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/*******************************************************************************
* Copyright (c) 2000, 2005 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
#include "NgImageData.h"
static UBYTE4 RoundRow (UBYTE4 width)
{
UBYTE4 result = (width + RowRounding - 1)
& ~(RowRounding - 1) ;
return result ;
}
void NgBitmapImageInit (ng_bitmap_image_t *image)
{
NgBitmapImageClearData (image);
}
void NgBitmapImageFree (ng_bitmap_image_t *image)
{
NgFree (image->color_map);
NgFree (image->image_data);
NgFree (image->alpha_data);
}
void NgBitmapImageClearData (ng_bitmap_image_t *image)
{
image->bit_count = 0;
image->image_width = 0;
image->image_height = 0;
image->color_count = 0;
image->color_map = NULL;
image->image_data = NULL;
image->alpha_data = NULL;
image->transparent_pixel = -1;
}
void NgBitmapImageSetSize(ng_bitmap_image_t *image,
UBYTE4 color_count,
UBYTE4 bits,
UBYTE4 width,
UBYTE4 height)
{
NgFree (image->color_map);
NgFree (image->image_data);
NgBitmapImageClearData (image);
switch (bits)
{
case 1:
case 2:
case 4:
case 8:
{
UBYTE4 bitsize;
UBYTE4 bytecount;
image->bit_count = bits;
image->color_count = color_count;
image->image_width = width;
image->image_height = height;
image->color_map = (ng_color_map_entry_t *) NgMalloc (sizeof(ng_color_map_entry_t) * image->color_count);
NgMemSet (image->color_map, 0, sizeof (ng_color_map_entry_t) * image->color_count);
bitsize = image->bit_count * image->image_width;
image->row_width = RoundRow ((bitsize + 7)/8);
bytecount = image->row_width * image->image_height;
image->image_data = (UBYTE1 *) NgMalloc (bytecount);
NgMemSet (image->image_data, 0, (BYTE4)bytecount);
}
break ;
case 16:
{
image->bit_count = bits;
image->color_count = color_count;
image->image_width = width;
image->image_height = height;
image->row_width = RoundRow (2 * image->image_width);
image->image_data = (UBYTE1 *) NgMalloc (image->row_width * image->image_height);
NgMemSet (image->image_data, 0, image->row_width * image->image_height);
}
break;
case 24:
{
image->bit_count = bits;
image->color_count = color_count;
image->image_width = width;
image->image_height = height;
image->row_width = RoundRow (3 * image->image_width);
image->image_data = (UBYTE1 *) NgMalloc (image->row_width * image->image_height);
NgMemSet (image->image_data, 0, image->row_width * image->image_height);
}
break;
case 32:
{
image->bit_count = bits;
image->color_count = color_count;
image->image_width = width;
image->image_height = height;
image->row_width = RoundRow (4 * image->image_width);
image->image_data = (UBYTE1 *) NgMalloc (image->row_width * image->image_height);
NgMemSet (image->image_data, 0, image->row_width * image->image_height);
}
break ;
default:
NgError (ERR_INVALID_BIT_COUNT, NULL);
}
}
ng_color_map_entry_t *NgBitmapImageColorMap (ng_bitmap_image_t *image, UBYTE4 index)
{
if (index >= image->color_count)
{
NgError (ERR_SUBSCRIPT_OUT_OF_RANGE, "Error NgBitmapImageColorMap failed");
return NULL;
}
return &image->color_map [index] ;
}
/* blit constants */
#define TYPE_INDEX_1_MSB 1
#define TYPE_INDEX_1_LSB 2
#define TYPE_INDEX_2 3
#define TYPE_INDEX_4 4
#define TYPE_INDEX_8 5
#define TYPE_GENERIC_24 6
#define TYPE_GENERIC_8 7
#define TYPE_GENERIC_16_MSB 8
#define TYPE_GENERIC_16_LSB 9
#define TYPE_GENERIC_32_MSB 10
#define TYPE_GENERIC_32_LSB 11
/**
* Computes the required channel shift from a mask.
*/
UBYTE4 getChannelShift(UBYTE4 mask)
{
UBYTE4 i;
if (mask == 0) return 0;
for (i = 0; ((mask & 1) == 0) && (i < 32); ++i)
{
mask >>= 1;
}
return i;
}
/**
* Computes the required channel width (depth) from a mask.
*/
UBYTE4 getChannelWidth(UBYTE4 mask, UBYTE4 shift)
{
UBYTE4 i;
if (mask == 0) return 0;
mask >>= shift;
for (i = shift; ((mask & 1) != 0) && (i < 32); ++i)
{
mask >>= 1;
}
return i - shift;
}
/**
* Blits a direct palette image into a direct palette image.
*
* srcData the source byte array containing image data
* srcStride the source number of bytes per line
* srcWidth the width of the source blit region
* srcHeight the height of the source blit region
* destData the destination byte array containing image data
* destDepth the destination depth: one of 8, 16, 24, 32
* destStride the destination number of bytes per line
* destOrder the destination byte ordering: 0 for LSB, 1 otherwise
* ignored if destDepth is not 16 or 32
* destRedMask the destination red channel mask
* destGreenMask the destination green channel mask
* destBlueMask the destination blue channel mask
*
* It is assumed that.
* srcDepth: 24 - BGR ordering (BMP format)
* no alpha
* srcX: 0
* srcY: 0
* destX: 0
* destY: 0
* destWidth: same as srcWidth
* destHeight: same as srcHeight
*/
void NgBitmapImageBlitDirectToDirect(
UBYTE1 *srcData, BYTE4 srcStride,
BYTE4 srcWidth, BYTE4 srcHeight,
UBYTE1 *destData, BYTE4 destDepth, BYTE4 destStride, BYTE4 destOrder,
UBYTE4 destRedMask, UBYTE4 destGreenMask, UBYTE4 destBlueMask)
{
BYTE4 srcX = 0, srcY = 0, destX = 0, destY = 0, destWidth = srcWidth, destHeight = srcHeight;
BYTE4 sbpp, stype, spr, dbpp, dtype, dpr, dprxi, dpryi, dp, sp, dy, dx;
BYTE4 destRedShift, destRedWidth;
BYTE4 destRedPreShift, destGreenShift, destGreenWidth, destGreenPreShift;
BYTE4 destBlueShift, destBlueWidth, destBluePreShift;
UBYTE1 r, g, b;
UBYTE4 data;
/*** Prepare source-related data ***/
sbpp = 3;
stype = TYPE_GENERIC_24;
spr = srcY * srcStride + srcX * sbpp;
/*** Prepare destination-related data ***/
switch (destDepth)
{
case 8:
dbpp = 1;
dtype = TYPE_GENERIC_8;
break;
case 16:
dbpp = 2;
dtype = (destOrder != 0) ? TYPE_GENERIC_16_MSB : TYPE_GENERIC_16_LSB;
break;
case 24:
dbpp = 3;
dtype = TYPE_GENERIC_24;
break;
case 32:
dbpp = 4;
dtype = (destOrder != 0) ? TYPE_GENERIC_32_MSB : TYPE_GENERIC_32_LSB;
break;
default:
return;
}
dpr = destY * destStride + destX * dbpp;
dprxi = dbpp;
dpryi = destStride;
/*** Blit ***/
dp = dpr;
sp = spr;
/*** Comprehensive blit (apply transformations) ***/
destRedShift = getChannelShift(destRedMask);
destRedWidth = getChannelWidth(destRedMask, destRedShift);
destRedPreShift = 8 - destRedWidth;
destGreenShift = getChannelShift(destGreenMask);
destGreenWidth = getChannelWidth(destGreenMask, destGreenShift);
destGreenPreShift = 8 - destGreenWidth;
destBlueShift = getChannelShift(destBlueMask);
destBlueWidth = getChannelWidth(destBlueMask, destBlueShift);
destBluePreShift = 8 - destBlueWidth;
r = 0; g = 0; b = 0;
for (dy = destHeight; dy > 0; --dy, sp = spr += srcStride, dp = dpr += dpryi)
{
for (dx = destWidth; dx > 0; --dx, dp += dprxi)
{
/*** READ NEXT PIXEL ASSUMING BGR ordering (BMP format) ***/
b = srcData[sp];
g = srcData[sp + 1];
r = srcData[sp + 2];
sp += 3;
/*** WRITE NEXT PIXEL ***/
data =
(r >> destRedPreShift << destRedShift) |
(g >> destGreenPreShift << destGreenShift) |
(b >> destBluePreShift << destBlueShift);
switch (dtype)
{
case TYPE_GENERIC_8:
{
destData[dp] = (UBYTE1) data;
} break;
case TYPE_GENERIC_16_MSB:
{
destData[dp] = (UBYTE1) (data >> 8);
destData[dp + 1] = (UBYTE1) (data & 0xff);
} break;
case TYPE_GENERIC_16_LSB:
{
destData[dp] = (UBYTE1) (data & 0xff);
destData[dp + 1] = (UBYTE1) (data >> 8);
} break;
case TYPE_GENERIC_24:
{
destData[dp] = (UBYTE1) (data >> 16);
destData[dp + 1] = (UBYTE1) (data >> 8);
destData[dp + 2] = (UBYTE1) (data & 0xff);
} break;
case TYPE_GENERIC_32_MSB:
{
destData[dp] = (UBYTE1) (data >> 24);
destData[dp + 1] = (UBYTE1) (data >> 16);
destData[dp + 2] = (UBYTE1) (data >> 8);
destData[dp + 3] = (UBYTE1) (data & 0xff);
} break;
case TYPE_GENERIC_32_LSB:
{
destData[dp] = (UBYTE1) (data & 0xff);
destData[dp + 1] = (UBYTE1) (data >> 8);
destData[dp + 2] = (UBYTE1) (data >> 16);
destData[dp + 3] = (UBYTE1) (data >> 24);
} break;
}
}
}
}
/**
* Create a simple hash table used when converting direct colors to values in a palette
* Each bucket stores the RGB codes and the corresponding palette index.
* The key is made from the RGB values.
* It is used as a cache. New entries colliding with older ones simply
* replace them.
*/
ng_palette_bucket_t *NgRGBIndexCreate ()
{
ng_palette_bucket_t *table = (ng_palette_bucket_t *)NgMalloc (RGBIndexTableSize * sizeof (ng_palette_bucket_t));
NgMemSet (table, 0, RGBIndexTableSize * sizeof (ng_palette_bucket_t));
return table;
}
void NgRGBIndexFree (ng_palette_bucket_t *table)
{
NgFree (table);
}
void NgRGBIndexSet (ng_palette_bucket_t *table, UBYTE1 r, UBYTE1 g, UBYTE1 b, UBYTE1 index)
{
int i = (r * g * b) % RGBIndexTableSize;
table[i].blue = b;
table[i].green = g;
table[i].red = r;
table[i].index = index;
table[i].isSet = 1;
}
int NgRGBIndexGet (ng_palette_bucket_t *table, UBYTE1 r, UBYTE1 g, UBYTE1 b)
{
int i = (r * g * b) % RGBIndexTableSize;
if (table[i].isSet && table[i].blue == b && table[i].green == g && table[i].red == r)
return table[i].index;
return -1;
}
/**
* Blits a direct palette image into an index palette image.
*
* srcData the source byte array containing image data
* srcStride the source number of bytes per line
* srcX the top-left x-coord of the source blit region
* srcY the top-left y-coord of the source blit region
* srcWidth the width of the source blit region
* srcHeight the height of the source blit region
* destData the destination byte array containing image data
* destDepth the destination depth: one of 1, 2, 4, 8
* destStride the destination number of bytes per line
* destOrder the destination byte ordering: 0 if LSB, 1 otherwise;
* ignored if destDepth is not 1
* destX the top-left x-coord of the destination blit region
* destY the top-left y-coord of the destination blit region
* destWidth the width of the destination blit region
* destHeight the height of the destination blit region
* destColors the destination palette red green blue component intensities
* destNumColors the number of colors in destColors
*
* It is assumed that.
* srcDepth: 24 - BGR ordering (BMP format)
* no alpha
* srcX: 0
* srcY: 0
* destX: 0
* destY: 0
* destWidth: same as srcWidth
* destHeight: same as srcHeight
*/
void NgBitmapImageBlitDirectToPalette(
UBYTE1 *srcData, BYTE4 srcStride,
BYTE4 srcWidth, BYTE4 srcHeight,
UBYTE1 *destData, BYTE4 destDepth, BYTE4 destStride, BYTE4 destOrder,
UBYTE1 *destColors, int destNumColors)
{
BYTE4 srcX = 0, srcY = 0, destX = 0, destY = 0, destWidth = srcWidth, destHeight = srcHeight;
BYTE4 sbpp, spr, dtype, dpr, dp, sp, destPaletteSize, dy, dx, j, dr, dg, db, distance, minDistance;
UBYTE1 r = 0, g = 0, b = 0, index = 0;
int storedIndex;
ng_palette_bucket_t *RGBIndexTable;
/*** Prepare source-related data ***/
sbpp = 3;
spr = srcY * srcStride + srcX * sbpp;
/*** Prepare destination-related data ***/
switch (destDepth)
{
case 8:
dtype = TYPE_INDEX_8;
break;
case 4:
destStride <<= 1;
dtype = TYPE_INDEX_4;
break;
case 2:
destStride <<= 2;
dtype = TYPE_INDEX_2;
break;
case 1:
destStride <<= 3;
dtype = (destOrder != 0) ? TYPE_INDEX_1_MSB : TYPE_INDEX_1_LSB;
break;
default:
return;
}
dpr = destY * destStride + destX;
dp = dpr;
sp = spr;
destPaletteSize = destNumColors;
RGBIndexTable = NgRGBIndexCreate ();
for (dy = destHeight; dy > 0; --dy, sp = spr += srcStride, dp = dpr += destStride)
{
for (dx = destWidth; dx > 0; --dx, dp += 1)
{
/*** READ NEXT PIXEL ASSUMING BGR ordering (BMP format) ***/
b = srcData[sp];
g = srcData[sp+1];
r = srcData[sp+2];
sp += 3;
/*** MAP COLOR TO THE PALETTE ***/
storedIndex = NgRGBIndexGet (RGBIndexTable, r, g, b);
if (storedIndex >= 0)
{
index = (UBYTE1) storedIndex;
} else
{
for (j = 0, minDistance = 0x7fffffff; j < destPaletteSize; ++j)
{
dr = (destColors[j*3] & 0xff) - r;
dg = (destColors[j*3+1] & 0xff) - g;
db = (destColors[j*3+2] & 0xff) - b;
distance = dr * dr + dg * dg + db * db;
if (distance < minDistance)
{
index = (UBYTE1)j;
if (distance == 0) break;
minDistance = distance;
}
}
NgRGBIndexSet (RGBIndexTable, r, g, b, index);
}
/*** WRITE NEXT PIXEL ***/
switch (dtype) {
case TYPE_INDEX_8:
destData[dp] = (UBYTE1) index;
break;
case TYPE_INDEX_4:
if ((dp & 1) != 0) destData[dp >> 1] = ((destData[dp >> 1] & 0xf0) | index);
else destData[dp >> 1] = ((destData[dp >> 1] & 0x0f) | (index << 4));
break;
case TYPE_INDEX_2:
{
int shift = 6 - (dp & 3) * 2;
destData[dp >> 2] = ((destData[dp >> 2] & ~(0x03 << shift)) | (index << shift));
} break;
case TYPE_INDEX_1_MSB:
{
int shift = 7 - (dp & 7);
destData[dp >> 3] = ((destData[dp >> 3] & ~(0x01 << shift)) | (index << shift));
} break;
case TYPE_INDEX_1_LSB:
{
int shift = dp & 7;
destData[dp >> 3] = ((destData[dp >> 3] & ~(0x01 << shift)) | (index << shift));
} break;
}
}
}
NgRGBIndexFree (RGBIndexTable);
}