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<div class="book" title="Agent Modeling Guide">
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<h1 class="title">
<a name="N10001"></a>Agent Modeling Guide</h1>
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<div class="toc">
<p>
<b>Table of Contents</b>
</p>
<dl>
<dt>
<span class="chapter"><a href="#Introduction">1. Introduction</a></span>
</dt>
<dd>
<dl>
<dt>
<span class="section"><a href="#Agent-Based_Modeling">Agent-Based Modeling</a></span>
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<dt>
<span class="section"><a href="#Agent_Modeling_Framework">Agent Modeling Framework</a></span>
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<dt>
<span class="section"><a href="#Other_Uses">Other Uses</a></span>
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</dd>
<dt>
<span class="chapter"><a href="#Structure">2. Structure</a></span>
</dt>
<dd>
<dl>
<dt>
<span class="section"><a href="#Design">Design</a></span>
</dt>
<dt>
<span class="section"><a href="#Details">Details</a></span>
</dt>
<dt>
<span class="section"><a href="#Reference">Reference</a></span>
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</dl>
</dd>
<dt>
<span class="chapter"><a href="#Actions">3. Actions</a></span>
</dt>
<dd>
<dl>
<dt>
<span class="section"><a href="#Background">Background</a></span>
</dt>
<dt>
<span class="section"><a href="#Design_2">Design</a></span>
</dt>
<dt>
<span class="section"><a href="#Details_3">Details</a></span>
</dt>
<dt>
<span class="section"><a href="#Example">Example</a></span>
</dt>
<dt>
<span class="section"><a href="#Reference_2">Reference</a></span>
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</dl>
</dd>
<dt>
<span class="chapter"><a href="#Functions">4. Functions</a></span>
</dt>
<dd>
<dl>
<dt>
<span class="section"><a href="#Reference_3">Reference</a></span>
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<div class="chapter" title="Chapter&nbsp;1.&nbsp;Introduction">
<div class="titlepage">
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<h2 class="title">
<a name="Introduction"></a>Chapter&nbsp;1.&nbsp;Introduction</h2>
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<p>In this Modeler's Guide we provide an in-depth understanding of what goes into an Agent Model and how you can use the Agent Modeling Framework tools to design one. Fundamentally, an agent-based model, or "ABM", is composed of five pieces: Agents and Context Agents, Attributes, Spaces, and Actions. The first three refer to structural components, whereas Actions define behavior. Agent models also have styles, which are a special kind of Action used to determine how to portray an agent in a visualization. Finally Actions make use of Functions. We'll describe of these components in a separate section.</p>
<p>But first, we'll give a quick overview at what agent-based modeling is is and how the Agent Modeling Framework can help you to develop models for ABM or other problem domains.</p>
<div class="section" title="Agent-Based Modeling">
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<h2 class="title" style="clear: both">
<a name="Agent-Based_Modeling"></a>Agent-Based Modeling</h2>
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<p>The primary focus of the Agent Modeling Platform tools is "Agent-Based Modeling" (ABM). ABM is an innovative technique used to explore complex phenomenon in many domains, including economics, social sciences, biomedicine, ecology and business operations. ABMs share characteristics with object models, but are:</p>
<div class="variablelist">
<dl>
<dt>
<span class="term">Spatial</span>
</dt>
<dd>
<p>Models have explicit environment(s) in which agents interact. (An environment need not be a physical landscape; other examples of spatial relationships include social networks or positions within a logic system.)</p>
</dd>
<dt>
<span class="term">Temporal</span>
</dt>
<dd>
<p>Models change over discrete units of time.</p>
</dd>
<dt>
<span class="term">Autonomous</span>
</dt>
<dd>
<p>Agent behaviors are activated independently from other object requests.</p>
</dd>
<dt>
<span class="term">Heterogeneous</span>
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<dd>
<p>Agents may share behavior definitions but have apparent and distinct states and behaviors.</p>
</dd>
<dt>
<span class="term">Collective</span>
</dt>
<dd>
<p>Models contain large communities of agents which exhibit collaborative and competitive behaviors.</p>
</dd>
<dt>
<span class="term">Emergent</span>
</dt>
<dd>
<p>Agents have collective macro-behaviors that are non-obvious from agent micro-specifications.</p>
</dd>
</dl>
</div>
<p>Existing scientific models are very good at representing relatively simple systems, but generally speaking aren't very good at representing complex systems. The world is full of complex systems, and our misunderstanding of these systems has prevented us from addressing many of the key challenges facing the world, including the global financial crisis and climate change -- in fact once could argue that our misunderstanding of these systems has strongly contributed to these crises.</p>
<p>Agent-Based Models (ABMs) seek to represent important real-world dynamics by designing communities of software agents that mimic real entities. Rather than make simplifying assumptions about such systems and then representing them in equation form or as off the shelf algorithmic constructs, the ABM researcher aims to identify key agent state, interaction spaces, and behaviors. Agents are then "let loose" on our computers and we explore what happens next. The computational horsepower exists today to simulate large numbers (e.g. &gt;&gt;10) of interacting, adaptive and autonomous agents but often desktop computers are all we need to explore significant domains. ABMs have been designed to represent all kinds of important natural systems, at scales reaching from cellular mechanics to international trade and are being used to solve truly hard problems in government, business, and academia. ABMs are not a solution to every problem, but they can help us to appreciate and gain unique insight into many systems, and often they can help us to come up with better practical decisions than we might using classic approaches.</p>
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<div class="section" title="Agent Modeling Framework">
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<div>
<h2 class="title" style="clear: both">
<a name="Agent_Modeling_Framework"></a>Agent Modeling Framework</h2>
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<p>The Eclipse Platform provides many unique features that make it ideal for an ABM platform. AMF provides easy to use and powerful tools and techniques for designing Agent-Based Models, including a common representation, editors, generators and development environment.</p>
<p>The Agent Modeling Framework (AMF) provides high level representations for common ABM constructs, and introduces novel ways of representing agents and their behaviors. As detailed in other documentation sections, the Agent Modeling Framework and related tools have been designed to allow researchers to explore complex models in an intuitive way. One of our major design goals has been to create tools that non-programmers can use to create sophisticated models. It has been our experience that using Model-Driven Software Development (MDSD) techniques increase productivity for all developers regardless of skill level. For those familiar with Model-Driven Development tools, AMF is analogous to EMF but is targeted toward the design and execution of models composed of agents. The AMF meta-model (currently "MetaABM", but in the process of evolving to a new compatible "Acore" specification) is defined in Ecore but provides a more direct and high-level ABM representation of agents, including spatial, behavioral and functional features sufficient to generate complete executable models for the target platforms.</p>
<p>Models designed in AMF are transparently converted to Java code for leading Agent-Based Modeling tools, such as the Escape tools which are included in AMP and allow direct execution of models within the AMP environment, and Repast Simphony, another popular Java based ABM tool. These tools create Java code that can then be compiled, executed and event modified in these environments just as with any other Java program. AMF's generative capability is designed to be pluggable and modular so that other developers can create AMF generators for their own tools. In fact, targets can be designed that have no inherent dependencies on Eclipse or even on a traditional platform.</p>
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<div class="section" title="Other Uses">
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<div>
<h2 class="title" style="clear: both">
<a name="Other_Uses"></a>Other Uses</h2>
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<p>Many kinds of objects share characteristics of ABM agents -- after all, software agents are used in many other contexts. The Agent Modeling Framework meta-modeling support is potentially suitable (or extendible) for a number of approaches outside of ABM; for example business rules, object interactions, systems dynamics models and traditional discrete event models. Similarly, AMP execution and graphic support can be used for modeling natural systems but could also be used to manage other software agents -- for example independent reasoning tasks or dynamic visualization support.</p>
<p>We hope you enjoy using the tool, and we look forward to your comments and feedback and most of all participation!</p>
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</div>
<div class="chapter" title="Chapter&nbsp;2.&nbsp;Structure">
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<h2 class="title">
<a name="Structure"></a>Chapter&nbsp;2.&nbsp;Structure</h2>
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<div class="section" title="Design">
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<h2 class="title" style="clear: both">
<a name="Design"></a>Design</h2>
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<p>The basic structure of an agent-based model can be quite simple. While there are many subtle complexities -- beyond the scope of this manual -- we can construct most models following some straightforward and elegant design principles. And in fact, one of the main goals of the Agent Modeling Framework is to provide a consistent framework that can support using those principles to support the creation of models that can be easily understood, shared, and that can be used interchangeably as components in other models.</p>
<p>Unlike the approach of a traditional Object Oriented environment, the dominant organizing principal for agents within AMF follows a compositional hierarchical model, not an inheritance model. (Inheritance-like behavior will be supported in forthcoming versions of Acore, but in a more sophisticated, flexible and dynamic way than is supported by traditional programming languages such as Java.) Contexts -- also referred to as "Swarms" or "Scapes", are simply Agents that are capable of containing other agents. With this basic construct -- known as a Composition in design pattern language -- agents are able to contain other agents.</p>
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<div class="section" title="Details">
<div class="titlepage">
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<h2 class="title" style="clear: both">
<a name="Details"></a>Details</h2>
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<div class="section" title="General">
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<h3 class="title">
<a name="General"></a>General</h3>
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<p>Everything represented in an Acore model needs to be referred to in some way. Just as software classes have names, Acore provides a way to label and describe every entity, but in a richer and more maintainable way. All entities in Acore -- including Actions and Functions which we describe in the next two sections -- have a number of shared values.</p>
<div class="section" title="Named Entities">
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<h4 class="title">
<a name="Named_Entities"></a>Named Entities</h4>
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<div class="section" title="Label">
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<h5 class="title">
<a name="Label"></a>Label</h5>
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<p>A reasonably short, human readable name for the agent. For example, "Timber Wolf", "Exchange Trader" or "Movement Probability". These should be defined so that they fit in well with auto-generated documentation.</p>
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<div class="section" title="ID">
<div class="titlepage">
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<h5 class="title">
<a name="ID"></a>ID</h5>
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<p>An ID is an identifier that can be used to represent the object in a software program. This means that it must follow certain rules such as no-spaces or non alpha-numeric characters. The editing tools will help make sure that this value is legal. Note that when you enter a label, a legal ID is automatically created for you! Usually you won't need to change this, but you might if for example you want the value to match up with some database or other external representation. So reasonable values here might be "timberWolf" or perhaps "MVMNT_PRB" if say you're trying to match up to some old statistics records you have. (Note that currently IDs by default use "camel case", i.e. "thisIsAnExampleOfCamelCase" to match with Java variable naming conventions, but this is likely to change.)</p>
<p>And most entities also define:</p>
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<div class="section" title="Description">
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<h5 class="title">
<a name="Description"></a>Description</h5>
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<p>A complete textual description of the object. Don't overlook this -- it is the most important part of your model. The description will show up in your auto-generated html documentation, software documentation and even in your running model. You should include enough information that model users will understand what the entity is for and what it does without referring elsewhere. This is also where any attributions and references should go. You can put html tags in here -- such as href's to external papers, but keep those to a minimum as they won't be rendered as html in all contexts.</p>
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<div class="section" title="Plural Label">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Plural_Label"></a>Plural Label</h5>
</div>
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</div>
<p>The plural representation of an entity. This can be a surprisingly useful thing to have in generated documentation and software code, so it's worth maintaining. The editor will automatically add an "s" at the end of the label you've entered above, but you change it to whatever is appropriate. For example "Person", or "Timber Wolves".</p>
</div>
</div>
</div>
<div class="section" title="Agents">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Agents"></a>Agents</h3>
</div>
</div>
</div>
<div class="section" title="Simple Agents">
<div class="titlepage">
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<h4 class="title">
<a name="Simple_Agents"></a>Simple Agents</h4>
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</div>
</div>
<p>An Agent is simply a software object that has autonomous behavior and (generally speaking) exists within some set of spaces. By autonomous, we mean that agents make the choice about when and how to execute a behavior, as opposed to have that controlled from "above", so to speak. Like any software objects, agents have attributes (fields) and actions (methods) associated with them.</p>
<div class="section" title="Attributes">
<div class="titlepage">
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<div>
<h5 class="title">
<a name="Attributes"></a>Attributes</h5>
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</div>
<p>As described in the attribute sections above.</p>
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<div class="section" title="Actions=">
<div class="titlepage">
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<h5 class="title">
<a name="Actions.3D"></a>Actions=</h5>
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<p>Described in the "Actions" section.</p>
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<div class="section" title="Styles">
<div class="titlepage">
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<h5 class="title">
<a name="Styles"></a>Styles</h5>
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</div>
</div>
<p>Special actions that are used to define how to draw an agent graphically as also described in the "Actions" section and detailed in the "Functions" section.</p>
</div>
</div>
<div class="section" title="Context Agents (Contexts)">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Context_Agents_.28Contexts.29"></a>Context Agents (Contexts)</h4>
</div>
</div>
</div>
<p>As detailed above, agents also form the basic structural component of an agent-based model. To get an idea for how this works, have a look at the "EpidemicRegional.metaabm" model. Note that in future releases, we will probably refer to Contexts as "Scapes".</p>
<div class="section" title="Agents">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Agents_2"></a>Agents</h5>
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</div>
</div>
<p>The agents that are contained within this context. For example, a context representing a city might contain an Individual Agent for defining all individuals in the model, and a Vehicle agent defining all vehicles. Note that when we refer to an agent in this context, we mean a general type or class of agent, not the agent itself.</p>
</div>
<div class="section" title="Spaces">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Spaces"></a>Spaces</h5>
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</div>
</div>
<p>The set of all spaces contained or subsumed by the agent. For example, a context representing a city might contain a geographical space and a transportation network space.</p>
</div>
</div>
</div>
<div class="section" title="Attributes">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Attributes_2"></a>Attributes</h3>
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</div>
</div>
<p>Agents need some way to represent their internal state. For example, an agent in an economic model might have a wealth attribute, and an agent in an ecology model might have a quantity of food and a particular vision range. These states are represented as attributes just as all software objects do. In an agent model, we keep richer information about these attributes and generally represent them at a higher level. For example, rather than specify that a real value is a "double", a "float" or a "big number", we represent them as "Reals" so that they can be implemented and tested in different environments. This might allow us for instance to ensure that a model's behavior is not dependent on a particular machine implementation of floating point arithmetic. Also, note that attributes only represent so-called "primitive" values -- that is, actual measurable features of a particular agent but not an agent's relationship to other agents or objects. See the discussion about networks for more on this key topic.</p>
<p>Here are the basic types of attributes available in Acore models:</p>
<div class="section" title="Basic Attributes">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Basic_Attributes"></a>Basic Attributes</h4>
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</div>
</div>
<p>Attributes are single values that a given agent contains. For example, an agent might have an "Age" attribute. In this section we go over the values you can set for the attributes. For those with a tecnical bent, note that we are technically describing the meta-attributes for the meta-class "SAttribute". But it is far too confusing to refer to the attributes of attributes! So we'll just refer to the attributes that any of our model components as "values".</p>
<div class="section" title="Type">
<div class="titlepage">
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<h5 class="title">
<a name="Type"></a>Type</h5>
</div>
</div>
</div>
<p>These can be anyone of the following: </p>
<table id="N100C4">
<tr>
<td>Boolean</td>
<td>A value that is simply true or false. Note that unless this value really is a simple binary value, you should consider using state instead. (See details below.) For example, rather than representing gender as a 'Female' boolean value, define a 'Gender' state with values 'Male' and "Female'. Generated artifacts and documentation will be much clearer, and you'll be able to easily modify the model later if for example you discover that there are more than two potential gender categories that are relevant to your model.</td>
</tr>
<tr>
<td>Integer</td>
<td>A discrete whole number value, such as "100", "-1", "10029920". It's generally a good idea to represent any value that can never have a decimal value as an integer.</td>
</tr>
<tr>
<td>Real</td>
<td>A continuous number value. While these are typically represented in software as floating point numbers, they can conceivably represent numbers at any arbitrary precision and in any scheme. Note that while technically speaking we should be representing irrational numbers, this is not currently supported for default values and users should simply use the closest decimal approximation.</td>
</tr>
<tr>
<td>Symbol</td>
<td>A string representing some state. More precisely, a computationally arbitrary value with contextual meaning. This could be any kind of identifier. For example, you might use it to store some kind of input coding from data that is then converted into an object state. Or it could simply be an agent's name. But theoretically (though this is not currently supported) one could imagine a symbol using an idiogram, an icon or even a sound that identifies or represents the agent in question.</td>
</tr>
</table>
<p>(Undefined and Numeric types should not be used within a well-defined model.)</p>
</div>
<div class="section" title="Default Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Default_Value"></a>Default Value</h5>
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</div>
</div>
<p>The value that should be assigned to the attribute at the beginning of any model run. The attribute may of course be assigned a different value in an Initialize rule, but its a good idea to specify one here. It's OK to leave it blank, in which case a sensible 'empty' value will be assigned, i.e. false for Boolean, 0 for Integers and Reals, and an empty string for Symbol.</p>
</div>
<div class="section" title="Gather Data">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Gather_Data"></a>Gather Data</h5>
</div>
</div>
</div>
<p>Here you can specify whether executing models should collect aggregate values for the data. For example, if you select this value as true for a 'Wealth' attribute, Escape will automatically keep track of minimum, maximum, average, sum and optionally standard deviation and variance across all agents for each model execution period. All of these statistics will then be selectable with a mouse click to appear in your model charts at runtime.</p>
</div>
<div class="section" title="Immutable">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Immutable"></a>Immutable</h5>
</div>
</div>
</div>
<p>This value indicates whether you expect the model value to change. If you know that it won't or shouldn't, this value should be true.</p>
</div>
<div class="section" title="Units">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Units"></a>Units</h5>
</div>
</div>
</div>
<p>Specifies what the attribute is actually measuring. For example, if you're defining an attribute for "Wealth" in the context of a model of the world economy, you might specify "USD". If you're defining "Age", you might specify "Years", for "Mass" "Kg". Like description, this value is often overlooked, but can be critically important to allowing yourself and others to understand and correctly calibrate a model. Note that this will also allow you to simplify variable names -- instead of using "Age in Years", you can simply specify "Age" and the appropriate unit. It may be obvious to you that your model is concerned with age in years, but a user who needs to specify a different granularity will be grateful for more clarity.</p>
</div>
</div>
<div class="section" title="Arrays">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Arrays"></a>Arrays</h4>
</div>
</div>
</div>
<p>Arrays are simply attributes with zero or more entries. For example, you might have an array of three Real numbers representing the Red Green and Blue color components for an object. Note that if you find yourself defining very complex sets of arrays, its likely that what you really want to define is a new agent with attributes for each array. In addition to what is defined above, arrays specify:</p>
<div class="section" title="Size">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Size"></a>Size</h5>
</div>
</div>
</div>
<p>The number of values that the array attribute will contain.</p>
</div>
</div>
<div class="section" title="States">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="States"></a>States</h4>
</div>
</div>
</div>
<p>States represent any agent quality that may take on one of a number of well defined values. For example, an "Ice Cream Consumer" Agent might contain a state of "Ice Cream Preference" with options of "Chocolate", "Vanilla" and "Ginger".</p>
<div class="section" title="State Options">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="State_Options"></a>State Options</h5>
</div>
</div>
</div>
<p>Create new options for states by adding them to the state node. States are simple described items. Don't forget to provide a description! States also have</p>
</div>
<div class="section" title="Default Option">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Default_Option"></a>Default Option</h5>
</div>
</div>
</div>
<p>unlike for regular attributes, this option is not optional! Simply pick a state option to be assigned that the agent will take if no other option has been assigned.</p>
</div>
</div>
</div>
<div class="section" title="Spaces">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Spaces_2"></a>Spaces</h3>
</div>
</div>
</div>
<p>All contexts can contain spaces. Spaces provide an environment in which agents can have a physical or notional location and upon which they can interact with one another and their environment. Agents can exist in more than one space at a time, and a given agent need not exist in every space. (Note that this is different from the Repast Simphony notion of projections, though the two representational approaches are generally compatible.) Agents need not represent explicit, "real" spatial structures such as a landscape, though this is of course the most common use. They can also represent relational and state information, such as a belief space or a social network. There are four kinds of space represented:</p>
<div class="section" title="Space (Continuous)">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Space_.28Continuous.29"></a>Space (Continuous)</h4>
</div>
</div>
</div>
<p>In the modeling tools, we simply refer to this as a "Space" as it is represents the general concept of a space. A space is simply something that contains objects with certain locations and extents and has a certain number of dimensions. The space is continuous, in the sense that objects can be placed anywhere with arbitrary position. Spaces hold attributes, which simply define their dimensions-- see below.</p>
<div class="section" title="Border Rule">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Border_Rule"></a>Border Rule</h5>
</div>
</div>
</div>
<p>A value representing what happens to an agent when that agent is asked to move beyond its extent.</p>
<table id="N1013F">
<tr>
<td>Periodic</td>
<td>When encountering an edge, the agent will treat the space as wrapping around to the other side of the space. For example, if the agent at location
<a class="ulink" href="1,2" target="_new">1,2</a> (0-based) within a Moore space (see grid discussion below) of size
<a class="ulink" href="10,10" target="_new">10,10</a> is asked to find some other agent within distance 3, the agent look in the square defined between
<a class="ulink" href="8,9" target="_new">8,9</a> and
<a class="ulink" href="4,5" target="_new">4,5</a>. An agent asked to move beyond the confines of the space will simply stop when it reaches the edge. You can imagine this as taking a piece of graph paper and connecting the opposite edges. You can't actually do that with paper, but if you could you would have a toroidal (donut) shape in three dimensions defining the shape in two.
</td>
</tr>
<tr>
<td>APeriodic</td>
<td>When encountering an edge, the agent treats it as the edge of the space. For example, if the agent at location
<a class="ulink" href="1,2" target="_new">1,2</a> is asked to find some other agent within distance 3, the agent look between
<a class="ulink" href="0,0" target="_new">0,0</a> and
<a class="ulink" href="4,5" target="_new">4,5</a>. An agent asked to move beyond the confines of the space will simply stop when it reaches the edge.
</td>
</tr>
</table>
<p>The "Strict" and "Bouncy" values are obsolete and should not be used.</p>
</div>
<div class="section" title="Dimensionality">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Dimensionality"></a>Dimensionality</h5>
</div>
</div>
</div>
<p>The number of dimensions that the space has. After selecting a dimensionality, attributes will be added to represent each dimension. For example, if you enter 3 here, you will have an attribute for X, Y, and Z. Be sure to enter default values here, as they will be used to specify the actual size of the space.</p>
</div>
</div>
<div class="section" title="Grid">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Grid"></a>Grid</h4>
</div>
</div>
</div>
<p>A grid is technically a regular lattice structure. Currently, only rectilinear structures are supported, i.e. a One-dimensional vector, a two-dimensional grid, a three-dimensional cube and so on. (Though none of the current target platforms support n-d spaces yet.) </p>
<p>Like continuous spaces, a grid has a border rule and dimensionality. A grid has a couple of other important values:</p>
<div class="section" title="Multi-Occupant">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Multi-Occupant"></a>Multi-Occupant</h5>
</div>
</div>
</div>
<p>Does the grid allow more than one agent to occupy it at a time? This value may be replaced with another mechanism in future releases.</p>
</div>
<div class="section" title="Neighborhood">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Neighborhood"></a>Neighborhood</h5>
</div>
</div>
</div>
<p>This value determines what constitutes a region within a particular distance from the agent. The value for this is often critical in obtaining particular behavior from a model, and shouldn't be overlooked. There are three possible values:</p>
<table id="N10190">
<tr>
<td>Euclidian</td>
<td>The distance between any two cells is taken to be the "real" distance. For example, if an agent was within a chess board, and we wanted to find all agents within distance three of it, we could determine that by taking a string of length 3, tacking it to the center of the source square, and including all cells whose centers we can reach with the other string end. Note that although Euclidean space may seem the most reasonable neighborhood configuration to choose, this really isn't the case. Euclidean space is continuous whereas grid space is discrete, and mapping the two to each other can create unexpected issues. Still, this is a good choice for models representing notional real spaces.</td>
</tr>
<tr>
<td>Moore</td>
<td>Here, the distance between any two cells is defined by the number of edge <span style="color: red">&lt;i&gt;or&lt;/i&gt;</span> corner adjacent cells crossed to get between them. To continue the chess board analogy, this is the set of moves that a king can make. Note that this does not map well to real space at all, as a cell at distance 1 in a moore space is at distance sqrt(2) in "real" space.</td>
</tr>
<tr>
<td>Von-Neumann</td>
<td>Here, the distance between any two cells is defined by the number of edge adjacent cells crossed to get between them. This is the set of moves that a rook might make on a chess board -- if a rook could only move one square at a time. It is also often referred to as a Manhattan distance for the self-evident reason.</td>
</tr>
</table>
</div>
</div>
<div class="section" title="Network">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Network"></a>Network</h4>
</div>
</div>
</div>
<p>A network represents a set of relationships between agents, in a graph structure. The concept is pretty simple, but note that a network is actually a critical part of many AMF models. This is because we use networks to represent any kind of references between agents. You may have noticed in the discussion about attributes that there is no generic "object" type for an attribute. In fact, attributes only contain primitive values. So we will use networks to do the kinds of things that we would often use object references for in a traditional Object-Oriented model. For example, if an agent is a member of a family, rather than have that agent have a member attribute of "family" with a reference to the "Family" object, the modeler would create a "Family Members" network and connect agent's to their families as appropriate. This implies that network members can contain members of many different types.</p>
<p>A network has only one value to specify:</p>
<div class="section" title="Directed">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Directed"></a>Directed</h5>
</div>
</div>
</div>
<p>This indicates whether connections between agents are one-way or two-way. If this value is false, then if a connection is made between an agent A and an agent B, and agent B searches within distance 1, agent B will find agent A. If this value is true, agent A can find agent B, but agent B can not find agent A. (Unless of course some other path leads B to A.)</p>
</div>
</div>
<div class="section" title="Geography">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Geography"></a>Geography</h4>
</div>
</div>
</div>
<p>A geography represents a physical landscape. Here we assume that that landscape is going to be defined by an external data source and representational scheme -- typically a Geographical Information System. We'll describe how to work with GIS in more detail when we discuss builder actions.</p>
</div>
</div>
</div>
<div class="section" title="Reference">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Reference"></a>Reference</h2>
</div>
</div>
</div>
<div class="section" title="Diagrams">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Diagrams"></a>Diagrams</h3>
</div>
</div>
</div>
<p>For readers familiar with UML and meta-modeling, the following diagrams give more detail on the structural design.</p>
<div class="section" title="Meta-Classes">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Meta-Classes"></a>Meta-Classes</h4>
</div>
</div>
</div>
<p>Our first diagram depicts the core structural design of the model. </p>
<p>
</p>
<div class="mediaobject">
<img src="images/StructureComplexDiagram.png"></div>
<p>
</p>
<div class="literallayout">
<p>There&nbsp;seems&nbsp;to&nbsp;be&nbsp;a&nbsp;lot&nbsp;going&nbsp;on&nbsp;here,&nbsp;but&nbsp;the&nbsp;basic&nbsp;components&nbsp;are&nbsp;pretty&nbsp;straightforward&nbsp;as&nbsp;we&nbsp;can&nbsp;see&nbsp;in&nbsp;the&nbsp;next&nbsp;diagram.<br>
</p>
</div>
</div>
<div class="section" title="Key Collaborations">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Key_Collaborations"></a>Key Collaborations</h4>
</div>
</div>
</div>
<p>
</p>
<div class="mediaobject">
<img src="images/StructureSimpleDiagram.png"></div>
<p>
</p>
<div class="literallayout">
<p>Core&nbsp;interactions&nbsp;are&nbsp;in&nbsp;Red.&nbsp;The&nbsp;meta-model&nbsp;structure&nbsp;is&nbsp;essentially&nbsp;a&nbsp;Composite&nbsp;pattern.&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Details">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Details_2"></a>Details</h4>
</div>
</div>
</div>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>Every model has at its root a Context (Scape). Contexts are Agents that are capable of containing other Agents (including other contexts, naturally). </p>
</li>
<li class="listitem">
<p>(Meta-level) Contexts contain (meta-level) Agents at the model (design-time) level. At runtime, (model-level) Context instances defined in a (meta-level) SContext will contain (model-level) agent instances of the defined (meta-level) SAgent. This sounds more complicated than it is, so let's look at a simple example. Suppose we create a new Context, and give it a label of "Wiki Example". Within that Context, we create an Agent and give it a label of "Individual" and another Agent with the label "Block". At runtime when we are actually executing the model we will have one WikiExample model instance which contains a number of Individuals.</p>
</li>
<li class="listitem">
<p>Agents contain Attributes, such as Vision and Age. Context attributes often represent input parameters for contained agents. For example, our Wiki Agent Context might contain an Individual Count as well as a Minimum Age and Maximum Age.</p>
</li>
<li class="listitem">
<p>Contexts can contain Projections (Spaces), which represent some kind of spatial or structural interaction space for the agents; either a grid, a continuous (euclidean) space, or a network (graph) or geographic space of some kind. For example, we might want to have a City that contains Blocks and that an Individual can move around within.</p>
</li>
<li class="listitem">
<p>Agents are Actable and thus can contain any number of behaviors called "Actions", described in detail in the next section. Actions can describe individual behavior, and at the Context (Scape) level can define how member Agents and Projections are created.</p>
</li>
<li class="listitem">
<p>Styles provide a mechanism for defining generic visualization behavior for Agents and so are also Actable. For example, an Agent might have an Action that says effectively "draw a red circle shaded red for the wealth of the agent".</p>
</li>
</ol>
</div>
</div>
</div>
</div>
</div>
<div class="chapter" title="Chapter&nbsp;3.&nbsp;Actions">
<div class="titlepage">
<div>
<div>
<h2 class="title">
<a name="Actions"></a>Chapter&nbsp;3.&nbsp;Actions</h2>
</div>
</div>
</div>
<p>Actions are the most important part of an agent model. While Agents, Attributes and Spaces define what we're modeling, it is Actions that give the models life.</p>
<div class="section" title="Background">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Background"></a>Background</h2>
</div>
</div>
</div>
<p>Actions allow the definition of behavior for agents at a very high level. You can think of actions as being analogous to methods in a traditional object-oriented model but that analogy only goes so far. In the same way that methods are defined as part of objects, actions belong to particular agents. (Though even more expressive ways of defining actions are contemplated in future releases.) In the next section we go into detail about what Actions are and how they can be used to define all agent behavior. They are also conceptually more challenging as unlike with structure they have no direct analogies to past agent representations.</p>
<p>An action provides simple, well-defined details that a model can use to determine what steps to take in model execution. That definition seems general enough to be almost useless, but its important to understand that an action is not equivalent to an instruction, a method or a query. In fact, actions can have aspects of all of these. But an action is not in itself an instruction specifying exactly
<span class="italic">how</span> the modeling engine should do something -- instead an action represents
<span class="italic">what</span> the modeler intends for the agents to do. (Technically, we might say that Actions takes a "declarative" approach instead of an 'imperative' approach, but that's not quite true, because actions do allow us to define behavior in a richer way than most declarative approaches, and many action constructs map directly to imperative approaches.)
</p>
<p>Actions are connected together in a series of sources and targets. (Technically, an acyclic directed graph.) In an abstract sense that is similar to the way any programming language is defined although that structure isn't usually obvious because of the constraints of textual representations. But unlike a typical programming language, in Actions it is not the execution thread (the processor) that moves from one instruction to the next, but the result of the previous action. In this way, action results "flow" from the output of one action into the next action.</p>
<p>Why are these distinctions between traditional Object-Oriented and the Action approaches important? They give us the advantages of simplicity, clarity and flexibility that
<a class="ulink" href="/wiki/http://en.wikipedia.org/wiki/Dataflow_programming" target="_new">data-flow approaches</a> like spreadsheets and some query languages have, but with less restrictions. At the same time, they can bring us much of the power and expressiveness of
<a class="ulink" href="/wiki/http://en.wikipedia.org/wiki/Functional_programming" target="_new">functional languages</a> like Lisp or
<a class="ulink" href="/wiki/http://en.wikipedia.org/wiki/Logical_programming" target="_new">logical languages</a> like Prolog, but without the level of complexity and obscurity that such languages can have.
</p>
<p>We can get a better idea for how Actions work by thinking about how a spreadsheet works. In a spreadsheet, we might define a cell A that adds up a row of data, say "Income". We might define another cell C ("Profit") that takes A and adds it to another cell B that adds up another row of data ("Expenses"). Now, if we change a value in any of the rows, all of the other rows are added up and we get the results in A and B updated automatically. We never had to write code that said something like "for each cell in row X, where...". In fact, we don't really care
<span class="italic">how</span> our Spreadsheet program adds up the numbers -- it could have added them all up at once but in backward order, or stored a running total somewhere and updated just the difference in value for the cell we changed -- what we care about is
<span class="italic">what</span> the result is, and whether it is correct.
</p>
<p>But Actions are much more powerful than a spreadsheet, because what is flowing from Action A to Action B is not just a number, but any model component such as a space or a set of agents that we need to use in target actions.</p>
</div>
<div class="section" title="Design">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Design_2"></a>Design</h2>
</div>
</div>
</div>
<p>In this section, we'll describe how modelers can assemble actions into sets of behavior that accomplish complex tasks on interrelated agents and spaces over time.</p>
<div class="section" title="Kinds of Actions">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Kinds_of_Actions"></a>Kinds of Actions</h3>
</div>
</div>
</div>
<p>Before getting into the details of how each Actions work together, or the various kinds of Actions, it will be helpful to take a broad overview of how they all fit together. As discussed above, actions are strung together in a sequence or flow. They're always composed of two parts, though those parts can be assembled and intermixed in many different ways. First, we search for a collection of agents, and then we do something with that selection. We refer to these two parts as Selections and Commands. (For the technically minded, another useful way of looking at the Actions approach is as a Query Transformation language, as with SQL and Stored Procedures. Except again, the results of the queries along with the transformations flow through from one query to the next.) Selections find the agents we want to do something with, and the commands do it. We need some way to start the whole chain of actions off, and so we have a kind of Selection called a Root Selection, or simply a Root. Secondly, we need some way to actually make the agents exist in the model in the first place, so we have a Create Agents action. Finally, we have special commands called builders that allow us to create the spaces that the agents will occupy. All of these are discussed in detail in the section that follows this one.</p>
<p>These are all summarized in the diagram below:</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsBlocks.png"></div>
<p>
</p>
</div>
<div class="section" title="Flow">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Flow"></a>Flow</h3>
</div>
</div>
</div>
<p>First, let's look at how actions define the basic path that agents take during a model run. As with any programming language, the path we take through the program specification is what determines our state when we get there. In a pure object oriented program, the path just defines the control flow -- what we are doing. The actual state of our model is defined within the object itself. If we call a method B from another method A, we'll be relying on method A to set the values that we need into the object state itself. In a purely functional program the path defines how we are going to deal with whatever has been explicitly passed in to a function that has been called, that is the function parameters. In fact, most languages such as Java combine aspects of both approaches.</p>
<p>In Actions, the path itself implicitly carries all of the context of prior execution with it. This means that we don't have to worry about storing context in the object -- as we would in an object-oriented language -- or passing the correct values from one method call to the next as we would in a functional language. Instead, Actions can use the implicit context of the path of flow to determine what the current state of execution is.</p>
<p>Again, behaviors in Actions are always defined by a set of
<span class="italic">selections</span> and
<span class="italic">queries</span>. In the following diagram, we can see the pattern.
</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSequence.png"></div>
<p>
</p>
<p>First, we define a Root Selection for a Rule, Schedule or other triggering event. Then, we might add a series of Query and Logic Actions to define the specific agents that we are interested in. These are all part of the Selection. Next, we might define a series of Commands to determine what to do with those agents. Or, we could use the result of that selection to immediately define another selection, for example if we are searching for an agent that is near another agent. The next diagram depicts a simple example.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSimpleSequence.png"></div>
<p>
</p>
<p>Here, we create a rule, and then check the results of two queries. For any agents that meet those criteria, we'll evaluate some function based on their state, and then set some value on them. In the next example, we'll first create the rule, and then create a new selection with a set of criteria. Finally, we'll do a move based on those queries.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSimpleSequence2.png"></div>
<p>
</p>
<p>In the following example, we've defined a set of actions and their relationships. We have a selection, a few queries and a couple of logic operators leading to a Set Action. We'll describe in detail below how Logic Actions are used in conjunction with other actions to assemble any kind of query structure needed. But for now, we'll focus on the control flow itself.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsFlowSimple.png"></div>
<p>
</p>
<p>As you have probably already guessed, the agents that have the Set Action applied to them could take one of two paths through the Action flow. Readers with experience with programming or formal logic will note that this looks just like a parse tree, and while that's basically what it is, there are important differences. For example, if we looked at the following structure as a definition of control flow for a single agent we'd take them to be equivalent. Both would evaluate the statement (Query 1 AND Query 2) OR Query 3 for each agent.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsFlowUnion.png"></div>
<p>
</p>
<p>Within Actions in many cases these two approaches will also act equivalently. If we are simply setting a value, it doesn't matter how an agent gets to that Set Action, as long as it gets there. All sources that flow into a given target Action act like a logical union since any of the paths might reach that target. But note that we have two flows moving in parallel in the flow on the right. What happens when the conditions for
<span class="italic">both</span> branches are true? As the set of agents flow through each branch the Set Action on the left will be evaluated once, while the one on the right will be evaluated twice. Again, this often ends up with the same behavior, but not always. If for example, the evaluate Action uses the value of the attribute that we are setting as input, we can get different results. Of course, you can write code in any language that accomplishes the same thing, but the code will look quite different. For example, if we wrote the same basic logic in Java, in the first case we'd have something like:
</p>
<div class="literallayout">
<p>if&nbsp;((query1.evaluate()&nbsp;&amp;&amp;&nbsp;query2.evaluate())&nbsp;||&nbsp;query3.evaluate())&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;doSomething();<br>
}<br>
</p>
</div>
<p>In the second we'd have:</p>
<div class="literallayout">
<p>if&nbsp;(query1.evaluate()&nbsp;&amp;&amp;&nbsp;query2.evaluate())&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;doSomething();<br>
}<br>
if&nbsp;(query3.evaluate())&nbsp;{<br>
&nbsp;&nbsp;&nbsp;&nbsp;doSomething();<br>
}<br>
</p>
</div>
<p>This is a simple example, but with multiple branches such code design issues can quickly grow complex. The flow approach allows us to express things in a way that is often more natural and expressive. The important thing to keep in mind when desiging action flows is to see the flow as representing a selection of agents moving through streams independently. In the Actions example we expressed both approaches in nearly the same way, except in the case on the left we used a Union Action to bring the two branches of flow back together.</p>
</div>
<div class="section" title="Selections">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Selections"></a>Selections</h3>
</div>
</div>
</div>
<p>Selections are a key concept in Actions. Put simply, selections define what we are searching for and where. They are defined by a combination of Select, Query and Logic Actions. Each time we create a new Select Action, we define a new selection. Queries can be used to further refine selections either immediately after or later in the Action flow, as described in the next section. Logic Actions are used to combine and organize the Action flow defined by Query Actions. In order to understand how these three pieces work together, we need to understand the idea of selection boundaries.</p>
<p>A selection boundary determines the set of selection actions that are used to determine what agents to apply target actions to. For example, in the following diagram, we can see the extent of the boundary for a straightforward selection.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSelBoundarySimple.png"></div>
<p>
</p>
<p>Each time we create a new selection, we define a new set of boundaries.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSelBoundary2Parts.png"></div>
<p>
</p>
<p>A very important aspect of boundaries is that they apply to a group of actions that begin with a Query Action, and not just such a group that begins with a Select Action. This is because Query Actions can be directly part of a selection definition, but they can also refine selections, as we'll see. So where does one selection boundary end and the next one begin? The simple rule is that the end of the boundary is defined for a given Action by the place where:</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>A Query Action is not followed by a Logic Action, or</p>
</li>
<li class="listitem">
<p>A Logic Action is not followed by another Logic Action</p>
</li>
</ol>
</div>
<p>In other words, as soon as a Logic Action occurs in a path leading to an Action, any following Query will define a new boundary, as we can see in the following example. </p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSelBoundary11A.png"></div>
<p>
</p>
<p>Note that we refer to "Selection 1" and Selection 1A". This is because Selection 1A is a refinement of Selection 1 along its particular path of flow. When a query appears for the same selection but past a particular boundary, you can think of it as a sort of filter on the selection contents. We don't have a "Selection 2" here because any Actions that refer to "Selection 1" along the current path of flow will be acting on the selection defined by Selection 1 and Selection 1A.</p>
<p>These rules allow actions to be defined in the simplest possible way, but it is important to understand their implication as they result in behavior that can be different from what someone used to and imperative programming environment such as Java might expect. In a simple case the distinction might not matter. For example, if we are using a Query 1 to test whether an agent's attribute a = x and attribute b = y, we would get the same outcome if we placed intersected the queries as if we simply put them in sequence. Internally we would actually be searching for agents with a = x, and
<span class="italic">then</span> taking those agents and choosing those agents with b=y, but the outcome would be the same. But consider a more sophisticated case, where we are searching for neighboring available cells.
</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsSelBoundaryComplex.png"></div>
<p>
</p>
<p>In the first case, we execute a search for all agents that meet the two criteria. This means that if there are
<span class="italic">any</span> neighboring cells which are available, we're guaranteed to find one (random) cell. In the second case, we first search for all cells that are neighbors. This will match any agents that include both available and non available agents. Now, at this point since our search returns one agent (in the current AMF design -- richer behavior will be supported in the future) the randomly selected agent could be either available or not. So in the second case, we might end up with no cell to move to, and thus make no move at all. This then becomes an important aspect of model design. For example, if one were defining a model where neighbors played a game with each other, one might want to instruct agents to play the game only with neighbors that have a certain wealth threshold. In the real-world situation that we are modeling, we might simply search for neighbors who are over a given wealth threshold and then play the game with them. This would imply that information about other agent's wealth is open knowledge. Or, we might simply select a random neighbor, and ask that neighbor to play a game with us. Upon discovering that our neighbor does not meet our wealth criteria, we would then choose not to play with them. Here we are modeling a cost in time to obtain information about another agent's wealth, because we might miss an opportunity to play the game with another agent on that round.
</p>
</div>
<div class="section" title="Weaving">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Weaving"></a>Weaving</h3>
</div>
</div>
</div>
<p>Now, let's put the concepts of Actions sequences and boundaries together to see how we can easily define complex interactions between multiple selections. When we define a Select, the state of its selection flows through and with any subsequent selections. So for example, if we have a Root Action rule, and then do a selection based on it, we'll have access to the agent from the original context as well as all of the subsequent selections. We can refer to any previous selection for any subsequent action. For example, instead of setting the value for the rule agent, we might instead set a value for an agent we've found in a target selection.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsWeavingSetAnother.png"></div>
<p>
</p>
<p>Inputs to functions also use selections. (We'll discuss more details in the functions section.) In the following example, we're adding the wealth of the Selection 1 agent to the wealth of the Selection 2 agent and using that value to set some other value. (Here, perhaps we are modeling an agent in a winner takes all game, in which case we'd also add a Set Action on Selection 2 and set the second agent's wealth to 0.)</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsWeavingEvaluate.png"></div>
<p>
</p>
<p>But we can also use selections in defining Query Actions themselves. So in the following example, we select a neighbor agent and then compare the age of our Rule agent with the age of the Selection 2 agent. If and only if those ages are the same will we execute the target Set Action. This example also demonstrates why we refer to the data flow as weaving. Query Actions can be used to refine selections at any point in the data flow. Selections and their uses are interwoven throughout an action sequence.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsWeaving1A.png"></div>
<p>
</p>
<p>Finally, we can put all of these concepts together by weaving selections together with flows. As we discussed in the flow section, if we use multiple paths in the Query, the agents that flow through from any prior Query can follow multiple paths at once. And as we discussed in the selection section, the selection and its boundaries determine what agents we will be working with at any given evaluation point in the flow. Now, consider the following example:</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsWeaving2.png"></div>
<p>
</p>
<p>Before going into further details we need to introduce one more important concept. As we'll see in the detailed explanation of each Action below, Transformation Actions such as Move or Connect take multiple selections. The first selection defines the set of agents that will be performing the action. In the case of a Move agent, this refers to the mover. The second selection, which for Move we call "destination", refers to the selection that will be receiving the action. In the case of movement this is the agent or location that the Rule agent will be moving to. If we follow the flows through, we can note two important outcomes of our model design -- a Rule agent might move twice if it meets the criteria for both the blue path and the red path and that it might move to a different location each time.</p>
</div>
</div>
<div class="section" title="Details">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Details_3"></a>Details</h2>
</div>
</div>
</div>
<p>In this section, we'll dig into the specific role of each of the Actions. From the design discussion we hopefully have some sense of how these all fit together in general.
Let's look at the overall view again amd then dig into the details.</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsBlocks.png"></div>
<p>
</p>
<div class="section" title="Selections">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Selections_2"></a>Selections</h3>
</div>
</div>
</div>
<p>A selection defines a particular set of agents that we want to do something with. Selections are made up of the Select action itself, along with Query and Logic actions. When we refer to a selection in any target command, we are referring to the selection in the context of where we have defined the behavior.</p>
<div class="section" title="Select">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Select"></a>Select</h4>
</div>
</div>
</div>
<p>As we discussed above, when we refer to a Select, we're actually referring to the selection as a whole leading up to the current action. The Select Action itself is used to define what we are searching for (Agent), where we are searching for it (Space), and from whose perspective we are doing it (Selection):</p>
<div class="section" title="Selection">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Selection"></a>Selection</h5>
</div>
</div>
</div>
<p>The selection that we are searching "from". This seems to be the concept that new users have the most difficulty with, but it is key to understanding how Actions works. Just as with any other Action -- a Move command for example -- a selection needs to know what set of agents that it is working with. For example, if we want to define a selection B that finds the cells neighboring a rule B's agent, we would set selection B's selection to A.</p>
</div>
<div class="section" title="Agent">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Agent"></a>Agent</h5>
</div>
</div>
</div>
<p>Here we define what agent we will be looking for. In order for this to make sense, the agent has to be related in some meaningful way to the agent whose behavior we are defining. For example, it might be a partner agent or a location that we might want to move to. An agent must be specified unless we are searching within a continuous space, in which case this value should be empty, and the result of the selection will represent some location in that space. In the current version of the framework, we treat destination cell locations as agents, and require that location to be specified as a target agent, but in a future version we'll allow searches without defining an agent within grid spaces as well.</p>
</div>
<div class="section" title="Space">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Space"></a>Space</h5>
</div>
</div>
</div>
<p>The space that we want to search within. Of course, this must be specified if we use any spatial query terms (see below), but if we simply want to search across all agents it should not be specified.</p>
<p>Represent Queries (Controls) on agents and Transformations, or Commands, on the result of those queries. Queries, Transformations and other in which each child target carries the execution and data context for it's particular path.</p>
</div>
<div class="section" title="For">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="For"></a>For</h5>
</div>
</div>
</div>
<p>This value is obsolete and will be replaced with a different mechanism in the next version of the modeling environment.</p>
</div>
</div>
<div class="section" title="Query">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Query"></a>Query</h4>
</div>
</div>
</div>
<p>A Query represents a concrete criteria for our search. The name is a bit confusing because of potential for confusion with a generic query. Queries -- along with their cousin Evaluators -- define a function that is evaluated and that can take Agent attributes and the results of other Actions as input. Queries are combined with each other and with the logic actions to determine the results of a selection for their direct target actions. </p>
<div class="section" title="Function">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Function"></a>Function</h5>
</div>
</div>
</div>
<p>A query function is evaluated to determine the results of a particular selection. Functions can represent very simple search criteria such as "My Age = Your Age", but they can also represent complex and inter-related concepts such as spatial relationships. See the functions section for more information on specific functions.</p>
</div>
</div>
<div class="section" title="Logic">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Logic"></a>Logic</h4>
</div>
</div>
</div>
<p>These Actions provide us with the ability to combine queries with one another, and follow the basic rules of set logic. But as we've seen above, it is important to understand that there are important differences between Logic Actions and typical programming logic. Most importantly, they apply not to individual agents per se, but to the set of agents that move through them. Also, there is not neccesarily short circuit execution (it's not needed) and much richer criteria can be joined together because of the action flow design.</p>
</div>
<div class="section" title="Intersection">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Intersection"></a>Intersection</h4>
</div>
</div>
</div>
<p>An intersection contains only those agents that match all of its source actions. This is essentially equivalent to a logical AND statement and has similarities to an &amp;&amp; operator in a java "if" statement. An agent must be able to flow through all incoming actions in order to flow out of an Intersection Action.</p>
</div>
<div class="section" title="Union">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Union"></a>Union</h4>
</div>
</div>
</div>
<p>A union contains all agents that match any of its source actions. This shares similiarities to a logical OR statement and the || operator in a java "if" statement. It does mroe than that however, as it acts to join multiple flows of action. That is, as set logic implies, an agent will never appear in the result of a union more than once.</p>
</div>
<div class="section" title="Difference">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Difference"></a>Difference</h4>
</div>
</div>
</div>
<p>A difference contains all agents that do not match any of its source actions. This essentially equivalent to a logical NOT statement, and has similarities to the Java else statement. Like the Union Action, difference implies that a given agent will only appear once in any subsequent targets. No agents that reach a Difference Action will flow through to the next action(s), and all agents (that meet the definition of the Select Action) that cannot reach that action will.</p>
</div>
<div class="section" title="Roots">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Roots"></a>Roots</h4>
</div>
</div>
</div>
<p>Root actions are a special case of a selection. These represent behaviors that are defined for all members of agents; these are the highest granularity of an agent's behavior, such as "Find Partners" or "Eat" or "Reproduce". When you want to create a new set of Actions, you have the following choices.</p>
</div>
<div class="section" title="Build">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Build"></a>Build</h4>
</div>
</div>
</div>
<p>The Build Action is a specialized action that allow the construction of member agents and spaces within a parent context. A Build Action executes once for each context before any initialization actions occur for any children agents of that context. Currently it is undefined whether a context's own Initialize Action is executed before the Build Action occurs, so implementors should not rely on any initialized values being available at build time.</p>
</div>
<div class="section" title="Initialize">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Initialize"></a>Initialize</h4>
</div>
</div>
</div>
<p>An Initialize action is executed once and only once for every agent when the model is first started -- at time 0. Initialize Actions are guaranteed to execute before any other non-builder action occurs.</p>
</div>
<div class="section" title="Rule">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Rule"></a>Rule</h4>
</div>
</div>
</div>
<p>A Rule executes once for every agent for every iteration of the model. An important note is that the actual sequence of rules is technically undefined. An implementor should not rely on the fact that a rule occurs before another rule in the list of agent actions though typically the order in which the rules were actually created is respected.</p>
</div>
<div class="section" title="Schedule">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Schedule"></a>Schedule</h4>
</div>
</div>
</div>
<p>A schedule is executed on a recurring basis, according to the values detailed below. Note that schedules are often overused. In most agent-based models it makes sense to have any behaviors occur at the same granularity using a Rule. Please note that Schedules are not currently supported in the Escap target, but that support should be available soon. In the following descriptions we refer to period as the current iteration of the model, that is where time = t.</p>
<div class="section" title="Start">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Start"></a>Start</h5>
</div>
</div>
</div>
<p>The period that the schedule will first be invoked. For example, if this value is 100, and interval is 1, the schedue will be executed at times 100,101,102..</p>
</div>
<div class="section" title="Interval">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Interval"></a>Interval</h5>
</div>
</div>
</div>
<p>How often the schedule is invoked. For example, if this value is 3 and start is 1, the schedule will be executed at times 1,4,7..</p>
</div>
<div class="section" title="Priority">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Priority"></a>Priority</h5>
</div>
</div>
</div>
<p>Where the rule will be placed in the execution queue for a given time period. For example, if Schedule A's priority is set to 3 and Schedule B's is set to 2, Schedule B will be executed for all agents before Schedule B is executed for any agents.</p>
</div>
<div class="section" title="Pick">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Pick"></a>Pick</h5>
</div>
</div>
</div>
<p>Controls how many agents to execute the schedule against. While this value will have an effect on the Repast target, it is not recommended to be used for general models and is likely to be replaced by another approach.</p>
</div>
</div>
<div class="section" title="Watch">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Watch"></a>Watch</h4>
</div>
</div>
</div>
<p>A Watch action is executed any time the watched value is set for any agent. Note that the Action will be triggerred even if the state is simply set back to the value that it already has. It is important to be careful about creating Watches that might set the values of other Watch actions which might in turn trigger this watch. To clarify, if a modeler creates a Watch A for attribute a, and creates a target Set for it for attribute b, and Watch B is watching attribute b, then if Watch B has a target Set for attribute A, a circular execution could occur. This would cause the model to get stuck in its current iteration. To help model developers avoid this case, a warning will be provided if such a set of circular watch dependencies is created.</p>
<div class="section" title="Attribute">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Attribute"></a>Attribute</h5>
</div>
</div>
</div>
<p>The attribute that will be monitored for change.</p>
</div>
</div>
</div>
<div class="section" title="Commands">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Commands"></a>Commands</h3>
</div>
</div>
</div>
<div class="section" title="Evaluate">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Evaluate"></a>Evaluate</h4>
</div>
</div>
</div>
<p>Evaluate Actions define some calculation on a function based on the model state and a set of input(s). The inputs that an Evaluate Action can take is determined by its functions and can be either agent attributes, prior evaluations or literals. The result is then determined based on those inputs. In some cases Evaluate functions can be used to determine some action indirectly, such as with a graphics fill, but they can never be used to directly change model state.</p>
<div class="section" title="Selection">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Selection_2"></a>Selection</h5>
</div>
</div>
</div>
<p>As with all other actions, evaluations specify a selection, and just as with the other actions, this determines the set of agents that the evaluation occurs for, but the input selections determine what agent is used for the calculation itself.</p>
</div>
<div class="section" title="Function">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Function_2"></a>Function</h5>
</div>
</div>
</div>
<p>A with queries, a function is evaluated against its input set. Functions can represent simple operators as well as complex functions. See the functions section for more information on specific functions.</p>
</div>
<div class="section" title="Inputs">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Inputs"></a>Inputs</h5>
</div>
</div>
</div>
<p>The set of values that will be used to determine the result, in the order of the function prototype. Inputs can specify any source evaluation and any agent state or agent parent context state. The selection determines which agent's will be used to determine the value, and different inputs can specify different selections.</p>
</div>
</div>
<div class="section" title="Move">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Move"></a>Move</h4>
</div>
</div>
</div>
<p>The Move Action causes an agent to change its location in some space or network. The agent will leave whatever location it was in before within the selection space, and move to its new destination.</p>
<div class="section" title="Selection">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Selection_3"></a>Selection</h5>
</div>
</div>
</div>
<p>As with any </p>
</div>
</div>
<div class="section" title="Set">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Set"></a>Set</h4>
</div>
</div>
</div>
<p>The Set Action assigns some value to another value.</p>
</div>
</div>
</div>
<div class="section" title="Example">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Example"></a>Example</h2>
</div>
</div>
</div>
<p>In this section, we'll look at an example that should make clear how the basic Actions approach works in a model. Say we want to define a behavior like:</p>
<div class="literallayout">
<p>"Search&nbsp;for&nbsp;a&nbsp;random&nbsp;agent&nbsp;within&nbsp;my&nbsp;vision&nbsp;that&nbsp;is&nbsp;the&nbsp;same&nbsp;age&nbsp;as&nbsp;I&nbsp;am.&nbsp;Find&nbsp;a&nbsp;location&nbsp;next&nbsp;to&nbsp;that&nbsp;agent&nbsp;that&nbsp;is&nbsp;not&nbsp;already&nbsp;occupied&nbsp;and&nbsp;move&nbsp;to&nbsp;it."<br>
</p>
</div>
<p>Here, we create a sequence of actions like so:</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>Select every agent for every period of the model. ("Find Partner" Rule)</p>
</li>
<li class="listitem">
<p>For every member of that selection, search for other agents of the same age within vision distance. ("Partner" selection.)</p>
</li>
<li class="listitem">
<p>From "Partners" find a random member and search for a neighboring locations. ("Partner Neighbor" selection.)</p>
</li>
<li class="listitem">
<p>Finally, move the agent in "Find Partner" to the "Partner Neighbor" location.</p>
</li>
</ol>
</div>
<p>Now, notice that although it's convenient to speak as if there is only one "Find Partner" and one "Partner Neighbor" in step 4 above, in fact selections are flowing through for each of the results of each of the previous action sequences, and we can refer to each of the directly. We could represent these behaviors in many different ways. For example, we might want to specify the model in a (hand-drawn) graphical language or in a (made-up) textual language:</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsExample.png"></div>
<p>
</p>
<p>This is how it looks in an actual model:</p>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsExampleNew.png"></div>
<p>
</p>
<p>And here is how this works in detail:</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>Create a Rule that will trigger the behavior. In this case, we want this rule to apply to all "Individual" agents within the model. (Space isn't relevant in this case.</p>
</li>
<li class="listitem">
<p>Create a child Select Action that will find our partner. Two important things to note here:</p>
<div class="orderedlist">
<ol class="orderedlist" type="a">
<li class="listitem">
<p>The selection occurs based on the "Find Partner" selection. This means that for each Individual in the model, we'll be searching from the point of view of that agent to some other selection of agents.</p>
</li>
<li class="listitem">
<p>We also need to define what type of agent we want and in this case the space does matter. We want to find an agent that is nearby within the City space. If instead we wanted to find a partner in a social network, we'd specify that instead.</p>
</li>
</ol>
</div>
</li>
<li class="listitem">
<p>Create two child Query Actions:</p>
<div class="orderedlist">
<ol class="orderedlist" type="a">
<li class="listitem">
<p>We want to search for someone who is the same age as us. This highlights the importance of the idea of the Selection in the Actions design. We're qualifying Age by our <span style="color: red">&lt;font&gt;Partner&lt;/font&gt;</span> and <span style="color: red">&lt;font&gt;ourselves&lt;/font&gt;</span>. The selection carries throughout the flow of execution and this context is an explicit part of the entire structure. Note that this is very different from the way control flow works in a traditional imperative language such as Java.</p>
</li>
<li class="listitem">
<p>We also want to search using a function for nearness, "within", which takes a parameter of vision. Note that the spatial functions are all polymorphic -- if we decided later on that we would rather search within say "Kevin Bacon space", that is a graph structure representation of space, we would only need to change the space we've defined in Select Partner.</p>
</li>
</ol>
</div>
</li>
<li class="listitem">
<p>Intersect the results of these two query components. This delineates the end of the selection definition for any target Actions.</p>
</li>
<li class="listitem">
<p>Select a neighbor. Again, we can see the importance of Selections. Here, we are selecting from the point of view of the partner, not the initial agent that the current Rule is being executed for. Note that this time our target agent is a "Block", that is, a location within the city.</p>
</li>
<li class="listitem">
<p>As above, define some queries. This time we want only those agents that are:</p>
<div class="orderedlist">
<ol class="orderedlist" type="a">
<li class="listitem">
<p>available, and</p>
</li>
<li class="listitem">
<p>neighbors of our partner.</p>
</li>
</ol>
</div>
</li>
<li class="listitem">
<p>And another intersection..</p>
</li>
<li class="listitem">
<p>Finally, we move to the location we've found. All that's required at this point is to specify:</p>
<div class="orderedlist">
<ol class="orderedlist" type="a">
<li class="listitem">
<p>The movement selection, or those agents that are moving, which in this case is the original agent we're executing the rule for, and</p>
</li>
<li class="listitem">
<p>The destination, which is the cell that we've found. Note that the framework infers from the space definition that the Block agent is capable of hosting the Individual.</p>
</li>
</ol>
</div>
</li>
</ol>
</div>
</div>
<div class="section" title="Reference">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Reference_2"></a>Reference</h2>
</div>
</div>
</div>
<div class="section" title="Diagrams">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Diagrams_2"></a>Diagrams</h3>
</div>
</div>
</div>
<p>The following diagram may be helpful to readers familiar with UML and Meta-modeling:</p>
<div class="section" title="Meta-Classes">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Meta-Classes_2"></a>Meta-Classes</h4>
</div>
</div>
</div>
<p>
</p>
<div class="mediaobject">
<img src="images/ActionsDiagram.png"></div>
<p>
</p>
</div>
<div class="section" title="Details">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Details_4"></a>Details</h4>
</div>
</div>
</div>
<p>In the diagram above, all meta-objects except for Input, Literal, and the enumerators (lists of options) are Actions. Blue meta-classes are concrete (you can create and use them directly). Red meta-classes are key collaborations.</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>An Act is anything that might happen during the execution of an Agent-Based Model.</p>
</li>
<li class="listitem">
<p>All Actions have as their root-most source action a Root. These are added first to any agent behavior and act as triggers for all target behavior. For example, a Watch will execute any time the watched attribute is modified. (As the diagrams do not refer to elements outside of the current package, we cannot see here that Accessor includes a reference to some Attribute, but it does. To see these kinds of relationships you will want to refer to the metaabm.ecore file itself.)#Actions are targets and sources of one another, but an Act can never have itself as a source. (That is, Actions are acyclic, but branches can re-converge. When we refer to an Act source or target, we typically mean to include all ancestors or descendants, not just the immediately connected Act.)</p>
</li>
<li class="listitem">
<p>All Actions (except for root Actions) reference a Select, referred to as the "selected" relation. An ASelect represents the model aspects that the Act is working within; that is, the spatial, temporal and type (agent) "world" that is currently being selected.</p>
</li>
<li class="listitem">
<p>Commands trigger some model state change (Set) or spatial transformation (Transform).</p>
</li>
<li class="listitem">
<p>Controls determine whether target Actions are executed and against what agents. They are in some sense query terms and include Query actions and Logic Actions.</p>
</li>
<li class="listitem">
<p>Transforms also specify a "destination" Select. This represents aspects that the selected agent(s) will transform to. For example, a Move may use a Rule to select all SugarAgents (type) in the SugarGrid (space) every period (time) and move them to a destination of a neighboring SugarCell (type) in the SugarGrid (space, with time implicit).</p>
</li>
<li class="listitem">
<p>Sinks are Actions which use some Function (see next section) to interpret state in the form of Inputs. Inputs can come from selected agent attributes, other Actions, or literal values.</p>
</li>
</ol>
</div>
</div>
</div>
</div>
</div>
<div class="chapter" title="Chapter&nbsp;4.&nbsp;Functions">
<div class="titlepage">
<div>
<div>
<h2 class="title">
<a name="Functions"></a>Chapter&nbsp;4.&nbsp;Functions</h2>
</div>
</div>
</div>
<p>Functions are relatively simple in terms of model design, but we need to understand how particular functions work in order to develop models. Functions are divided in two ways. By type:</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>Operators are simple calculations sharing the same type.</p>
</li>
<li class="listitem">
<p>Functions that can represent any general function that takes some well-defined input(s) and returns some well-defined output(s).</p>
</li>
</ol>
</div>
<p>And by usage:</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>Generics can return any value and are used in Evaluate actions.</p>
</li>
<li class="listitem">
<p>Logicals return some boolean result and are used by Query actions to decide whether target Actions apply to a particular selection, and by Evaluate actions just as with any other functions. Input types should be defined as generally as possible.</p>
</li>
</ol>
</div>
<p>These overlap, so we have operators, logical operators, functions and logical functions.</p>
<p>Functions are also divided into categories, as we'll see.</p>
<p>A technical note: conceptually, functions can return multi-values, but that is not currently implemented in the reference targets because of limitations of the target language Java.</p>
<div class="section" title="Reference">
<div class="titlepage">
<div>
<div>
<h2 class="title" style="clear: both">
<a name="Reference_3"></a>Reference</h2>
</div>
</div>
</div>
<div class="section" title="Function Library">
<div class="titlepage">
<div>
<div>
<h3 class="title">
<a name="Function_Library"></a>Function Library</h3>
</div>
</div>
</div>
<div class="section" title="Operators">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Operators"></a>Operators</h4>
</div>
</div>
</div>
</div>
<div class="section" title="Logical Operators">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Logical_Operators"></a>Logical Operators</h4>
</div>
</div>
</div>
<div class="section" title="Not">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Not"></a>Not</h5>
</div>
</div>
</div>
<p>The result of the expression !X.</p>
</div>
<div class="section" title="Equal">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Equal"></a>Equal</h5>
</div>
</div>
</div>
<p>The result of the expression X==Y.</p>
</div>
<div class="section" title="Identical">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Identical"></a>Identical</h5>
</div>
</div>
</div>
<p>The result of the expression X==Y.</p>
</div>
<div class="section" title="Greater">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Greater"></a>Greater</h5>
</div>
</div>
</div>
<p>The result of the expression X&gt;Y.</p>
</div>
<div class="section" title="Lesser">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Lesser"></a>Lesser</h5>
</div>
</div>
</div>
<p>The result of the expression X&lt;Y.</p>
</div>
<div class="section" title="Greater or Equal">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Greater_or_Equal"></a>Greater or Equal</h5>
</div>
</div>
</div>
<p>The result of the expression X&gt;=Y.</p>
</div>
<div class="section" title="Lesser or Equal">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Lesser_or_Equal"></a>Lesser or Equal</h5>
</div>
</div>
</div>
<p>The result of the expression X&lt;=Y.</p>
</div>
<div class="section" title="True">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="True"></a>True</h5>
</div>
</div>
</div>
<p>The result of the expression true.</p>
</div>
<div class="section" title="False">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="False"></a>False</h5>
</div>
</div>
</div>
<p>The result of the expression false.</p>
</div>
<div class="section" title="Identity">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Identity"></a>Identity</h5>
</div>
</div>
</div>
<p>The result of the expression X.</p>
</div>
<div class="section" title="Different">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Different"></a>Different</h5>
</div>
</div>
</div>
<p>The result of the expression X!=Y.</p>
</div>
</div>
<div class="section" title="Numeric Operators">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Numeric_Operators"></a>Numeric Operators</h4>
</div>
</div>
</div>
<div class="section" title="Negative Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Negative_Value"></a>Negative Value</h5>
</div>
</div>
</div>
<p>The result of the expression -X.</p>
</div>
<div class="section" title="Add">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Add"></a>Add</h5>
</div>
</div>
</div>
<p>The result of the expression X+Y.</p>
</div>
<div class="section" title="Subtract">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Subtract"></a>Subtract</h5>
</div>
</div>
</div>
<p>The result of the expression X-Y.</p>
</div>
<div class="section" title="Multiply">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Multiply"></a>Multiply</h5>
</div>
</div>
</div>
<p>The result of the expression X*Y.</p>
</div>
<div class="section" title="Divide">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Divide"></a>Divide</h5>
</div>
</div>
</div>
<p>The result of the expression X/Y.</p>
</div>
<div class="section" title="Power">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Power"></a>Power</h5>
</div>
</div>
</div>
<p>The result of the expression X^Y.</p>
</div>
<div class="section" title="Modulo">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Modulo"></a>Modulo</h5>
</div>
</div>
</div>
<p>The result of the expression X%Y.</p>
</div>
<div class="section" title="Increment">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Increment"></a>Increment</h5>
</div>
</div>
</div>
<p>The result of the expression ++X.</p>
</div>
<div class="section" title="Decrement">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Decrement"></a>Decrement</h5>
</div>
</div>
</div>
<p>The result of the expression --X.</p>
</div>
<div class="section" title="Unit Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Unit_Value"></a>Unit Value</h5>
</div>
</div>
</div>
<p>The result of the expression 1.</p>
</div>
<div class="section" title="Zero Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Zero_Value"></a>Zero Value</h5>
</div>
</div>
</div>
<p>The result of the expression 0.</p>
</div>
<div class="section" title="Original Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Original_Value"></a>Original Value</h5>
</div>
</div>
</div>
<p>The result of the expression o.</p>
</div>
</div>
<div class="section" title="Spatial">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Spatial"></a>Spatial</h4>
</div>
</div>
</div>
<div class="section" title="Nearest">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Nearest"></a>Nearest</h5>
</div>
</div>
</div>
<p>Represents the nearest agents (including gird cells) or locations to this agent. If more than one agent or location is the same distance away they will all be considered. Note that while this function is defined for the selection of an agent, the result of this function is defined by the context within which it is used. If the selection specifies another agent within a space, this function will represent the nearest agent in that space. If the selection specifies a Cell within a grid space, this function will represent that cell.</p>
</div>
<div class="section" title="Toward">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Toward"></a>Toward</h5>
</div>
</div>
</div>
<p>Represents a location that is on the shortest path to a particular agent or location from the source agent (that is, the selection's selection's agent). This function collaborates with the within and neighbor functions to allow the agent to move in a particular direction towards some objective.</p>
</div>
<div class="section" title="Within">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Within"></a>Within</h5>
</div>
</div>
</div>
<p>Represents a limit to the distance of a spatial search. When used in combination with other spatial functions such as "nearest" requires that all agents or locations must be within the distance specified by the input value.</p>
<div class="literallayout">
<p>Inputs:<br>
[Numeral]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Neighbor">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Neighbor"></a>Neighbor</h5>
</div>
</div>
</div>
<p>Represents any agents that are nearest neighbors to the agent, that is nominally of distance 1. This function is only relevant in discrete spaces -- grids and networks -- where there are immediate neighboring cells as defined by the geometry of the selection's space.</p>
</div>
<div class="section" title="Include Self">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Include_Self"></a>Include Self</h5>
</div>
</div>
</div>
<p>Specifies whether the agent that we are searching from -- that is, the agent of the selection for this Query Action's selection -- is included in the results of the search.</p>
</div>
<div class="section" title="Within 2D Boundary">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Within_2D_Boundary"></a>Within 2D Boundary</h5>
</div>
</div>
</div>
<p>Represents agents or locations that exist within the boundary specified by the inputs.</p>
<div class="literallayout">
<p>Inputs:<br>
[Numeral]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Here">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Here"></a>Here</h5>
</div>
</div>
</div>
<p>Represents the location of the searching agent. For example, if a selection is defined for an agent cell, and that selection's selection's agent is an occupant of a cell, the cell that the agent is occupying will be used. </p>
</div>
<div class="section" title="Available">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Available"></a>Available</h5>
</div>
</div>
</div>
<p>Represents cells which are not currently occupied. This function is only relevant for grids which are not multi-occupant.</p>
</div>
<div class="section" title="Distance">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Distance"></a>Distance</h5>
</div>
</div>
</div>
<p>The distance between the source agent and an agent represented by this selection. If more than one agent is represented by the other functions in the selection, this function will the distance to an arbitrary (randomly selected) agent as defined by those other functions.</p>
<div class="literallayout">
<p>Outputs:<br>
[Real]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Away">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Away"></a>Away</h5>
</div>
</div>
</div>
<p>Represents a location that is on the path that will take the source agent (that is, the selection's selection's agent) the farthest distance from the agent(s) represented by the search. This function collaborates with the within and neighbor functions to allow the agent to move in a particular direction away from some location or agent.</p>
</div>
<div class="section" title="Minimize">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Minimize"></a>Minimize</h5>
</div>
</div>
</div>
<p>This function is not currently supported.</p>
</div>
<div class="section" title="Maximize">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Maximize"></a>Maximize</h5>
</div>
</div>
</div>
<p>This function is not currently supported.</p>
</div>
<div class="section" title="Location 2D">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Location_2D"></a>Location 2D</h5>
</div>
</div>
</div>
<p>Represents the location of the current agent for use in subsequent selections.</p>
<div class="literallayout">
<p>Inputs:<br>
[Real]&nbsp;<br>
[Real]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Boundary 2D">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Boundary_2D"></a>Boundary 2D</h5>
</div>
</div>
</div>
<p>Represents a two-dimensional boundary within a space. (Not currently relevant for any general usages.)</p>
<div class="literallayout">
<p>Outputs:<br>
[Real]&nbsp;<br>
[Real]&nbsp;<br>
</p>
</div>
</div>
</div>
<div class="section" title="Random">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Random"></a>Random</h4>
</div>
</div>
</div>
<div class="section" title="Random In Range">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_In_Range"></a>Random In Range</h5>
</div>
</div>
</div>
<p>A pseudo-random value within that numeric range specified as drawn from a uniform distribution. The minimum values are inclusive. The maximum values are inclusive for integer inputs and exclusive for Real inputs.</p>
<div class="literallayout">
<p>Inputs:<br>
[Numeral]&nbsp;The&nbsp;minimum&nbsp;value&nbsp;(inclusive).<br>
[Numeral]&nbsp;The&nbsp;maximum&nbsp;value&nbsp;(inclusive).<br>
Outputs:<br>
[Numeral]&nbsp;The&nbsp;random&nbsp;number.<br>
</p>
</div>
</div>
<div class="section" title="Random To Limit">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_To_Limit"></a>Random To Limit</h5>
</div>
</div>
</div>
<p>A pseudo-random value between zero and the value specified by the (non-zero) input and drawn from a uniform range. That value is inclusive for Integers and exclusive for Reals. (Note that as with the random in range function in the context of real numbers the distinction between an exclusive and inclusive limit is essentially meaningless.)</p>
<div class="literallayout">
<p>Inputs:<br>
[Numeral]&nbsp;The&nbsp;maximum&nbsp;value&nbsp;(inclusive).<br>
Outputs:<br>
[Numeral]&nbsp;The&nbsp;result.<br>
</p>
</div>
</div>
<div class="section" title="Random Unit">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_Unit"></a>Random Unit</h5>
</div>
</div>
</div>
<p>A pseudo-random Real value between 0 and 1 drawn from a uniform distribution. (The distinction between inclusive and exclusive range is essentially meaningless in this context and we can assume that the result will never be greater or equal to 1.)</p>
<div class="literallayout">
<p>Outputs:<br>
[Real]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Random Boolean">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_Boolean"></a>Random Boolean</h5>
</div>
</div>
</div>
<p>A value that is randomly true or false, i.e. a fair coin toss.</p>
</div>
<div class="section" title="Random Weighted">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_Weighted"></a>Random Weighted</h5>
</div>
</div>
</div>
<p>An indexed value weighted against a probability distribution. The total probability must sum to 1.0. For example, an input of {.1,.2,.7} under a uniform distribution would would have 10% probability of producing "0" , 20% for "1" and 70% for "2". This function can then be used with Item to return a biased result from another list.</p>
<div class="literallayout">
<p>Inputs:<br>
[Real]&nbsp;A&nbsp;list&nbsp;of&nbsp;values&nbsp;that&nbsp;will&nbsp;determine&nbsp;the&nbsp;resulting&nbsp;weighted&nbsp;index.<br>
Outputs:<br>
[Integer]&nbsp;A&nbsp;resulting&nbsp;indexed&nbsp;value&nbsp;bounded&nbsp;by&nbsp;0&nbsp;and&nbsp;the&nbsp;length&nbsp;of&nbsp;the&nbsp;input&nbsp;list&nbsp;-&nbsp;1.<br>
</p>
</div>
</div>
<div class="section" title="Random Member">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_Member"></a>Random Member</h5>
</div>
</div>
</div>
<p>Represents a random value drawn from the set of Real values specified.</p>
<div class="literallayout">
<p>Inputs:<br>
[Real]&nbsp;Returns&nbsp;a&nbsp;random&nbsp;member&nbsp;of&nbsp;the&nbsp;supplied&nbsp;list&nbsp;of&nbsp;numbers.<br>
Outputs:<br>
[Generic]&nbsp;The&nbsp;value&nbsp;of&nbsp;the&nbsp;item&nbsp;at&nbsp;a&nbsp;random&nbsp;index.<br>
</p>
</div>
</div>
<div class="section" title="Random State">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Random_State"></a>Random State</h5>
</div>
</div>
</div>
<p>A random specified value (option) from the specified state.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;The&nbsp;state&nbsp;to&nbsp;select&nbsp;items&nbsp;from.&nbsp;All&nbsp;items&nbsp;are&nbsp;included.<br>
Outputs:<br>
[Boolean]&nbsp;The&nbsp;resulting&nbsp;option.&nbsp;<br>
</p>
</div>
</div>
</div>
<div class="section" title="Graphic">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Graphic"></a>Graphic</h4>
</div>
</div>
</div>
<div class="section" title="Shape Oval">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Oval"></a>Shape Oval</h5>
</div>
</div>
</div>
<p>Draw a generic oval.</p>
</div>
<div class="section" title="Shape Rectangle">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Rectangle"></a>Shape Rectangle</h5>
</div>
</div>
</div>
<p>Draws a rectangular shape.</p>
</div>
<div class="section" title="Shape Inset">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Inset"></a>Shape Inset</h5>
</div>
</div>
</div>
<p>Shrinks the current shape by the input amount. (The overall scale is currently unspecified, but in most implementations should be 20.)</p>
<div class="literallayout">
<p>Inputs:<br>
[Integer]&nbsp;Number&nbsp;of&nbsp;nominal&nbsp;pixels&nbsp;to&nbsp;inset.<br>
</p>
</div>
</div>
<div class="section" title="Shape Marker">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Marker"></a>Shape Marker</h5>
</div>
</div>
</div>
<p>Draw a marker, that is a graphical indicator that can be used to add an additional que about the object state. For example, in a two-dimensional graphics representation this might be a small shape drawn inset at the corner of the larger shape. </p>
</div>
<div class="section" title="Shape Marker 2">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Marker_2"></a>Shape Marker 2</h5>
</div>
</div>
</div>
<p>Represents a marker placed in a different location from the other shape markers.</p>
</div>
<div class="section" title="Shape Marker 3">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Shape_Marker_3"></a>Shape Marker 3</h5>
</div>
</div>
</div>
<p>Represents a marker placed in a different location from the other shape markers.</p>
</div>
<div class="section" title="Color RGB">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_RGB"></a>Color RGB</h5>
</div>
</div>
</div>
<p>A color specified by the three inputs for Red, Green and Blue color components. Those inputs are expected to be in the range 0..1.</p>
<div class="literallayout">
<p>Inputs:<br>
[Real]&nbsp;A&nbsp;value&nbsp;from&nbsp;0.0&nbsp;to&nbsp;1.0.<br>
[Real]&nbsp;A&nbsp;value&nbsp;from&nbsp;0.0&nbsp;to&nbsp;1.0.<br>
[Real]&nbsp;A&nbsp;value&nbsp;from&nbsp;0.0&nbsp;to&nbsp;1.0.<br>
</p>
</div>
</div>
<div class="section" title="Color Red">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Red"></a>Color Red</h5>
</div>
</div>
</div>
<p>The color red.</p>
</div>
<div class="section" title="Color Yellow">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Yellow"></a>Color Yellow</h5>
</div>
</div>
</div>
<p>The color yellow.</p>
</div>
<div class="section" title="Color Blue">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Blue"></a>Color Blue</h5>
</div>
</div>
</div>
<p>The color blue.</p>
</div>
<div class="section" title="Color Orange">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Orange"></a>Color Orange</h5>
</div>
</div>
</div>
<p>The color orange.</p>
</div>
<div class="section" title="Color Green">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Green"></a>Color Green</h5>
</div>
</div>
</div>
<p>The color green.</p>
</div>
<div class="section" title="Color Purple">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Purple"></a>Color Purple</h5>
</div>
</div>
</div>
<p>The color purple.</p>
</div>
<div class="section" title="Color Black">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Black"></a>Color Black</h5>
</div>
</div>
</div>
<p>The color black.</p>
</div>
<div class="section" title="Color White">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_White"></a>Color White</h5>
</div>
</div>
</div>
<p>The color white.</p>
</div>
<div class="section" title="Color Gray">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Color_Gray"></a>Color Gray</h5>
</div>
</div>
</div>
<p>The color gray.</p>
</div>
<div class="section" title="Graphic Outline">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Graphic_Outline"></a>Graphic Outline</h5>
</div>
</div>
</div>
<p>Draws an outline of the last evaluated shape, using the last specified color or the default color (usually black) if none has been specified.</p>
</div>
<div class="section" title="Graphic Fill">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Graphic_Fill"></a>Graphic Fill</h5>
</div>
</div>
</div>
<p>Fills the last evaluated shape with the last specified color or the default color (usually black) if none has been specified.</p>
</div>
</div>
<div class="section" title="Time">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Time"></a>Time</h4>
</div>
</div>
</div>
<div class="section" title="Now">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Now"></a>Now</h5>
</div>
</div>
</div>
<p>The current simulation period, that is the number of iterations that the model has gone through, or in the case of models with callibrarted time, the number of iterations added to the model's nominal start time.</p>
<div class="literallayout">
<p>Outputs:<br>
[Integer]&nbsp;The&nbsp;current&nbsp;period.<br>
</p>
</div>
</div>
</div>
<div class="section" title="Math">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Math"></a>Math</h4>
</div>
</div>
</div>
<div class="section" title="Sine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Sine"></a>Sine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#sin(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#sin(double)</a>
</p>
</div>
<div class="section" title="Cosine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Cosine"></a>Cosine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cos(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cos(double)</a>
</p>
</div>
<div class="section" title="Tangent">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Tangent"></a>Tangent</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#tan(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#tan(double)</a>
</p>
</div>
<div class="section" title="Arc Sine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Arc_Sine"></a>Arc Sine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#asin(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#asin(double)</a>
</p>
</div>
<div class="section" title="Arc Cosine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Arc_Cosine"></a>Arc Cosine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#acos(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#acos(double)</a>
</p>
</div>
<div class="section" title="Arc Tangent">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Arc_Tangent"></a>Arc Tangent</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#atan(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#atan(double)</a>
</p>
</div>
<div class="section" title="Convert Degree to Radians">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Convert_Degree_to_Radians"></a>Convert Degree to Radians</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#toRadians(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#toRadians(double)</a>
</p>
</div>
<div class="section" title="Convert Radians to Degrees">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Convert_Radians_to_Degrees"></a>Convert Radians to Degrees</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#toDegrees(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#toDegrees(double)</a>
</p>
</div>
<div class="section" title="Exp">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Exp"></a>Exp</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#exp(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#exp(double)</a>
</p>
</div>
<div class="section" title="Log">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Log"></a>Log</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log(double)</a>
</p>
</div>
<div class="section" title="Log b10">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Log_b10"></a>Log b10</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log10(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log10(double)</a>
</p>
</div>
<div class="section" title="Square Root">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Square_Root"></a>Square Root</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#squareRoot(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#squareRoot(double)</a>
</p>
</div>
<div class="section" title="Cube Root">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Cube_Root"></a>Cube Root</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cbrt(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cbrt(double)</a>
</p>
</div>
<div class="section" title="Remainder">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Remainder"></a>Remainder</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#iEEEremainder(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#iEEEremainder(double,%20double)</a>
</p>
</div>
<div class="section" title="Ceiling">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Ceiling"></a>Ceiling</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#ceil(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#ceil(double)</a>
</p>
</div>
<div class="section" title="Floor">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Floor"></a>Floor</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#floor(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#floor(double)</a>
</p>
</div>
<div class="section" title="Rount">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Rount"></a>Rount</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#rint(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#rint(double)</a>
</p>
</div>
<div class="section" title="Arc Tangent Rectangular">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Arc_Tangent_Rectangular"></a>Arc Tangent Rectangular</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#atan2(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#atan2(double,%20double)</a>
</p>
</div>
<div class="section" title="Power">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Power_2"></a>Power</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#pow(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#pow(double,%20double)</a>
</p>
</div>
<div class="section" title="Absolute Value">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Absolute_Value"></a>Absolute Value</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#abs(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#abs(double)</a>
</p>
</div>
<div class="section" title="Maximum">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Maximum"></a>Maximum</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#max(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#max(double,%20double)</a>
</p>
</div>
<div class="section" title="Minimum">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Minimum"></a>Minimum</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#min(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#min(double,%20double)</a>
</p>
</div>
<div class="section" title="ULP">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="ULP"></a>ULP</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#ulp(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#ulp(double)</a>
</p>
</div>
<div class="section" title="Sign">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Sign"></a>Sign</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#signum(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#signum(double)</a>
</p>
</div>
<div class="section" title="Hyperbolic Sine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Hyperbolic_Sine"></a>Hyperbolic Sine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#sinh(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#sinh(double)</a>
</p>
</div>
<div class="section" title="Hyperbolic Cosine">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Hyperbolic_Cosine"></a>Hyperbolic Cosine</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cosh(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#cosh(double)</a>
</p>
</div>
<div class="section" title="Hyperbolic Tan">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Hyperbolic_Tan"></a>Hyperbolic Tan</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#tanh(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#tanh(double)</a>
</p>
</div>
<div class="section" title="Hypotuneuse">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Hypotuneuse"></a>Hypotuneuse</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#hypotuneuse(double,%20double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#hypotuneuse(double,%20double)</a>
</p>
</div>
<div class="section" title="Expm1">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Expm1"></a>Expm1</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#expm1(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#expm1(double)</a>
</p>
</div>
<div class="section" title="Log1p">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Log1p"></a>Log1p</h5>
</div>
</div>
</div>
<p>See JavaDoc:
<a class="ulink" href="http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log1p(double)" target="_new">http://java.sun.com/javase/6/docs/api/java/lang/Math.html#log1p(double)</a>
</p>
</div>
</div>
<div class="section" title="List">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="List"></a>List</h4>
</div>
</div>
</div>
<div class="section" title="Item">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Item"></a>Item</h5>
</div>
</div>
</div>
<p>Returns the item at the specified index from the list of items provided. Those items will typically be input primitives such as Integer or Real values.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;<br>
[Integer]&nbsp;<br>
Outputs:<br>
[Generic]&nbsp;<br>
</p>
</div>
</div>
<div class="section" title="Length">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Length"></a>Length</h5>
</div>
</div>
</div>
<p>The number of items in the provided list of items.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;<br>
Outputs:<br>
[Integer]&nbsp;<br>
</p>
</div>
</div>
</div>
<div class="section" title="Distribution">
<div class="titlepage">
<div>
<div>
<h4 class="title">
<a name="Distribution"></a>Distribution</h4>
</div>
</div>
</div>
<div class="section" title="Uniform Cross Distribution">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Uniform_Cross_Distribution"></a>Uniform Cross Distribution</h5>
</div>
</div>
</div>
<p>A random number taken from a distribution of values as defined by a cross of all values. (See Cross Distribution.) This funciton then returns a value drawn from the minimum and maximum values as determined by the current agent state. In the cross distribution, each of the values is treated independently so that an input attribute is created for every potential combination of states.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;The&nbsp;list&nbsp;of&nbsp;states&nbsp;to&nbsp;factor&nbsp;into&nbsp;the&nbsp;distribution.&nbsp;This&nbsp;is&nbsp;a&nbsp;multi-argument,&nbsp;which&nbsp;means&nbsp;that&nbsp;you&nbsp;can&nbsp;specify&nbsp;any&nbsp;number&nbsp;of&nbsp;attributes&nbsp;as&nbsp;arguments.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;will&nbsp;determine&nbsp;the&nbsp;minimum&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;will&nbsp;determine&nbsp;the&nbsp;maximum&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
Outputs:<br>
[Real]&nbsp;The&nbsp;resulting&nbsp;random&nbsp;number&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;agent&nbsp;state&nbsp;and&nbsp;the&nbsp;input&nbsp;parameters.<br>
</p>
</div>
</div>
<div class="section" title="Uniform Additive Distribution">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Uniform_Additive_Distribution"></a>Uniform Additive Distribution</h5>
</div>
</div>
</div>
<p>A random number taken from a distribution of values in which each of the minimum and maximum values are added to determine a total minimum and maximum value. (See Additive Distribution.) In the additive distribution, each of the values is treated as dependent on the others so that an input attribute is only created for each seperate state.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;The&nbsp;list&nbsp;of&nbsp;states&nbsp;to&nbsp;factor&nbsp;into&nbsp;the&nbsp;distribution.&nbsp;This&nbsp;is&nbsp;a&nbsp;multi-argument,&nbsp;which&nbsp;means&nbsp;that&nbsp;you&nbsp;can&nbsp;specify&nbsp;any&nbsp;number&nbsp;of&nbsp;attributes&nbsp;as&nbsp;arguments.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;will&nbsp;determine&nbsp;the&nbsp;minimum&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;will&nbsp;determine&nbsp;the&nbsp;maximum&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
Outputs:<br>
[Real]&nbsp;The&nbsp;resulting&nbsp;random&nbsp;number&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;agent&nbsp;state&nbsp;and&nbsp;the&nbsp;input&nbsp;parameters.<br>
</p>
</div>
</div>
<div class="section" title="Cross Distribution">
<div class="titlepage">
<div>
<div>
<h5 class="title">
<a name="Cross_Distribution"></a>Cross Distribution</h5>
</div>
</div>
</div>
<p>A value taken from a set of (auto-generated) attributes based on the value of each state included. For example, if the multi-values included a state X with values A and B and a state Y with values I and II, this distribution would create separate input attributes for AI, AII, BI and BII. Then for an agent with States A and II this function would return the value specified by the AII input attribute.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;The&nbsp;list&nbsp;of&nbsp;states&nbsp;to&nbsp;factor&nbsp;into&nbsp;the&nbsp;distribution.&nbsp;This&nbsp;is&nbsp;a&nbsp;multi-argument,&nbsp;which&nbsp;means&nbsp;that&nbsp;you&nbsp;can&nbsp;specify&nbsp;any&nbsp;number&nbsp;of&nbsp;attributes&nbsp;as&nbsp;arguments.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;when&nbsp;multiplied&nbsp;against&nbsp;each&nbsp;other&nbsp;will&nbsp;determine&nbsp;the&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
Outputs:<br>
[Real]&nbsp;The&nbsp;resulting&nbsp;value&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;agent&nbsp;state&nbsp;and&nbsp;the&nbsp;input&nbsp;parameters.<br>
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<div class="section" title="Additive Distribution">
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<h5 class="title">
<a name="Additive_Distribution"></a>Additive Distribution</h5>
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<p>A value taken from a set of (auto-generated) attributes based on the combined values of the states provided. For example, if the multi-values included a state X with values A and B and a state Y with values I and II, this distribution would create input attributes for A, B, I and II. Those values would then be added together, so that for an Agent with state A and II this function would return A + II.</p>
<div class="literallayout">
<p>Inputs:<br>
[Generic]&nbsp;The&nbsp;states&nbsp;to&nbsp;include&nbsp;in&nbsp;the&nbsp;distribution.&nbsp;This&nbsp;is&nbsp;a&nbsp;multi-argument,&nbsp;which&nbsp;means&nbsp;that&nbsp;you&nbsp;can&nbsp;specify&nbsp;any&nbsp;number&nbsp;of&nbsp;attributes&nbsp;as&nbsp;arguments.<br>
[Real]&nbsp;The&nbsp;set&nbsp;of&nbsp;attributes&nbsp;that&nbsp;when&nbsp;combined&nbsp;with&nbsp;each&nbsp;other&nbsp;determine&nbsp;the&nbsp;value&nbsp;of&nbsp;the&nbsp;function&nbsp;result&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;state&nbsp;of&nbsp;the&nbsp;agent.&nbsp;Note&nbsp;that&nbsp;this&nbsp;list&nbsp;is&nbsp;automatically&nbsp;created&nbsp;and&nbsp;maintained.&nbsp;These&nbsp;values&nbsp;don't&nbsp;need&nbsp;to&nbsp;be&nbsp;and&nbsp;should&nbsp;not&nbsp;be&nbsp;manually&nbsp;edited.<br>
Outputs:<br>
[Real]&nbsp;The&nbsp;resulting&nbsp;value&nbsp;based&nbsp;on&nbsp;the&nbsp;current&nbsp;agent&nbsp;state&nbsp;and&nbsp;the&nbsp;input&nbsp;parameters.<br>
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<div class="section" title="Diagrams">
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<h3 class="title">
<a name="Diagrams_3"></a>Diagrams</h3>
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<p>The following diagram may be helpful to readers familiar with UML and Meta-modeling:</p>
<div class="section" title="Meta-Classes">
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<h4 class="title">
<a name="Meta-Classes_3"></a>Meta-Classes</h4>
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<p>
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<div class="mediaobject">
<img src="images/FunctionsDiagram.png"></div>
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</p>
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