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/*******************************************************************************
* Copyright (c) 2006, 2010, 2012 Wind River Systems, Inc. and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Ted R Williams (Wind River Systems, Inc.) - initial implementation
* Randy Rohrbach (Wind River Systems, Inc.) - Copied and modified to create the floating point plugin
*******************************************************************************/
package org.eclipse.cdt.debug.ui.memory.floatingpoint;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
import org.eclipse.ui.IWorkbenchWindow;
import org.eclipse.ui.PlatformUI;
import org.eclipse.ui.plugin.AbstractUIPlugin;
import org.osgi.framework.BundleContext;
public class FPRenderingPlugin extends AbstractUIPlugin
{
public static final String PLUGIN_ID = "org.eclipse.cdt.debug.ui.memory.floatingpoint"; //$NON-NLS-1$
private static FPRenderingPlugin plugin;
public FPRenderingPlugin()
{
super();
}
@Override
public void start(BundleContext context) throws Exception {
super.start(context);
plugin = this;
}
@Override
public void stop(BundleContext context) throws Exception {
plugin = null;
super.stop(context);
}
/**
* Returns the shared instance.
*/
public static FPRenderingPlugin getDefault()
{
return plugin;
}
/**
* Returns the unique identifier for this plugin.
*/
public static String getUniqueIdentifier()
{
return PLUGIN_ID;
}
/**
* Returns the workbench's display.
*/
public static Display getStandardDisplay()
{
return PlatformUI.getWorkbench().getDisplay();
}
/**
* Returns the currently active workbench window shell or <code>null</code>
* if none.
*
* @return the currently active workbench window shell or <code>null</code>
*/
public static Shell getShell()
{
IWorkbenchWindow window = PlatformUI.getWorkbench().getActiveWorkbenchWindow();
if (window == null)
{
IWorkbenchWindow[] windows = PlatformUI.getWorkbench().getWorkbenchWindows();
if (windows.length > 0)
{
return windows[0].getShell();
}
}
else
{
return window.getShell();
}
return null;
}
}