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RoomModel room.basic.etunit {
import room.basic.types.* from "Types.room"
/**
* A SubSystemClass or ActorClass having this annotation is construed as an instance.<br>
* During generation the necessary instantiation (LogicalSystem, SubSystemRef etc.) and mapping will be created.
* <p>
* Must not have LogicalThreads. Globally only once allowed. Runtime execution on DefaultThread of given PhysicalSystem.
* </p>
*/
AnnotationType TestInstance {
target = { SubSystemClass, ActorClass }
}
}