv=
GL_glNormal3dv_0=
GL_glNormal3f=
GL_glNormal3f_0=
GL_glNormal3f_1=
GL_glNormal3f_2=
GL_glNormal3fv=
GL_glNormal3fv_0=
GL_glNormal3i=
GL_glNormal3i_0=
GL_glNormal3i_1=
GL_glNormal3i_2=
GL_glNormal3iv=
GL_glNormal3iv_0=
GL_glNormal3s=
GL_glNormal3s_0=
GL_glNormal3s_1=
GL_glNormal3s_2=
GL_glNormal3sv=
GL_glNormal3sv_0=
GL_glNormalPointer=
GL_glNormalPointer_0=
GL_glNormalPointer_1=
GL_glNormalPointer_2=
GL_glOrtho=
GL_glOrtho_0=
GL_glOrtho_1=
GL_glOrtho_2=
GL_glOrtho_3=
GL_glOrtho_4=
GL_glOrtho_5=
GL_glPassThrough=
GL_glPassThrough_0=
GL_glPixelMapfv=
GL_glPixelMapfv_0=
GL_glPixelMapfv_1=
GL_glPixelMapfv_2=
GL_glPixelMapuiv=
GL_glPixelMapuiv_0=
GL_glPixelMapuiv_1=
GL_glPixelMapuiv_2=
GL_glPixelMapusv=
GL_glPixelMapusv_0=
GL_glPixelMapusv_1=
GL_glPixelMapusv_2=
GL_glPixelStoref=
GL_glPixelStoref_0=
GL_glPixelStoref_1=
GL_glPixelStorei=
GL_glPixelStorei_0=
GL_glPixelStorei_1=
GL_glPixelTransferf=
GL_glPixelTransferf_0=
GL_glPixelTransferf_1=
GL_glPixelTransferi=
GL_glPixelTransferi_0=
GL_glPixelTransferi_1=
GL_glPixelZoom=
GL_glPixelZoom_0=
GL_glPixelZoom_1=
GL_glPointSize=
GL_glPointSize_0=
GL_glPolygonMode=
GL_glPolygonMode_0=
GL_glPolygonMode_1=
GL_glPolygonOffset=
GL_glPolygonOffset_0=
GL_glPolygonOffset_1=
GL_glPolygonStipple=
GL_glPolygonStipple_0=
GL_glPopAttrib=
GL_glPopClientAttrib=
GL_glPopMatrix=
GL_glPopName=
GL_glPrioritizeTextures=
GL_glPrioritizeTextures_0=
GL_glPrioritizeTextures_1=
GL_glPrioritizeTextures_2=
GL_glPushAttrib=
GL_glPushAttrib_0=
GL_glPushClientAttrib=
GL_glPushClientAttrib_0=
GL_glPushMatrix=
GL_glPushName=
GL_glPushName_0=
GL_glRasterPos2d=
GL_glRasterPos2d_0=
GL_glRasterPos2d_1=
GL_glRasterPos2dv=
GL_glRasterPos2dv_0=
GL_glRasterPos2f=
GL_glRasterPos2f_0=
GL_glRasterPos2f_1=
GL_glRasterPos2fv=
GL_glRasterPos2fv_0=
GL_glRasterPos2i=
GL_glRasterPos2i_0=
GL_glRasterPos2i_1=
GL_glRasterPos2iv=
GL_glRasterPos2iv_0=
GL_glRasterPos2s=
GL_glRasterPos2s_0=
GL_glRasterPos2s_1=
GL_glRasterPos2sv=
GL_glRasterPos2sv_0=
GL_glRasterPos3d=
GL_glRasterPos3d_0=
GL_glRasterPos3d_1=
GL_glRasterPos3d_2=
GL_glRasterPos3dv=
GL_glRasterPos3dv_0=
GL_glRasterPos3f=
GL_glRasterPos3f_0=
GL_glRasterPos3f_1=
GL_glRasterPos3f_2=
GL_glRasterPos3fv=
GL_glRasterPos3fv_0=
GL_glRasterPos3i=
GL_glRasterPos3i_0=
GL_glRasterPos3i_1=
GL_glRasterPos3i_2=
GL_glRasterPos3iv=
GL_glRasterPos3iv_0=
GL_glRasterPos3s=
GL_glRasterPos3s_0=
GL_glRasterPos3s_1=
GL_glRasterPos3s_2=
GL_glRasterPos3sv=
GL_glRasterPos3sv_0=
GL_glRasterPos4d=
GL_glRasterPos4d_0=
GL_glRasterPos4d_1=
GL_glRasterPos4d_2=
GL_glRasterPos4d_3=
GL_glRasterPos4dv=
GL_glRasterPos4dv_0=
GL_glRasterPos4f=
GL_glRasterPos4f_0=
GL_glRasterPos4f_1=
GL_glRasterPos4f_2=
GL_glRasterPos4f_3=
GL_glRasterPos4fv=
GL_glRasterPos4fv_0=
GL_glRasterPos4i=
GL_glRasterPos4i_0=
GL_glRasterPos4i_1=
GL_glRasterPos4i_2=
GL_glRasterPos4i_3=
GL_glRasterPos4iv=
GL_glRasterPos4iv_0=
GL_glRasterPos4s=
GL_glRasterPos4s_0=
GL_glRasterPos4s_1=
GL_glRasterPos4s_2=
GL_glRasterPos4s_3=
GL_glRasterPos4sv=
GL_glRasterPos4sv_0=
GL_glReadBuffer=
GL_glReadBuffer_0=
GL_glReadPixels=
GL_glReadPixels_0=
GL_glReadPixels_1=
GL_glReadPixels_2=
GL_glReadPixels_3=
GL_glReadPixels_4=
GL_glReadPixels_5=
GL_glReadPixels_6=
GL_glRectd=
GL_glRectd_0=
GL_glRectd_1=
GL_glRectd_2=
GL_glRectd_3=
GL_glRectdv=
GL_glRectdv_0=
GL_glRectdv_1=
GL_glRectf=
GL_glRectf_0=
GL_glRectf_1=
GL_glRectf_2=
GL_glRectf_3=
GL_glRectfv=
GL_glRectfv_0=
GL_glRectfv_1=
GL_glRecti=
GL_glRecti_0=
GL_glRecti_1=
GL_glRecti_2=
GL_glRecti_3=
GL_glRectiv=
GL_glRectiv_0=
GL_glRectiv_1=
GL_glRects=
GL_glRects_0=
GL_glRects_1=
GL_glRects_2=
GL_glRects_3=
GL_glRectsv=
GL_glRectsv_0=
GL_glRectsv_1=
GL_glRenderMode=
GL_glRenderMode_0=
GL_glRotated=
GL_glRotated_0=
GL_glRotated_1=
GL_glRotated_2=
GL_glRotated_3=
GL_glRotatef=
GL_glRotatef_0=
GL_glRotatef_1=
GL_glRotatef_2=
GL_glRotatef_3=
GL_glScaled=
GL_glScaled_0=
GL_glScaled_1=
GL_glScaled_2=
GL_glScalef=
GL_glScalef_0=
GL_glScalef_1=
GL_glScalef_2=
GL_glScissor=
GL_glScissor_0=
GL_glScissor_1=
GL_glScissor_2=
GL_glScissor_3=
GL_glSelectBuffer=
GL_glSelectBuffer_0=
GL_glSelectBuffer_1=
GL_glShadeModel=
GL_glShadeModel_0=
GL_glStencilFunc=
GL_glStencilFunc_0=
GL_glStencilFunc_1=
GL_glStencilFunc_2=
GL_glStencilMask=
GL_glStencilMask_0=
GL_glStencilOp=
GL_glStencilOp_0=
GL_glStencilOp_1=
GL_glStencilOp_2=
GL_glTexCoord1d=
GL_glTexCoord1d_0=
GL_glTexCoord1dv=
GL_glTexCoord1dv_0=
GL_glTexCoord1f=
GL_glTexCoord1f_0=
GL_glTexCoord1fv=
GL_glTexCoord1fv_0=
GL_glTexCoord1i=
GL_glTexCoord1i_0=
GL_glTexCoord1iv=
GL_glTexCoord1iv_0=
GL_glTexCoord1s=
GL_glTexCoord1s_0=
GL_glTexCoord1sv=
GL_glTexCoord1sv_0=
GL_glTexCoord2d=
GL_glTexCoord2d_0=
GL_glTexCoord2d_1=
GL_glTexCoord2dv=
GL_glTexCoord2dv_0=
GL_glTexCoord2f=
GL_glTexCoord2f_0=
GL_glTexCoord2f_1=
GL_glTexCoord2fv=
GL_glTexCoord2fv_0=
GL_glTexCoord2i=
GL_glTexCoord2i_0=
GL_glTexCoord2i_1=
GL_glTexCoord2iv=
GL_glTexCoord2iv_0=
GL_glTexCoord2s=
GL_glTexCoord2s_0=
GL_glTexCoord2s_1=
GL_glTexCoord2sv=
GL_glTexCoord2sv_0=
GL_glTexCoord3d=
GL_glTexCoord3d_0=
GL_glTexCoord3d_1=
GL_glTexCoord3d_2=
GL_glTexCoord3dv=
GL_glTexCoord3dv_0=
GL_glTexCoord3f=
GL_glTexCoord3f_0=
GL_glTexCoord3f_1=
GL_glTexCoord3f_2=
GL_glTexCoord3fv=
GL_glTexCoord3fv_0=
GL_glTexCoord3i=
GL_glTexCoord3i_0=
GL_glTexCoord3i_1=
GL_glTexCoord3i_2=
GL_glTexCoord3iv=
GL_glTexCoord3iv_0=
GL_glTexCoord3s=
GL_glTexCoord3s_0=
GL_glTexCoord3s_1=
GL_glTexCoord3s_2=
GL_glTexCoord3sv=
GL_glTexCoord3sv_0=
GL_glTexCoord4d=
GL_glTexCoord4d_0=
GL_glTexCoord4d_1=
GL_glTexCoord4d_2=
GL_glTexCoord4d_3=
GL_glTexCoord4dv=
GL_glTexCoord4dv_0=
GL_glTexCoord4f=
GL_glTexCoord4f_0=
GL_glTexCoord4f_1=
GL_glTexCoord4f_2=
GL_glTexCoord4f_3=
GL_glTexCoord4fv=
GL_glTexCoord4fv_0=
GL_glTexCoord4i=
GL_glTexCoord4i_0=
GL_glTexCoord4i_1=
GL_glTexCoord4i_2=
GL_glTexCoord4i_3=
GL_glTexCoord4iv=
GL_glTexCoord4iv_0=
GL_glTexCoord4s=
GL_glTexCoord4s_0=
GL_glTexCoord4s_1=
GL_glTexCoord4s_2=
GL_glTexCoord4s_3=
GL_glTexCoord4sv=
GL_glTexCoord4sv_0=
GL_glTexCoordPointer=
GL_glTexCoordPointer_0=
GL_glTexCoordPointer_1=
GL_glTexCoordPointer_2=
GL_glTexCoordPointer_3=
GL_glTexEnvf=
GL_glTexEnvf_0=
GL_glTexEnvf_1=
GL_glTexEnvf_2=
GL_glTexEnvfv=
GL_glTexEnvfv_0=
GL_glTexEnvfv_1=
GL_glTexEnvfv_2=
GL_glTexEnvi=
GL_glTexEnvi_0=
GL_glTexEnvi_1=
GL_glTexEnvi_2=
GL_glTexEnviv=
GL_glTexEnviv_0=
GL_glTexEnviv_1=
GL_glTexEnviv_2=
GL_glTexGend=
GL_glTexGend_0=
GL_glTexGend_1=
GL_glTexGend_2=
GL_glTexGendv=
GL_glTexGendv_0=
GL_glTexGendv_1=
GL_glTexGendv_2=
GL_glTexGenf=
GL_glTexGenf_0=
GL_glTexGenf_1=
GL_glTexGenf_2=
GL_glTexGenfv=
GL_glTexGenfv_0=
GL_glTexGenfv_1=
GL_glTexGenfv_2=
GL_glTexGeni=
GL_glTexGeni_0=
GL_glTexGeni_1=
GL_glTexGeni_2=
GL_glTexGeniv=
GL_glTexGeniv_0=
GL_glTexGeniv_1=
GL_glTexGeniv_2=
GL_glTexImage1D=
GL_glTexImage1D_0=
GL_glTexImage1D_1=
GL_glTexImage1D_2=
GL_glTexImage1D_3=
GL_glTexImage1D_4=
GL_glTexImage1D_5=
GL_glTexImage1D_6=
GL_glTexImage1D_7=
GL_glTexImage2D=
GL_glTexImage2D_0=
GL_glTexImage2D_1=
GL_glTexImage2D_2=
GL_glTexImage2D_3=
GL_glTexImage2D_4=
GL_glTexImage2D_5=
GL_glTexImage2D_6=
GL_glTexImage2D_7=
GL_glTexImage2D_8=
GL_glTexParameterf=
GL_glTexParameterf_0=
GL_glTexParameterf_1=
GL_glTexParameterf_2=
GL_glTexParameterfv=
GL_glTexParameterfv_0=
GL_glTexParameterfv_1=
GL_glTexParameterfv_2=
GL_glTexParameteri=
GL_glTexParameteri_0=
GL_glTexParameteri_1=
GL_glTexParameteri_2=
GL_glTexParameteriv=
GL_glTexParameteriv_0=
GL_glTexParameteriv_1=
GL_glTexParameteriv_2=
GL_glTexSubImage1D=
GL_glTexSubImage1D_0=
GL_glTexSubImage1D_1=
GL_glTexSubImage1D_2=
GL_glTexSubImage1D_3=
GL_glTexSubImage1D_4=
GL_glTexSubImage1D_5=
GL_glTexSubImage1D_6=
GL_glTexSubImage2D=
GL_glTexSubImage2D_0=
GL_glTexSubImage2D_1=
GL_glTexSubImage2D_2=
GL_glTexSubImage2D_3=
GL_glTexSubImage2D_4=
GL_glTexSubImage2D_5=
GL_glTexSubImage2D_6=
GL_glTexSubImage2D_7=
GL_glTexSubImage2D_8=
GL_glTranslated=
GL_glTranslated_0=
GL_glTranslated_1=
GL_glTranslated_2=
GL_glTranslatef=
GL_glTranslatef_0=
GL_glTranslatef_1=
GL_glTranslatef_2=
GL_glVertex2d=
GL_glVertex2d_0=
GL_glVertex2d_1=
GL_glVertex2dv=
GL_glVertex2dv_0=
GL_glVertex2f=
GL_glVertex2f_0=
GL_glVertex2f_1=
GL_glVertex2fv=
GL_glVertex2fv_0=
GL_glVertex2i=
GL_glVertex2i_0=
GL_glVertex2i_1=
GL_glVertex2iv=
GL_glVertex2iv_0=
GL_glVertex2s=
GL_glVertex2s_0=
GL_glVertex2s_1=
GL_glVertex2sv=
GL_glVertex2sv_0=
GL_glVertex3d=
GL_glVertex3d_0=
GL_glVertex3d_1=
GL_glVertex3d_2=
GL_glVertex3dv__I=
GL_glVertex3dv__I_0=
GL_glVertex3dv___3D=
GL_glVertex3dv___3D_0=
GL_glVertex3f=
GL_glVertex3f_0=
GL_glVertex3f_1=
GL_glVertex3f_2=
GL_glVertex3fv=
GL_glVertex3fv_0=
GL_glVertex3i=
GL_glVertex3i_0=
GL_glVertex3i_1=
GL_glVertex3i_2=
GL_glVertex3iv=
GL_glVertex3iv_0=
GL_glVertex3s=
GL_glVertex3s_0=
GL_glVertex3s_1=
GL_glVertex3s_2=
GL_glVertex3sv=
GL_glVertex3sv_0=
GL_glVertex4d=
GL_glVertex4d_0=
GL_glVertex4d_1=
GL_glVertex4d_2=
GL_glVertex4d_3=
GL_glVertex4dv=
GL_glVertex4dv_0=
GL_glVertex4f=
GL_glVertex4f_0=
GL_glVertex4f_1=
GL_glVertex4f_2=
GL_glVertex4f_3=
GL_glVertex4fv=
GL_glVertex4fv_0=
GL_glVertex4i=
GL_glVertex4i_0=
GL_glVertex4i_1=
GL_glVertex4i_2=
GL_glVertex4i_3=
GL_glVertex4iv=
GL_glVertex4iv_0=
GL_glVertex4s=
GL_glVertex4s_0=
GL_glVertex4s_1=
GL_glVertex4s_2=
GL_glVertex4s_3=
GL_glVertex4sv=
GL_glVertex4sv_0=
GL_glVertexPointer=
GL_glVertexPointer_0=
GL_glVertexPointer_1=
GL_glVertexPointer_2=
GL_glVertexPointer_3=
GL_glViewport=
GL_glViewport_0=
GL_glViewport_1=
GL_glViewport_2=
GL_glViewport_3=
org_eclipse_swt_opengl_GLContext=flags=no_gen
org_eclipse_swt_opengl_GLData=flags=no_gen
GLData_device=
GLData_style=
GLData_image=
GLData_display=
GLData_drawable=
GLData_foreground=
GLData_background=
GLData_font=
GLData_colormap=
GLData_clipRgn=
GLData_lineStyle=
GLData_renderTable=
GLData_string=
GLData_stringWidth=
GLData_stringHeight=
GLData_xmString=
GLData_text=
GLData_textWidth=
GLData_textHeight=
GLData_xmText=
GLData_xmMnemonic=
GLData_drawFlags=
org_eclipse_swt_opengl_GLDrawable=flags=no_gen
org_eclipse_swt_opengl_GLListener=flags=no_gen
org_eclipse_swt_opengl_GLU=
GLU_gluBeginCurve=
GLU_gluBeginCurve_0=cast=(GLUnurbs *)
GLU_gluBeginPolygon=
GLU_gluBeginPolygon_0=cast=(GLUtesselator*)
GLU_gluBeginSurface=
GLU_gluBeginSurface_0=cast=(GLUnurbs *)
GLU_gluBeginTrim=
GLU_gluBeginTrim_0=cast=(GLUnurbs *)
GLU_gluBuild1DMipmaps=
GLU_gluBuild1DMipmaps_0=
GLU_gluBuild1DMipmaps_1=
GLU_gluBuild1DMipmaps_2=
GLU_gluBuild1DMipmaps_3=
GLU_gluBuild1DMipmaps_4=
GLU_gluBuild1DMipmaps_5=cast=(const void *)
GLU_gluBuild2DMipmaps=
GLU_gluBuild2DMipmaps_0=
GLU_gluBuild2DMipmaps_1=
GLU_gluBuild2DMipmaps_2=
GLU_gluBuild2DMipmaps_3=
GLU_gluBuild2DMipmaps_4=
GLU_gluBuild2DMipmaps_5=
GLU_gluBuild2DMipmaps_6=flags=critical
GLU_gluCylinder=
GLU_gluCylinder_0=cast=(GLUquadric *)
GLU_gluCylinder_1=
GLU_gluCylinder_2=
GLU_gluCylinder_3=
GLU_gluCylinder_4=
GLU_gluCylinder_5=
GLU_gluDeleteNurbsRenderer=
GLU_gluDeleteNurbsRenderer_0=cast=(GLUnurbs *)
GLU_gluDeleteQuadric=
GLU_gluDeleteQuadric_0=cast=(GLUquadric *)
GLU_gluDeleteTess=
GLU_gluDeleteTess_0=cast=(GLUtesselator *)
GLU_gluDisk=
GLU_gluDisk_0=cast=(GLUquadricObj *)
GLU_gluDisk_1=
GLU_gluDisk_2=
GLU_gluDisk_3=
GLU_gluDisk_4=
GLU_gluEndCurve=
GLU_gluEndCurve_0=cast=(GLUnurbsObj *)
GLU_gluEndPolygon=
GLU_gluEndPolygon_0=cast=(GLUtriangulatorObj *)
GLU_gluEndSurface=
GLU_gluEndSurface_0=cast=(GLUnurbsObj *)
GLU_gluEndTrim=
GLU_gluEndTrim_0=cast=(GLUnurbsObj *)
GLU_gluErrorString=
GLU_gluErrorString_0=
GLU_gluGetNurbsProperty=
GLU_gluGetNurbsProperty_0=cast=(GLUnurbs *)
GLU_gluGetNurbsProperty_1=
GLU_gluGetNurbsProperty_2=flags=critical
GLU_gluGetString=
GLU_gluGetString_0=
GLU_gluGetTessProperty=
GLU_gluGetTessProperty_0=cast=(GLUtesselator *)
GLU_gluGetTessProperty_1=
GLU_gluGetTessProperty_2=flags=critical
GLU_gluLoadSamplingMatrices=
GLU_gluLoadSamplingMatrices_0=cast=(GLUnurbs *)
GLU_gluLoadSamplingMatrices_1=flags=critical
GLU_gluLoadSamplingMatrices_2=flags=critical
GLU_gluLoadSamplingMatrices_3=flags=critical
GLU_gluLookAt=
GLU_gluLookAt_0=
GLU_gluLookAt_1=
GLU_gluLookAt_2=
GLU_gluLookAt_3=
GLU_gluLookAt_4=
GLU_gluLookAt_5=
GLU_gluLookAt_6=
GLU_gluLookAt_7=
GLU_gluLookAt_8=
GLU_gluNewNurbsRenderer=
GLU_gluNewQuadric=
GLU_gluNewTess=
GLU_gluNextContour=
GLU_gluNextContour_0=cast=(GLUtesselator *)
GLU_gluNextContour_1=
GLU_gluNurbsCallback=
GLU_gluNurbsCallback_0=cast=(GLUnurbs *)
GLU_gluNurbsCallback_1=
GLU_gluNurbsCallback_2=cast=(GLvoid(*))
GLU_gluNurbsCurve=
GLU_gluNurbsCurve_0=cast=(GLUnurbs *)
GLU_gluNurbsCurve_1=
GLU_gluNurbsCurve_2=flags=critical
GLU_gluNurbsCurve_3=
GLU_gluNurbsCurve_4=flags=critical
GLU_gluNurbsCurve_5=
GLU_gluNurbsCurve_6=
GLU_gluNurbsProperty=
GLU_gluNurbsProperty_0=cast=(GLUnurbs *)
GLU_gluNurbsProperty_1=
GLU_gluNurbsProperty_2=
GLU_gluNurbsSurface=
GLU_gluNurbsSurface_0=cast=(GLUnurbsObj *)
GLU_gluNurbsSurface_1=
GLU_gluNurbsSurface_2=flags=critical
GLU_gluNurbsSurface_3=
GLU_gluNurbsSurface_4=flags=critical
GLU_gluNurbsSurface_5=
GLU_gluNurbsSurface_6=
GLU_gluNurbsSurface_7=flags=critical
GLU_gluNurbsSurface_8=
GLU_gluNurbsSurface_9=
GLU_gluNurbsSurface_10=
GLU_gluOrtho2D=
GLU_gluOrtho2D_0=
GLU_gluOrtho2D_1=
GLU_gluOrtho2D_2=
GLU_gluOrtho2D_3=
GLU_gluPartialDisk=
GLU_gluPartialDisk_0=cast=(GLUquadric *)
GLU_gluPartialDisk_1=
GLU_gluPartialDisk_2=
GLU_gluPartialDisk_3=
GLU_gluPartialDisk_4=
GLU_gluPartialDisk_5=
GLU_gluPartialDisk_6=
GLU_gluPerspective=
GLU_gluPerspective_0=
GLU_gluPerspective_1=
GLU_gluPerspective_2=
GLU_gluPerspective_3=
GLU_gluPickMatrix=
GLU_gluPickMatrix_0=
GLU_gluPickMatrix_1=
GLU_gluPickMatrix_2=
GLU_gluPickMatrix_3=
GLU_gluPickMatrix_4=flags=critical
GLU_gluProject=
GLU_gluProject_0=
GLU_gluProject_1=
GLU_gluProject_2=
GLU_gluProject_3=flags=critical
GLU_gluProject_4=flags=critical
GLU_gluProject_5=flags=critical
GLU_gluProject_6=flags=critical
GLU_gluProject_7=flags=critical
GLU_gluProject_8=flags=critical
GLU_gluPwlCurve=
GLU_gluPwlCurve_0=cast=(GLUnurbs *)
GLU_gluPwlCurve_1=
GLU_gluPwlCurve_2=flags=critical
GLU_gluPwlCurve_3=
GLU_gluPwlCurve_4=
GLU_gluQuadricCallback=
GLU_gluQuadricCallback_0=cast=(GLUquadricObj *)
GLU_gluQuadricCallback_1=
GLU_gluQuadricCallback_2=cast=(GLvoid(*))
GLU_gluQuadricDrawStyle=
GLU_gluQuadricDrawStyle_0=cast=(GLUquadricObj *)
GLU_gluQuadricDrawStyle_1=
GLU_gluQuadricNormals=
GLU_gluQuadricNormals_0=cast=(GLUquadricObj *)
GLU_gluQuadricNormals_1=
GLU_gluQuadricOrientation=
GLU_gluQuadricOrientation_0=cast=(GLUquadric *)
GLU_gluQuadricOrientation_1=
GLU_gluQuadricTexture=
GLU_gluQuadricTexture_0=cast=(GLUquadric *)
GLU_gluQuadricTexture_1=
GLU_gluScaleImage=
GLU_gluScaleImage_0=
GLU_gluScaleImage_1=
GLU_gluScaleImage_2=
GLU_gluScaleImage_3=
GLU_gluScaleImage_4=cast=(const void *)
GLU_gluScaleImage_5=
GLU_gluScaleImage_6=
GLU_gluScaleImage_7=
GLU_gluScaleImage_8=cast=(void *)
GLU_gluSphere=
GLU_gluSphere_0=cast=(GLUquadric *)
GLU_gluSphere_1=
GLU_gluSphere_2=
GLU_gluSphere_3=
GLU_gluTessBeginContour=
GLU_gluTessBeginContour_0=cast=(GLUtesselator *)
GLU_gluTessBeginPolygon=
GLU_gluTessBeginPolygon_0=cast=(GLUtesselator *)
GLU_gluTessBeginPolygon_1=cast=(GLvoid *)
GLU_gluTessCallback=
GLU_gluTessCallback_0=cast=(GLUtesselator *)
GLU_gluTessCallback_1=
GLU_gluTessCallback_2=cast=(GLvoid(*))
GLU_gluTessEndContour=
GLU_gluTessEndContour_0=cast=(GLUtesselator *)
GLU_gluTessEndPolygon=
GLU_gluTessEndPolygon_0=cast=(GLUtesselator *)
GLU_gluTessNormal=
GLU_gluTessNormal_0=cast=(GLUtesselator *)
GLU_gluTessNormal_1=
GLU_gluTessNormal_2=
GLU_gluTessNormal_3=
GLU_gluTessProperty=
GLU_gluTessProperty_0=cast=(GLUtesselator *)
GLU_gluTessProperty_1=
GLU_gluTessProperty_2=
GLU_gluTessVertex=
GLU_gluTessVertex_0=cast=(GLUtesselator *)
GLU_gluTessVertex_1=flags=critical
GLU_gluTessVertex_2=cast=(GLvoid *)
GLU_gluUnProject=
GLU_gluUnProject_0=
GLU_gluUnProject_1=
GLU_gluUnProject_2=
GLU_gluUnProject_3=flags=critical
GLU_gluUnProject_4=flags=critical
GLU_gluUnProject_5=flags=critical
GLU_gluUnProject_6=flags=critical
GLU_gluUnProject_7=flags=critical
GLU_gluUnProject_8=flags=critical
org_eclipse_swt_opengl_Library=flags=no_gen