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| <title>\xp\tasks\setup_programmer_environment.xmi</title> |
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| Element Name: setup_programmer_environment.xmi<br/><br/> |
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| <!-- START:presentationName,{D3AA9FEE-AAD9-4884-BF71-425E122110A7} CRC: 2363565485 -->Setup Programmer Environment<!-- END:presentationName,{D3AA9FEE-AAD9-4884-BF71-425E122110A7} --> |
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| Attribute: purpose<br/><br/> |
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| <!-- START:purpose,-1rVEQRCvrcicCdhpuuIZ8w CRC: 1435063095 --><a id="XE_setup_programmer_environment__activity_definition" |
| name="XE_setup_programmer_environment__activity_definition"></a> |
| <ul> |
| <li> |
| To make it easy to work collaboratively and raise the communication level of the team |
| </li> |
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| Attribute: name<br/><br/> |
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| <!-- START:name,_oPGqsGE-EdqnIZeW8YpHcA CRC: 363052505 -->Remove Cubicle Walls and Other Impediments <!-- END:name,_oPGqsGE-EdqnIZeW8YpHcA --> |
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| Attribute: sectionDescription<br/><br/> |
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| <!-- START:sectionDescription,_oPGqsGE-EdqnIZeW8YpHcA CRC: 3033019023 --><a id="Step1" name="Step1"></a> |
| <p> |
| In XP, we attempt to maximize communication within the team. Programmers should be able to ask quick questions to |
| other developers and overhear conversations which raise their understanding of the system. When team members are |
| segregated into offices or cubicles, there is more of a chance that islands of knowledge will grow in isolation. This |
| leads to redundant work and often work that is less integrated than if it had been done in an open space subject to the |
| contributions of overhearing team members. |
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| Attribute: name<br/><br/> |
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| <!-- START:name,_oPNYYGE-EdqnIZeW8YpHcA CRC: 3446657757 -->Place Computers in Positions Comfortable for Pairing <!-- END:name,_oPNYYGE-EdqnIZeW8YpHcA --> |
| <br/><br/><br/> |
| <!-- START NON-TRANSLATABLE --> |
| Attribute: sectionDescription<br/><br/> |
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| <!-- START:sectionDescription,_oPNYYGE-EdqnIZeW8YpHcA CRC: 2802285974 --><a id="Step2" name="Step2"></a> |
| <p> |
| Standard office furniture is not designed for pair programming. In particular, desks with leg wells seem to make |
| pairing impossible. Ideally, computers should be placed on tables which have enough room for two people to sit side by |
| side and trade turns working at the keyboard. Comfort should be your guide. If you are not comfortable, you will get |
| fatigued easily and you certainly won't be doing the work you are capable of. |
| </p><!-- END:sectionDescription,_oPNYYGE-EdqnIZeW8YpHcA --> |
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| <!-- START NON-TRANSLATABLE --> |
| Attribute: name<br/><br/> |
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| <!-- START:name,_oPNYYWE-EdqnIZeW8YpHcA CRC: 3260909039 -->Standardize on Tools and Development Setup <!-- END:name,_oPNYYWE-EdqnIZeW8YpHcA --> |
| <br/><br/><br/> |
| <!-- START NON-TRANSLATABLE --> |
| Attribute: sectionDescription<br/><br/> |
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| <!-- START:sectionDescription,_oPNYYWE-EdqnIZeW8YpHcA CRC: 4139936181 --><a id="Step3" name="Step3"></a> |
| <p> |
| In XP, we find that work goes better when everyone is able to help everyone else. One simple thing that can get in the |
| way is computer setup. If you use an editor with one set of key bindings and another team member uses another, it will |
| be difficult for either of you to go to each other's computers and feel comfortable enough to drive. While this seems |
| like a minor point, it makes a sizable difference on how effectively a team can collaborate. In many XP teams, machines |
| are unassigned. You simply go to a free machine in the morning and check out the code that you need to start working |
| on. |
| </p><!-- END:sectionDescription,_oPNYYWE-EdqnIZeW8YpHcA --> |
| <br/><br/><br/> |
| <!-- START NON-TRANSLATABLE --> |
| Attribute: name<br/><br/> |
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| <!-- START:name,_oPNYYmE-EdqnIZeW8YpHcA CRC: 3816839447 -->Establish Clear Line of Sight to Customer <!-- END:name,_oPNYYmE-EdqnIZeW8YpHcA --> |
| <br/><br/><br/> |
| <!-- START NON-TRANSLATABLE --> |
| Attribute: sectionDescription<br/><br/> |
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| <!-- START:sectionDescription,_oPNYYmE-EdqnIZeW8YpHcA CRC: 2980821077 --><a id="Step4" name="Step4"></a> |
| <p> |
| To work effectively with XP, you must be able to ask questions to your customer. If you are not able to ask |
| questions and get timely answers, you are either bottlenecked on a task or tempted to guess and hope that you don't |
| have to roll back your work later. When setting up your environment, establish a clear line of sight to the customer. |
| The customer should be working in the same room as the team. If this is not possible, the customer should be no more |
| than a phone call away. |
| </p><!-- END:sectionDescription,_oPNYYmE-EdqnIZeW8YpHcA --> |
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