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/*******************************************************************************
* Copyright (c) 2003, 2006 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.ui.internal.progress;
import org.eclipse.swt.events.DisposeEvent;
import org.eclipse.swt.events.DisposeListener;
import org.eclipse.swt.events.MouseEvent;
import org.eclipse.swt.events.MouseListener;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.ImageData;
import org.eclipse.swt.widgets.Composite;
import org.eclipse.swt.widgets.Control;
import org.eclipse.ui.internal.WorkbenchWindow;
/**
* The AnimationItem is the class that manages the animation for the progress.
*/
public abstract class AnimationItem {
WorkbenchWindow window;
interface IAnimationContainer {
/**
* The animation has started.
*/
public abstract void animationStart();
/**
* The animation has ended.
*/
public abstract void animationDone();
}
//Create a containter that does nothing by default
IAnimationContainer animationContainer = new IAnimationContainer() {
/* (non-Javadoc)
* @see org.eclipse.ui.internal.progress.AnimationItem.IAnimationContainer#animationDone()
*/
public void animationDone() {
//Do nothing by default
}
/* (non-Javadoc)
* @see org.eclipse.ui.internal.progress.AnimationItem.IAnimationContainer#animationStart()
*/
public void animationStart() {
//Do nothing by default
}
};
/**
* Create a new instance of the receiver.
*
* @param workbenchWindow
* the window being created
*/
public AnimationItem(WorkbenchWindow workbenchWindow) {
this.window = workbenchWindow;
}
/**
* Create the canvas that will display the image.
*
* @param parent
*/
public void createControl(Composite parent) {
Control animationItem = createAnimationItem(parent);
animationItem.addMouseListener(new MouseListener() {
/*
* (non-Javadoc)
*
* @see org.eclipse.swt.events.MouseListener#mouseDoubleClick(org.eclipse.swt.events.MouseEvent)
*/
public void mouseDoubleClick(MouseEvent arg0) {
ProgressManagerUtil.openProgressView(AnimationItem.this.window);
}
/*
* (non-Javadoc)
*
* @see org.eclipse.swt.events.MouseListener#mouseDown(org.eclipse.swt.events.MouseEvent)
*/
public void mouseDown(MouseEvent arg0) {
//Do nothing
}
/*
* (non-Javadoc)
*
* @see org.eclipse.swt.events.MouseListener#mouseUp(org.eclipse.swt.events.MouseEvent)
*/
public void mouseUp(MouseEvent arg0) {
//Do nothing
}
});
animationItem.addDisposeListener(new DisposeListener() {
public void widgetDisposed(DisposeEvent e) {
AnimationManager.getInstance().removeItem(AnimationItem.this);
}
});
AnimationManager.getInstance().addItem(this);
}
/**
* Create the animation item control.
* @param parent the parent Composite
* @return Control
*/
protected abstract Control createAnimationItem(Composite parent);
/**
* Paint the image in the canvas.
*
* @param event
* The PaintEvent that generated this call.
* @param image
* The image to display
* @param imageData
* The array of ImageData. Required to show an animation.
*/
void paintImage(PaintEvent event, Image image, ImageData imageData) {
event.gc.drawImage(image, 0, 0);
}
/**
* Get the SWT control for the receiver.
*
* @return Control
*/
public abstract Control getControl();
/**
* The animation has begun.
*/
void animationStart() {
animationContainer.animationStart();
}
/**
* The animation has ended.
*/
void animationDone() {
animationContainer.animationDone();
}
/**
* Get the preferred width of the receiver.
*
* @return int
*/
public int getPreferredWidth() {
return AnimationManager.getInstance().getPreferredWidth() + 5;
}
/**
* Set the container that will be updated when this runs.
* @param container The animationContainer to set.
*/
void setAnimationContainer(IAnimationContainer container) {
this.animationContainer = container;
}
}