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/*****************************************************************************
* Copyright (c) 2011 - 2014 University of Padova, Intecs
*
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
*
*****************************************************************************/
package org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation;
import org.eclipse.emf.ecore.EObject;
import org.eclipse.uml2.uml.State;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Threat State</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* </p>
* <ul>
* <li>{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getBase_State <em>Base State</em>}</li>
* <li>{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getProbability <em>Probability</em>}</li>
* <li>{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getUnit <em>Unit</em>}</li>
* </ul>
*
* @see org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatsPropagationPackage#getThreatState()
* @model
* @generated
*/
public interface ThreatState extends EObject {
/**
* Returns the value of the '<em><b>Base State</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Base State</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Base State</em>' reference.
* @see #setBase_State(State)
* @see org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatsPropagationPackage#getThreatState_Base_State()
* @model required="true" ordered="false"
* @generated
*/
State getBase_State();
/**
* Sets the value of the '{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getBase_State <em>Base State</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Base State</em>' reference.
* @see #getBase_State()
* @generated
*/
void setBase_State(State value);
/**
* Returns the value of the '<em><b>Probability</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Probability</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Probability</em>' attribute.
* @see #setProbability(String)
* @see org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatsPropagationPackage#getThreatState_Probability()
* @model dataType="org.eclipse.papyrus.MARTE_Library.BasicNFP_Types.NFP_Real" required="true" ordered="false"
* @generated
*/
String getProbability();
/**
* Sets the value of the '{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getProbability <em>Probability</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Probability</em>' attribute.
* @see #getProbability()
* @generated
*/
void setProbability(String value);
/**
* Returns the value of the '<em><b>Unit</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Unit</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Unit</em>' attribute.
* @see #setUnit(String)
* @see org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatsPropagationPackage#getThreatState_Unit()
* @model dataType="org.eclipse.uml2.types.String" ordered="false"
* @generated
*/
String getUnit();
/**
* Sets the value of the '{@link org.polarsys.chess.chessmlprofile.Dependability.ThreatsPropagation.ThreatState#getUnit <em>Unit</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Unit</em>' attribute.
* @see #getUnit()
* @generated
*/
void setUnit(String value);
} // ThreatState