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/*
* Copyright (c) 2000 World Wide Web Consortium,
* (Massachusetts Institute of Technology, Institut National de
* Recherche en Informatique et en Automatique, Keio University). All
* Rights Reserved. This program is distributed under the W3C's Software
* Intellectual Property License. This program is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE.
* See W3C License http://www.w3.org/Consortium/Legal/ for more details.
*/
package org.w3c.dom.traversal;
import org.w3c.dom.Node;
/**
* Filters are objects that know how to "filter out" nodes. If a
* <code>NodeIterator</code> or <code>TreeWalker</code> is given a
* <code>NodeFilter</code>, it applies the filter before it returns the
* next node. If the filter says to accept the node, the traversal logic
* returns it; otherwise, traversal looks for the next node and pretends that
* the node that was rejected was not there.
* <p>
* The DOM does not provide any filters. <code>NodeFilter</code> is just an
* interface that users can implement to provide their own filters.
* <p>
* <code>NodeFilters</code> do not need to know how to traverse from node to
* node, nor do they need to know anything about the data structure that is
* being traversed. This makes it very easy to write filters, since the only
* thing they have to know how to do is evaluate a single node. One filter may
* be used with a number of different kinds of traversals, encouraging code
* reuse.
* <p>
* See also the <a
* href='http://www.w3.org/TR/2000/REC-DOM-Level-2-Traversal-Range-20001113'>Document
* Object Model (DOM) Level 2 Traversal and Range Specification</a>.
*
* @since DOM Level 2
*/
public interface NodeFilter {
// Constants returned by acceptNode
/**
* Accept the node. Navigation methods defined for
* <code>NodeIterator</code> or <code>TreeWalker</code> will return
* this node.
*/
public static final short FILTER_ACCEPT = 1;
/**
* Reject the node. Navigation methods defined for
* <code>NodeIterator</code> or <code>TreeWalker</code> will not
* return this node. For <code>TreeWalker</code>, the children of this
* node will also be rejected. <code>NodeIterators</code> treat this as
* a synonym for <code>FILTER_SKIP</code>.
*/
public static final short FILTER_REJECT = 2;
/**
* Skip this single node. Navigation methods defined for
* <code>NodeIterator</code> or <code>TreeWalker</code> will not
* return this node. For both <code>NodeIterator</code> and
* <code>TreeWalker</code>, the children of this node will still be
* considered.
*/
public static final short FILTER_SKIP = 3;
// Constants for whatToShow
/**
* Show all <code>Nodes</code>.
*/
public static final int SHOW_ALL = 0xFFFFFFFF;
/**
* Show <code>Element</code> nodes.
*/
public static final int SHOW_ELEMENT = 0x00000001;
/**
* Show <code>Attr</code> nodes. This is meaningful only when creating
* an iterator or tree-walker with an attribute node as its
* <code>root</code>; in this case, it means that the attribute node
* will appear in the first position of the iteration or traversal. Since
* attributes are never children of other nodes, they do not appear when
* traversing over the document tree.
*/
public static final int SHOW_ATTRIBUTE = 0x00000002;
/**
* Show <code>Text</code> nodes.
*/
public static final int SHOW_TEXT = 0x00000004;
/**
* Show <code>CDATASection</code> nodes.
*/
public static final int SHOW_CDATA_SECTION = 0x00000008;
/**
* Show <code>EntityReference</code> nodes.
*/
public static final int SHOW_ENTITY_REFERENCE = 0x00000010;
/**
* Show <code>Entity</code> nodes. This is meaningful only when creating
* an iterator or tree-walker with an<code> Entity</code> node as its
* <code>root</code>; in this case, it means that the
* <code>Entity</code> node will appear in the first position of the
* traversal. Since entities are not part of the document tree, they do
* not appear when traversing over the document tree.
*/
public static final int SHOW_ENTITY = 0x00000020;
/**
* Show <code>ProcessingInstruction</code> nodes.
*/
public static final int SHOW_PROCESSING_INSTRUCTION = 0x00000040;
/**
* Show <code>Comment</code> nodes.
*/
public static final int SHOW_COMMENT = 0x00000080;
/**
* Show <code>Document</code> nodes.
*/
public static final int SHOW_DOCUMENT = 0x00000100;
/**
* Show <code>DocumentType</code> nodes.
*/
public static final int SHOW_DOCUMENT_TYPE = 0x00000200;
/**
* Show <code>DocumentFragment</code> nodes.
*/
public static final int SHOW_DOCUMENT_FRAGMENT = 0x00000400;
/**
* Show <code>Notation</code> nodes. This is meaningful only when
* creating an iterator or tree-walker with a <code>Notation</code> node
* as its <code>root</code>; in this case, it means that the
* <code>Notation</code> node will appear in the first position of the
* traversal. Since notations are not part of the document tree, they do
* not appear when traversing over the document tree.
*/
public static final int SHOW_NOTATION = 0x00000800;
/**
* Test whether a specified node is visible in the logical view of a
* <code>TreeWalker</code> or <code>NodeIterator</code>. This
* function will be called by the implementation of
* <code>TreeWalker</code> and <code>NodeIterator</code>; it is not
* normally called directly from user code. (Though you could do so if you
* wanted to use the same filter to guide your own application logic.)
*
* @param nThe
* node to check to see if it passes the filter or not.
* @return a constant to determine whether the node is accepted, rejected,
* or skipped, as defined above.
*/
public short acceptNode(Node n);
}