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<TITLE>Demographic Prisoner_s Dilemma</TITLE>
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<H1>Demographic Prisoner_s Dilemma</H1>
<P></P>
<h2>Parameters</h2>
<H5>Player Count (int, default: 100)</H5>
<i>The number of players to create.</i><BR/>
<H5>Minimum Wealth (int, default: 20)</H5>
<i></i><BR/>
<H5>Maximum Wealth (int, default: 100)</H5>
<i></i><BR/>
<H5>Maximum Age (int, default: 100)</H5>
<i></i><BR/>
<H5>Payoff Cooperate Cooperate (int, default: 2)</H5>
<i>The change in wealth for a player when playing cooperate against cooperate.</i><BR/>
<H5>Payoff Cooperate Defect (int, default: -6)</H5>
<i>The change in wealth for a player when playing cooperate against defect.</i><BR/>
<H5>Payoff Defect Cooperate (int, default: 6)</H5>
<i>The change in wealth for a player when playing defect against cooperate.</i><BR/>
<H5>Payoff Defect Defect (int, default: -5)</H5>
<i>The change in wealth for a player when both players defect.</i><BR/>
<H5>Fission Wealth (int, default: 11)</H5>
<i>The wealth level at which an agent can fission.</i><BR/>
<H5>Inheirited Wealth (int, default: 6)</H5>
<i>The wealth that is passed from parent to child.</i><BR/>
<H5>Initial Wealth (int, default: 6)</H5>
<i>The wealth initially assigned to an agent at the beginning of model run.</i><BR/>
<H5>Mutation Rate (double, default: .1)</H5>
<i>The probabaility that a given agent will change strategies in a given period, expressed as a value from 0.0 to 1.0.</i><BR/>
<H5>Death Age (int, default: 100)</H5>
<i>The number of periods before an agent will be removed from game when Die At Age rule is active.</i><BR/>
<H5>Birth Age (int, default: )</H5>
<i>The actual age in years as determined by data set.</i><BR/>
<h2><ul>Agents</ul></h2>
<H3>Player</H3>
<H4>Attributes</H4>
<H5>Cooperate (boolean, default: )</H5>
<i></i><BR/>
<H5>Age (int, default: )</H5>
<i></i><BR/>
<H5>Wealth (int, default: )</H5>
<i></i><BR/>
<H4>Behaviors</H4>
<H5>Initialize</H5>
<i>Initialize Initialization. Executed once at the beginning of each model run.</i><BR/>
<H5>Move To Random Location</H5>
<i>Move To Random Location Initialization. Executed once at the beginning of each model run.</i><BR/>
<H5>Random Walk</H5>
<i>Random Walk Rule. Executed every period.</i><BR/>
<H5>Play Neighbor</H5>
<i>Play Neighbor Rule. Executed every period.</i><BR/>
<H5>Update Age</H5>
<i>Update Age Rule. Executed every period.</i><BR/>
<H5>Fission Rule</H5>
<i>Fission Rule Rule. Executed every period.</i><BR/>
<H5>Die At Age</H5>
<i>Die At Age Rule. Executed every period.</i><BR/>
<H5>Die At Wealth 0</H5>
<i>Die At Wealth 0 Rule. Executed every period.</i><BR/>
<H3>Play Cell</H3>
<H4>Attributes</H4>
<H4>Behaviors</H4>
<H2>Projections</H2>
<H5>Game Space (2-Dimensional Grid)</H5>
<i></i><BR/>
<P>Generated by AMF.</P>
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