blob: 2fbf86c1ffa818894706d66e83b8ec99a8d44b92 [file] [log] [blame]
package org.eclipse.ui;
/*
* (c) Copyright IBM Corp. 2000, 2002.
* All Rights Reserved.
*/
import org.eclipse.core.resources.IFile;
import org.eclipse.core.resources.IMarker;
import org.eclipse.core.runtime.IAdaptable;
import org.eclipse.jface.util.IPropertyChangeListener;
/**
* A workbench page consists of an arrangement of views and editors intended to
* be presented together to the user in a single workbench window.
* <p>
* A page can contain 0 or more views and 0 or more editors. These views and editors
* are contained wholly within the page and are not shared with other pages.
* The layout and visible action set for the page is defined by a perspective.
* <p>
* The number of views and editors within a page is restricted to simplify part
* management for the user. In particular:
* <ul>
* <li>Only one instance of a particular view type may exist within a workbench page.</li>
* <li>Only one editor can exist for each editor input within a page.<li>
* </ul>
* </p>
* <p>
* This interface is not intended to be implemented by clients.
* </p>
*
* @see IPerspectiveDescriptor
* @see IEditorPart
* @see IViewPart
*/
public interface IWorkbenchPage extends IPartService, ISelectionService {
/**
* An optional attribute within a workspace marker (<code>IMarker</code>) which
* identifies the preferred editor type to be opened when
* <code>openEditor</code> is called.
*
* @see #openEditor
*/
public static final String EDITOR_ID_ATTR = "org.eclipse.ui.editorID"; //$NON-NLS-1$
/**
* Change event id when the perspective is reset to its
* original state.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_RESET = "reset"; //$NON-NLS-1$
/**
* Change event id when one or more perspective views are shown.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_VIEW_SHOW = "viewShow"; //$NON-NLS-1$
/**
* Change event id when one or more perspective views are hidden.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_VIEW_HIDE = "viewHide"; //$NON-NLS-1$
/**
* Change event id when one or more perspective editors are opened.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_EDITOR_OPEN = "editorOpen"; //$NON-NLS-1$
/**
* Change event id when one or more perspective editors are closed.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_EDITOR_CLOSE = "editorClose"; //$NON-NLS-1$
/**
* Change event id when the perspective editor area is shown.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_EDITOR_AREA_SHOW = "editorAreaShow"; //$NON-NLS-1$
/**
* Change event id when the perspective editor area is hidden.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_EDITOR_AREA_HIDE = "editorAreaHide"; //$NON-NLS-1$
/**
* Change event id when a perspective action set is shown.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_ACTION_SET_SHOW = "actionSetShow"; //$NON-NLS-1$
/**
* Change event id when the perspective action set is hidden.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_ACTION_SET_HIDE = "actionSetHide"; //$NON-NLS-1$
/**
* Change event id when a perspective fast view added.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_FAST_VIEW_ADD = "fastViewAdd"; //$NON-NLS-1$
/**
* Change event id when the perspective fast view removed.
*
* @see IPerspectiveListener
*/
public static final String CHANGE_FAST_VIEW_REMOVE = "fastViewRemove"; //$NON-NLS-1$
/**
* Change event id when the page working set was replaced
*
* @see IPropertyChangeListener
*/
public static final String CHANGE_WORKING_SET_REPLACE = "workingSetReplace"; //$NON-NLS-1$
/**
* Activates the given part. The part will be brought to the front and given
* focus. The part must belong to this page.
*
* @param part the part to activate
*/
public void activate(IWorkbenchPart part);
/**
* Adds a property change listener.
*
* @param listener the property change listener to add
* @since 2.0
* @deprecated individual views should store a working set if needed and
* register a property change listener directly with the working set manager
* to receive notification when the view working set is removed.
*/
public void addPropertyChangeListener(IPropertyChangeListener listener);
/**
* Moves the given part forward in the Z order of this page so as to make
* it visible, without changing which part has focus.
* The part must belong to this page.
*
* @param part the part to bring forward
*/
public void bringToTop(IWorkbenchPart part);
/**
* Closes this workbench page. If this page is the active one, this honor is
* passed along to one of the window's other pages if possible.
* <p>
* If the page has an open editor with unsaved content, the user will be
* given the opportunity to save it.
* </p>
*
* @return <code>true</code> if the page was successfully closed,
* and <code>false</code> if it is still open
*/
public boolean close();
/**
* Closes all of the editors belonging to this workbench page.
* <p>
* If the page has open editors with unsaved content and <code>save</code>
* is <code>true</code>, the user will be given the opportunity to save them.
* </p>
*
* @return <code>true</code> if all editors were successfully closed,
* and <code>false</code> if at least one is still open
*/
public boolean closeAllEditors(boolean save);
/**
* Closes the given editor. The editor must belong to this workbench page.
* <p>
* If the editor has unsaved content and <code>save</code> is <code>true</code>,
* the user will be given the opportunity to save it.
* </p>
*
* @param editor the editor to close
* @param save <code>true</code> to save the editor contents if required
* (recommended), and <code>false</code> to discard any unsaved changes
* @return <code>true</code> if the editor was successfully closed,
* and <code>false</code> if the editor is still open
*/
public boolean closeEditor(IEditorPart editor, boolean save);
/**
* Returns the view in this page with the specified id. There is at most one
* view in the page with the specified id.
*
* @param viewId the id of the view extension to use
* @return the view, or <code>null</code> if none is found
*/
public IViewPart findView(String viewId);
/**
* Returns the active editor open in this page.
* <p>
* This is the visible editor on the page, or, if there is more than one
* visible editor, this is the one most recently brought to top.
* </p>
*
* @return the active editor, or <code>null</code> if no editor is active
*/
public IEditorPart getActiveEditor();
/**
* Returns the editor with the specified input. Returns null if there
* is no opened editor with that input.
*
* @return an editor with input equals to <code>input</code>
*/
public IEditorPart findEditor(IEditorInput input);
/**
* Returns a list of the editors open in this page.
* <p>
* Note that each page has its own editors; editors are never shared between
* pages.
* </p>
*
* @return a list of open editors
*
* @deprecated use getEditorReferences() instead
*/
public IEditorPart[] getEditors();
/**
* Returns a array of references to open editors in this page.
* <p>
* Note that each page has its own editors; editors are never shared between
* pages.
* </p>
*
* @return a list of open editors
*/
public IEditorReference[] getEditorReferences();
/**
* Returns a list of dirty editors in this page.
*
* @return a list of dirty editors
*/
public IEditorPart[] getDirtyEditors();
/**
* Returns the input for this page.
*
* @return the input for this page, or <code>null</code> if none
*/
public IAdaptable getInput();
/**
* Returns the page label. This will be a unique identifier within the
* containing workbench window.
*
* @return the page label
*/
public String getLabel();
/**
* Returns the current perspective descriptor for this page.
*
* @return the current perspective descriptor
* @see #setPerspective
* @see #savePerspective
*/
public IPerspectiveDescriptor getPerspective();
/**
* Returns a list of the reference to views visible on this page.
* <p>
* Note that each page has its own views; views are never shared between pages.
* </p>
*
* @return a list of references to visible views
*/
public IViewReference[] getViewReferences();
/**
* Returns a list of the views visible on this page.
* <p>
* Note that each page has its own views; views are never shared between pages.
* </p>
*
* @return a list of visible views
*
* @deprecated use getViewReferences() instead.
*/
public IViewPart[] getViews();
/**
* Returns the workbench window of this page.
*
* @return the workbench window
*/
public IWorkbenchWindow getWorkbenchWindow();
/**
* Returns the working set of this page.
*
* @return the working set of this page.
* @since 2.0
* @deprecated individual views should store a working set if needed
*/
public IWorkingSet getWorkingSet();
/**
* Hides an action set in this page.
* <p>
* In most cases where this method is used the caller is tightly coupled to
* a particular action set. They define it in the registry and may make it
* visible in certain scenarios by calling <code>showActionSet</code>.
* A static variable is often used to identify the action set id in caller
* code.
* </p>
*/
public void hideActionSet(String actionSetID);
/**
* Hides the given view. The view must belong to this page.
*
* @param view the view to hide
*/
public void hideView(IViewPart view);
/**
* Returns whether the specified part is visible.
*
* @return boolean true if part is visible
*/
public boolean isPartVisible(IWorkbenchPart part);
/**
* Returns whether the page's current perspective is showing
* the editor area.
*
* @return <code>true</code> when editor area visible, <code>false</code> otherwise
*/
public boolean isEditorAreaVisible();
/**
* Reuses the specified editor by setting its new input.
*
* @param editor the editor to be reused
* @param input the new input for the reusable editor
*/
public void reuseEditor(IReusableEditor editor,IEditorInput input);
/**
* Opens an editor on the given file resource.
* <p>
* If this page already has an editor open on the target object that editor is
* activated; otherwise, a new editor is opened.
* <p><p>
* An appropriate editor for the input is determined using a multistep process.
* </p>
* <ol>
* <li>The workbench editor registry is consulted to determine if an editor
* extension has been registered for the file type. If so, an
* instance of the editor extension is opened on the file.
* See <code>IEditorRegistry.getDefaultEditor(IFile)</code>.
* <li>Next, the native operating system will be consulted to determine if a native
* editor exists for the file type. If so, a new process is started
* and the native editor is opened on the file.
* <li>If all else fails the file will be opened in a default text editor.</li>
* </ol>
* </p>
*
* @param input the file to edit
* @return an open and active editor, or null if a system editor was opened
* @exception PartInitException if the editor could not be initialized
*/
public IEditorPart openEditor(IFile input) throws PartInitException;
/**
* Opens an editor on the given file resource.
* <p>
* If this page already has an editor open on the target object that editor is
* brought to front; otherwise, a new editor is opened. If
* <code>activate == true</code> the editor will be activated.
* <p><p>
* The editor type is determined by mapping <code>editorId</code> to an editor
* extension registered with the workbench. An editor id is passed rather than
* an editor object to prevent the accidental creation of more than one editor
* for the same input. It also guarantees a consistent lifecycle for editors,
* regardless of whether they are created by the user or restored from saved
* data.
* </p>
*
* @param input the file to edit
* @param editorId the id of the editor extension to use or null
* @param activate if <code>true</code> the editor will be activated
* @return an open and active editor
* @exception PartInitException if the editor could not be initialized
*/
public IEditorPart openEditor(IFile input, String editorID, boolean activate)
throws PartInitException;
/**
* Opens an editor on the given file resource.
* <p>
* If this page already has an editor open on the target object that editor is
* activated; otherwise, a new editor is opened.
* <p><p>
* The editor type is determined by mapping <code>editorId</code> to an editor
* extension registered with the workbench. An editor id is passed rather than
* an editor object to prevent the accidental creation of more than one editor
* for the same input. It also guarantees a consistent lifecycle for editors,
* regardless of whether they are created by the user or restored from saved
* data.
* </p>
*
* @param editorId the id of the editor extension to use
* @param input the file to edit
* @return an open and active editor
* @exception PartInitException if the editor could not be initialized
*/
public IEditorPart openEditor(IFile input, String editorID)
throws PartInitException;
/**
* Opens an editor on the file resource of the given marker.
* <p>
* If this page already has an editor open on the target object that editor is
* activated; otherwise, a new editor is opened. The cursor and selection state
* of the editor is then updated from information recorded in the marker.
* <p><p>
* If the marker contains an <code>EDITOR_ID_ATTR</code> attribute
* the attribute value will be used to determine the editor type to be opened.
* If not, the registered editor for the marker resource will be used.
* </p>
*
* @param marker the marker to open
* @return an open and active editor, or null if a system editor was opened
* @exception PartInitException if the editor could not be initialized
* @see IEditorPart#gotoMarker
*/
public IEditorPart openEditor(IMarker marker) throws PartInitException;
/**
* Opens an editor on the file resource of the given marker.
* <p>
* If this page already has an editor open on the target object that editor is
* brought to front; otherwise, a new editor is opened. If
* <code>activate == true</code> the editor will be activated. The cursor and
* selection state of the editor are then updated from information recorded in
* the marker.
* <p><p>
* If the marker contains an <code>EDITOR_ID_ATTR</code> attribute
* the attribute value will be used to determine the editor type to be opened.
* If not, the registered editor for the marker resource will be used.
* </p>
*
* @param marker the marker to open
* @param activate if <code>true</code> the editor will be activated
* @return an open editor, or null if a system editor was opened
* @exception PartInitException if the editor could not be initialized
* @see IEditorPart#gotoMarker
*/
public IEditorPart openEditor(IMarker marker, boolean activate)
throws PartInitException;
/**
* Opens an editor on the given object.
* <p>
* If this page already has an editor open on the target object that editor is
* activated; otherwise, a new editor is opened.
* <p><p>
* The editor type is determined by mapping <code>editorId</code> to an editor
* extension registered with the workbench. An editor id is passed rather than
* an editor object to prevent the accidental creation of more than one editor
* for the same input. It also guarantees a consistent lifecycle for editors,
* regardless of whether they are created by the user or restored from saved
* data.
* </p>
*
* @param input the editor input
* @param editorId the id of the editor extension to use
* @return an open and active editor
* @exception PartInitException if the editor could not be initialized
*/
public IEditorPart openEditor(IEditorInput input, String editorId)
throws PartInitException;
/**
* Opens an editor on the given object.
* <p>
* If this page already has an editor open on the target object that editor is
* brought to the front; otherwise, a new editor is opened. If
* <code>activate == true</code> the editor will be activated.
* <p><p>
* The editor type is determined by mapping <code>editorId</code> to an editor
* extension registered with the workbench. An editor id is passed rather than
* an editor object to prevent the accidental creation of more than one editor
* for the same input. It also guarantees a consistent lifecycle for editors,
* regardless of whether they are created by the user or restored from saved
* data.
* </p>
*
* @param input the editor input
* @param editorId the id of the editor extension to use
* @param activate if <code>true</code> the editor will be activated
* @return an open editor
* @exception PartInitException if the editor could not be initialized
*/
public IEditorPart openEditor(IEditorInput input, String editorId, boolean activate)
throws PartInitException;
/**
* Opens an operating system editor on a given file. Once open, the
* workbench has no knowledge of the editor or the state of the file
* being edited. Users are expected to perform a "Local Refresh" from
* the workbench user interface.
*
* @param input the file to edit
* @exception PartInitException if the editor could not be opened.
*/
public void openSystemEditor(IFile input) throws PartInitException;
/**
* Removes the property change listener.
*
* @param listener the property change listener to remove
* @since 2.0
* @deprecated individual views should store a working set if needed and
* register a property change listener directly with the working set manager
* to receive notification when the view working set is removed.
*/
public void removePropertyChangeListener(IPropertyChangeListener listener);
/**
* Changes the visible views, their layout, and the visible action sets
* within the page to match the current perspective descriptor. This is a
* rearrangement of components and not a replacement. The contents of the
* current perspective descriptor are unaffected.
* <p>
* For more information on perspective change see<code>setPerspective()</code>.
* </p>
*/
public void resetPerspective();
/**
* Saves the contents of all dirty editors belonging to this workbench
* page. If there are no dirty editors this method returns without
* effect.
* <p>
* If <code>confirm</code> is <code>true</code> the user is prompted to
* confirm the command.
* </p>
*
* @param confirm <code>true</code> to ask the user before saving unsaved
* changes (recommended), and <code>false</code> to save unsaved changes
* without asking
* @return <code>true</code> if the command succeeded, and <code>false</code>
* if at least one editor with unsaved changes was not saved
*/
public boolean saveAllEditors(boolean confirm);
/**
* Saves the contents of the given editor if dirty. If not, this
* method returns without effect.
* <p>
* If <code>confirm</code> is <code>true</code> the user is prompted to
* confirm the command. Otherwise, the save happens without prompt.
* </p><p>
* The editor must belong to this workbench page.
* </p>
*
* @param editor the editor to close
* @param confirm <code>true</code> to ask the user before saving unsaved
* changes (recommended), and <code>false</code> to save unsaved changes
* without asking
* @return <code>true</code> if the command succeeded, and <code>false</code>
* if the editor was not saved
*/
public boolean saveEditor(IEditorPart editor, boolean confirm);
/**
* Saves the visible views, their layout, and the visible action sets for
* this page to the current perspective descriptor. The contents of the current
* perspective descriptor are overwritten.
*/
public void savePerspective();
/**
* Saves the visible views, their layout, and the visible action sets for
* this page to the given perspective descriptor. The contents of the given
* perspective descriptor are overwritten and it is made the current one
* for this page.
*
* @param perspective the perspective descriptor to save to
*/
public void savePerspectiveAs(IPerspectiveDescriptor perspective);
/**
* Show or hide the editor area for the page's active perspective.
*
* @param showEditorArea <code>true</code> to show the editor area, <code>false</code> to hide the editor area
*/
public void setEditorAreaVisible(boolean showEditorArea);
/**
* Changes the visible views, their layout, and the visible action sets
* within the page to match the given perspective descriptor. This is a
* rearrangement of components and not a replacement. The contents of the
* old perspective descriptor are unaffected.
* <p>
* When a perspective change occurs the old perspective is deactivated (hidden)
* and cached for future reference. Then the new perspective is activated (shown).
* The views within the page are shared by all existing perspectives to make
* it easy for the user to switch between one perspective and another quickly
* without loss of context.
* </p><p>
* During activation the action sets are modified. If an action set is
* specified in the new perspective which is not visible in the old one it
* will be created. If an old action set is not specified in the new
* perspective it will be disposed.
* </p><p>
* The visible views and their layout within the page also change. If
* a view is specified in the new perspective which is not visible in the old
* one a new instance of the view will be created. If an old view is not specified
* in the new perspective it will be hidden. This view may reappear if the user
* selects it from the View menu or if they switch to a perspective (which may be
* the old one) where the view is visible.
* </p><p>
* The open editors are not modified by this method.
* </p>
*
* @param perspective the perspective descriptor
*/
public void setPerspective(IPerspectiveDescriptor perspective);
/**
* Shows an action set in this page.
* <p>
* In most cases where this method is used the caller is tightly coupled to
* a particular action set. They define it in the registry and may make it
* visible in certain scenarios by calling <code>showActionSet</code>.
* A static variable is often used to identify the action set id in caller
* code.
* </p>
*/
public void showActionSet(String actionSetID);
/**
* Shows a view in this page and give it focus. If the view is already visible,
* it is given focus.
* <p>
* The view type is determined by mapping <code>viewId</code> to a view extension
* registered with the workbench. A view id is passed rather than a view object
* to prevent the accidental creation of more than one view of a particular type.
* It also guarantees a consistent lifecycle for views, regardless of whether
* they are created by the user or restored from saved data.
* </p>
*
* @param viewId the id of the view extension to use
* @return a view
* @exception PartInitException if the view could not be initialized
*/
public IViewPart showView(String viewId) throws PartInitException;
/**
* Returns true if the editor is pinned and should not be
* reused.
*
* @return boolean
*/
public boolean isEditorPinned(IEditorPart editor);
/**
* Returns the number of open editors before reusing editors.
*
* @return a int
*
* Note: For EXPERIMENTAL use only. IT MAY CHANGE IN NEAR FUTURE.
*
* @deprecated
*/
public int getEditorReuseThreshold();
/**
* Set the number of open editors before reusing editors.
* If < 0 the user preference settings will be used.
*
* Note: For EXPERIMENTAL use only. IT MAY CHANGE IN NEAR FUTURE.
*
* @deprecated use IPageLayout.setEditorReuseThreshold(int openEditors) instead.
*/
public void setEditorReuseThreshold(int openEditors);
/**
* 2.1 - WORK_IN_PROGRESS. Do not use.
*
* Returns the navigation history which manages a list of entries keeping the history
* of places (positions, selection and editors) the user visited making it easier to the
* user to move back and forward without losing context.
*/
public INavigationHistory getNavigationHistory();
}