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Pattern | |
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<a name="definition"><h2>Definition</h2></a> | |
<p class="Para">A pattern is a solution to a recurrent generation problem. The objective is 1) to produce assets in series (code, frameworks, tools, etc.), 2) to customize a generation in order to fit project needs.</p> | |
<a name="motivation"><h2>Motivation</h2></a> | |
<p class="Para">The motivation is to produce assets with systematism and with the ability to tailor this generation. The pattern features are the following:</p> | |
<ul> | |
<li>A pattern is an autonomous generation unit with <i>parameters and methods</i> which implement the pattern behavior.</li> | |
<li>The pattern <i>inheritance</i> allows the definition of standard behaviors and the ability to <i>customize</i> them afterwards by specialization.</li> | |
<li>The pattern delegation allows the ability to reuse existing patterns. The delegation can be a <i>simple delegation</i> or a delegation with a <i>pattern context injection</i> where the current pattern provides parameter values to the called pattern.</li> | |
<li>A parameter is a resource and can be from <i>any type</i>, e.g. a model, a file directory, a plugin.</li> | |
<li>A method conforms to a <i>language</i> specific to a concern, for instance to apply model-to-text transformations (e.g., with Jet). This language is identified by a <i>pattern nature</i>. A pattern nature is associated to a pattern engine. A pattern engine is able 1) to <i>translate</i> source code into an executable language, and 2) to <i>execute</i> it during an execution phase.</li> | |
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<img src="./images/generationPatternGlobalView.jpg" alt="Generation Pattern GLobal View"/> | |
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<i>Figure 1. Generation Pattern GLobal View</i> | |
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<a name="structure"><h2>Structure</h2></a> | |
<p class="Para"> | |
<b>Pattern library</b>. Patterns are organized in pattern libraries. A pattern library allows both classifying and defining pattern execution blocks. | |
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<p class="Para"> | |
<b>Pattern</b>. A pattern contains an ordered set of parameters, an ordered set of methods, local variables. A pattern can inherit from another pattern (simple inheritance) and can call other patterns. | |
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<p class="Para"><b>Pattern Parameter</b>. A pattern contains a set of parameters. A parameter has a name and type. A parameter type is a model element from an ecore amodel or a Java type.</p> | |
<p class="Para">A pattern parameter is associated to a query applied on a input resource.</p> | |
<p class="Para">The set of pattern parameters and their queries define a Cartesian product [P1 x P2 x ... x Pn]. At execution time, pattern methods are applied on each tuple of the query results. A pattern without parameter calls the pattern methods just one time.</p> | |
<p class="Para"><b>Variables</b>. A pattern can work with local variables. The variable type is a model element or a Java type.</p> | |
<p class="Para"><b>Method</b>. A method contains a description that conforms to a language (e.g., Jet). The most popular type of description is textual but it could be action semantics or an activity graph. A method can overload a method of a super-pattern. A method orchestration defines the order to apply methods and pattern calls at execution.</p> | |
<p class="Para"><b>Pattern Inheritance</b>. Pattern inheritance serves to inherit of parameter definition and methods. For the Cartesian product, the super-patterns are considered first. A super-pattern can be defined in another a pattern library than the current pattern's library, or in a library from a different Factory Component.</p> | |
<p class="Para"><b>Pattern Call</b>. A pattern call serves to reuse patterns.</p> | |
<ul CLASS="UnorderedList"> | |
<li CLASS="Item">Case 1. The called pattern has no parameter. It is a simple pattern delegation.</li> | |
<li CLASS="Item">Case 2. The called pattern has parameters. It is a delegation and the called pattern applies queries on each parameter.</li> | |
<li CLASS="Item">Case 3. A pattern call with parameter injection. The parameters of the called pattern are initialized by the pattern caller.</li> | |
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<a name="translationAndExecution"><h2>Process of translation and execution</h2></a> | |
<p class="Para">Patterns are edited first (creation, update, deletion), processed to be executed, and executed.</p> | |
<p class="Para"><b>Translation</b>.Translation transforms the pattern and its methods toward a target language (e.g., Jet form) understandable by an engine (e.g., the Jet engine). When needed, the translated code is compiled.</p> | |
<p class="Para"><b>Execution</b>. At this step, the executable result of the translation is executed by an engine (e.g., the Jet model-to-text engine) according an execution strategy (e.g., pattern-oriented, resource-oriented strategies). The result of this execution is transmitted to a reporter.</p> | |
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<img src="./images/generationPatternProductionExecution.jpg" alt="Translation and Execution of Pattern"/> | |
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<i>Figure 3. Translation and Execution of Pattern</i> | |
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