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| Element Name: iteration_lifecycle.xmi<br/><br/> |
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| <!-- START:presentationName,_DI_tICNaEdyCq8v2ZO4QcA CRC: 4088292195 -->Iteration Lifecycle<!-- END:presentationName,_DI_tICNaEdyCq8v2ZO4QcA --> |
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| <!-- START:briefDescription,_DI_tICNaEdyCq8v2ZO4QcA CRC: 1843813396 -->The iteration lifecycle provides a set of team-based practices describing how to leverage iterations to focus the team on delivering incremental value to stakeholders in a predictable manner.<!-- END:briefDescription,_DI_tICNaEdyCq8v2ZO4QcA --> |
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| <!-- START:mainDescription,-5xbLr54QjpynnPU8ZJ3_fw CRC: 403904965 --><p> |
| Iterations in OpenUP keep the team focused on delivering incremental customer value every few weeks by delivering a |
| fully tested demo-able or shippable build (product increment). This creates a healthy focus on ensuring that whatever |
| is worked on is of value to the stakeholders. Decision making must happen faster since there is no time for endless |
| debate. Iterative development focuses on producing working code reducing the risk of analysis-paralysis. Frequent |
| demonstration of working code provides feedback mechanisms that allow course corrections to be taken as needed. |
| </p> |
| <p> |
| Iteration planning, estimation, and progress tracking are centered on work items. The iteration plan is created by |
| selecting the top-priority work items. Agile estimation techniques are used to understand how many work items can |
| safely fit within the time-boxed iteration, and work items are filtered to ensure that the chosen work items will allow |
| the team to deliver upon iteration objectives agreed to by stakeholders. Progress is demonstrated through continuous |
| completion of many small work items (see <a class="elementLink" href="./../../../openup/guidances/concepts/micro_increments_C8773066.html" guid="_S80VwCNbEdyCq8v2ZO4QcA">Micro-Increments</a>). |
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| Just as a project goes through a lifecycle, iterations go through a lifecycle with a different focus for the team |
| depending on whether you are in the first versus the last week of the iteration, see Figure below and <a class="elementlinkwithusertext" href="./../../../openup/guidances/supportingmaterials/references_6CCF393.html#JAZZ" guid="_9ToeIB83Edqsvps02rpOOg">[JAZZ]</a>. An iteration starts with an iteration planning meeting that is a few hours |
| long. The initial one or two days are typically focused on further planning and architecture to, among other things, |
| understand the dependencies and logical ordering of work items, and architectural impacts of the work to be done. Most |
| of the time during an iteration is spent on executing the micro increments. Each micro increment should deliver tested |
| code to a build, as well as validated artifacts. To give additional discipline, stable builds are produced at the end |
| of each week. More attention is spent on these builds to make sure that the quality is not eroding and issues are dealt |
| with early so the success of the iteration isn’t jeopardized. The last week or last few days of the iteration typically |
| have a stronger emphasis on polishing and bug fixing than earlier weeks, even though new features are added as |
| appropriate. The goal is to never let quality erode, thus ensuring that a high-quality useful product increment is |
| produced at the end of the iteration. The iteration ends with an assessment (with stakeholders) of what was built, and |
| a retrospective to understand how to improve the process for next iteration. |
| </p> |
| <p> |
| <img alt="Picture shows an iteration that starts with a planning meeting, has stable weekly builds, and ends with an iteration review." src="./resources/iteration_lifecycle.jpg" /> |
| </p> |
| <p> |
| <em>An iteration goes through a lifecycle with a stronger focus on planning and architecture early-on and a stronger |
| focus on bug-fixing and stabilization toward the end.</em> |
| </p> |
| <p> |
| Team members work more effectively if they can influence what they do and how they do it, rather than operating in an |
| environment where they are told what to do. Giving the team the ability and responsibility to organize their work and |
| determine how to best meet their commitments motivates team members to do their best. This also helps them collaborate |
| to ensure that the right skills are applied to the appropriate tasks. Self organization impacts many areas, including |
| how planning and commitments are made (by a team, not by individuals), how work is assigned (you sign up versus get |
| assigned), and how team members view their role in the project (team member first, job function second). |
| </p> |
| <p> |
| <a class="elementLinkWithUserText" href="./../../../openup/guidances/guidelines/self_organize_work_assignments_F47FC314.html" guid="_rmBEkJjsEduad8I_c-ogIA">Self organization</a> requires a few things to work: |
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| <ul> |
| <li> |
| Transparency and commitments are crucial to aid in team communication and to bring out the best in the team |
| members. Open communication about the team’s commitments related to the iteration lifecycle, and personal |
| commitments made relative to micro increments ensure that execution problems are vetted and the right people are |
| focused on solving them. |
| </li> |
| <li> |
| Coaching is required to help teams self organize and to remove barriers for success. The assumption is that the |
| project manager is the coach. This requires that the project manager avoid a command-and-control style of |
| management in favor of a coaching style. This has been a key recommendation in management books for the last two |
| decades, but some project managers may still not be able to make that transition. |
| </li> |
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