blob: df7f654ff07c029666180c6a7da279fdcae415ed [file] [log] [blame]
/*
* Copyright John E. Lloyd, 2003. All rights reserved. Permission
* to use, copy, and modify, without fee, is granted for non-commercial
* and research purposes, provided that this copyright notice appears
* in all copies.
*
* This software is distributed "as is", without any warranty, including
* any implied warranty of merchantability or fitness for a particular
* use. The authors assume no responsibility for, and shall not be liable
* for, any special, indirect, or consequential damages, or any damages
* whatsoever, arising out of or in connection with the use of this
* software.
*/
package org.eclipse.apogy.common.math.quickhull3d;
import javax.vecmath.Vector3d;
/**
* Represents the half-edges that surround each face in a counter-clockwise
* direction.
*
* @author John E. Lloyd, Fall 2004
*/
class HalfEdge {
/**
* The vertex associated with the head of this half-edge.
*/
Vertex vertex;
/**
* Triangular face associated with this half-edge.
*/
Face face;
/**
* Next half-edge in the triangle.
*/
HalfEdge next;
/**
* Previous half-edge in the triangle.
*/
HalfEdge prev;
/**
* Half-edge associated with the opposite triangle adjacent to this edge.
*/
HalfEdge opposite;
/**
* Constructs a HalfEdge with head vertex <code>v</code> and left-hand
* triangular face <code>f</code>.
*
* @param v head vertex
* @param f left-hand triangular face
*/
public HalfEdge(Vertex v, Face f) {
this.vertex = v;
this.face = f;
}
public HalfEdge() {
}
/**
* Sets the value of the next edge adjacent (counter-clockwise) to this one
* within the triangle.
*
* @param edge next adjacent edge
*/
public void setNext(HalfEdge edge) {
this.next = edge;
}
/**
* Gets the value of the next edge adjacent (counter-clockwise) to this one
* within the triangle.
*
* @return next adjacent edge
*/
public HalfEdge getNext() {
return this.next;
}
/**
* Sets the value of the previous edge adjacent (clockwise) to this one within
* the triangle.
*
* @param edge previous adjacent edge
*/
public void setPrev(HalfEdge edge) {
this.prev = edge;
}
/**
* Gets the value of the previous edge adjacent (clockwise) to this one within
* the triangle.
*
* @return previous adjacent edge
*/
public HalfEdge getPrev() {
return this.prev;
}
/**
* Returns the triangular face located to the left of this half-edge.
*
* @return left-hand triangular face
*/
public Face getFace() {
return this.face;
}
/**
* Returns the half-edge opposite to this half-edge.
*
* @return opposite half-edge
*/
public HalfEdge getOpposite() {
return this.opposite;
}
/**
* Sets the half-edge opposite to this half-edge.
*
* @param edge opposite half-edge
*/
public void setOpposite(HalfEdge edge) {
this.opposite = edge;
edge.opposite = this;
}
/**
* Returns the head vertex associated with this half-edge.
*
* @return head vertex
*/
public Vertex head() {
return this.vertex;
}
/**
* Returns the tail vertex associated with this half-edge.
*
* @return tail vertex
*/
public Vertex tail() {
return this.prev != null ? this.prev.vertex : null;
}
/**
* Returns the opposite triangular face associated with this half-edge.
*
* @return opposite triangular face
*/
public Face oppositeFace() {
return this.opposite != null ? this.opposite.face : null;
}
/**
* Produces a string identifying this half-edge by the point index values of its
* tail and head vertices.
*
* @return identifying string
*/
public String getVertexString() {
if (tail() != null) {
return "" + tail().index + "-" + head().index;
} else {
return "?-" + head().index;
}
}
/**
* Returns the length of this half-edge.
*
* @return half-edge length
*/
public double length() {
if (tail() != null) {
Vector3d v0 = new Vector3d(tail().pnt);
Vector3d v1 = new Vector3d(head().pnt);
v1.sub(v0);
return v1.length();
} else {
return -1;
}
}
/**
* Returns the length squared of this half-edge.
*
* @return half-edge length squared
*/
public double lengthSquared() {
if (tail() != null) {
Vector3d v0 = new Vector3d(tail().pnt);
Vector3d v1 = new Vector3d(head().pnt);
v1.sub(v0);
return v1.lengthSquared();
} else {
return -1;
}
}
// /**
// * Computes nrml . (del0 X del1), where del0 and del1
// * are the direction vectors along this halfEdge, and the
// * halfEdge he1.
// *
// * A product > 0 indicates a left turn WRT the normal
// */
// public double turnProduct (HalfEdge he1, Vector3d nrml)
// {
// Point3d pnt0 = tail().pnt;
// Point3d pnt1 = head().pnt;
// Point3d pnt2 = he1.head().pnt;
// double del0x = pnt1.x - pnt0.x;
// double del0y = pnt1.y - pnt0.y;
// double del0z = pnt1.z - pnt0.z;
// double del1x = pnt2.x - pnt1.x;
// double del1y = pnt2.y - pnt1.y;
// double del1z = pnt2.z - pnt1.z;
// return (nrml.x*(del0y*del1z - del0z*del1y) +
// nrml.y*(del0z*del1x - del0x*del1z) +
// nrml.z*(del0x*del1y - del0y*del1x));
// }
}