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//
// ========================================================================
// Copyright (c) 1995-2016 Mort Bay Consulting Pty. Ltd.
// ------------------------------------------------------------------------
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// and Apache License v2.0 which accompanies this distribution.
//
// The Eclipse Public License is available at
// http://www.eclipse.org/legal/epl-v10.html
//
// The Apache License v2.0 is available at
// http://www.opensource.org/licenses/apache2.0.php
//
// You may elect to redistribute this code under either of these licenses.
// ========================================================================
//
package org.eclipse.jetty.websocket.common;
import java.net.InetSocketAddress;
import java.util.concurrent.Executor;
import org.eclipse.jetty.io.ByteBufferPool;
import org.eclipse.jetty.websocket.api.SuspendToken;
import org.eclipse.jetty.websocket.api.WebSocketPolicy;
import org.eclipse.jetty.websocket.api.extensions.IncomingFrames;
import org.eclipse.jetty.websocket.api.extensions.OutgoingFrames;
import org.eclipse.jetty.websocket.common.io.IOState;
public interface LogicalConnection extends OutgoingFrames, SuspendToken
{
/**
* Send a websocket Close frame, without a status code or reason.
* <p>
* Basic usage: results in an non-blocking async write, then connection close.
*
* @see StatusCode
* @see #close(int, String)
*/
public void close();
/**
* Send a websocket Close frame, with status code.
* <p>
* Advanced usage: results in an non-blocking async write, then connection close.
*
* @param statusCode
* the status code
* @param reason
* the (optional) reason. (can be null for no reason)
* @see StatusCode
*/
public void close(int statusCode, String reason);
/**
* Terminate the connection (no close frame sent)
*/
void disconnect();
/**
* Get the ByteBufferPool in use by the connection
* @return the buffer pool
*/
ByteBufferPool getBufferPool();
/**
* Get the Executor used by this connection.
* @return the executor
*/
Executor getExecutor();
/**
* Get the read/write idle timeout.
*
* @return the idle timeout in milliseconds
*/
public long getIdleTimeout();
/**
* Get the IOState of the connection.
*
* @return the IOState of the connection.
*/
IOState getIOState();
/**
* Get the local {@link InetSocketAddress} in use for this connection.
* <p>
* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost.
*
* @return the local address.
*/
InetSocketAddress getLocalAddress();
/**
* Set the maximum number of milliseconds of idleness before the connection is closed/disconnected, (ie no frames are either sent or received)
* @return the idle timeout in milliseconds
*/
long getMaxIdleTimeout();
/**
* The policy that the connection is running under.
* @return the policy for the connection
*/
WebSocketPolicy getPolicy();
/**
* Get the remote Address in use for this connection.
* <p>
* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost.
*
* @return the remote address.
*/
InetSocketAddress getRemoteAddress();
/**
* Test if logical connection is still open
*
* @return true if connection is open
*/
public boolean isOpen();
/**
* Tests if the connection is actively reading.
*
* @return true if connection is actively attempting to read.
*/
boolean isReading();
/**
* Set the maximum number of milliseconds of idleness before the connection is closed/disconnected, (ie no frames are either sent or received)
* <p>
* This idle timeout cannot be garunteed to take immediate effect for any active read/write actions.
* New read/write actions will have this new idle timeout.
*
* @param ms
* the number of milliseconds of idle timeout
*/
void setMaxIdleTimeout(long ms);
/**
* Set where the connection should send the incoming frames to.
* <p>
* Often this is from the Parser to the start of the extension stack, and eventually on to the session.
*
* @param incoming
* the incoming frames handler
*/
void setNextIncomingFrames(IncomingFrames incoming);
/**
* Suspend a the incoming read events on the connection.
* @return the suspend token
*/
SuspendToken suspend();
/**
* Get Unique ID for the Connection
* @return the unique ID for the connection
*/
public String getId();
}