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| <h1>Simulation Entities and Application Mapping</h1> |
| |
| <div class="article-style"> |
| <p>Closely related to the Application Simulator, the <strong>Mapping</strong> Ambassador is used for the initial choreography of a simulation. |
| It defines two major aspects for the simulation units:</p> |
| <ol> |
| <li>number, properties, position (e.g. of RSUs, traffic lights) or initial routes (of vehicles, simulated in a traffic/vehicle simulator)</li> |
| <li>specific application(s) to be “mapped” on the simulation units and simulated in the Application Simulation</li> |
| </ol> |
| <p>The JSON based configuration is located in <code><scenario_name>/mapping/mapping_config.json</code>.</p> |
| <h3 id="configuration">Configuration</h3> |
| <p>The Mapping configuration is divided into different parts:</p> |
| <ul> |
| <li>Pre Definitions of <code>prototypes</code> and <code>deviations</code></li> |
| <li>Entity Definitions of <code>vehicles</code>, <code>rsus</code>, <code>tls</code> <code>servers</code> and <code>tmcs</code></li> |
| <li>Advanced Vehicle Definitions (including route generation) in <code>matrixMappers</code></li> |
| <li>Common Definitions in <code>config</code></li> |
| </ul> |
| <h4 id="prototypes">Prototypes</h4> |
| <p><code>prototypes</code> define models for other objects, which can be reused later in the other sections of the Mapping. This allows reusing the |
| definition of certain entities such as vehicles or the combination of multiple applications, reducing redundancies and resulting in |
| shorter Mapping configurations.</p> |
| <pre><code class="language-json">"prototypes": [ |
| { |
| "name": "CamVehicle", |
| "accel": 2.6, |
| "decel": 4.5, |
| "length": 5.00, |
| "maxSpeed": 70.0, |
| "applications": [ "org.eclipse.mosaic.fed.application.app.etsi.VehicleCamSendingApp" ] |
| } |
| ] |
| </code></pre> |
| <p>Prototypes can be created for all types of entities. Next to the list of <code>applications</code> which is available for all types of entities, |
| vehicle types provide various other parameters to be adjusted.</p> |
| <table> |
| <thead> |
| <tr> |
| <th>Parameter</th> |
| <th>Description</th> |
| <th>Deviation</th> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td><code>vehicleClass</code></td> |
| <td>The class of the vehicle, e.g. <code>Car</code>, <code>ElectricVehicle</code>, <code>EmergencyVehicle</code>, <code>Bicycle</code>, <code>HeavyGoodsVehicle</code>, and more.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td><code>accel</code></td> |
| <td>The maximum acceleration of the vehicle in $m/s^2$.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>decel</code></td> |
| <td>The maximum deceleration of the vehicle in $m/s^2$, e.g. when stopping for traffic lights.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>emergencyDecel</code></td> |
| <td>The maximum deceleration of the vehicle in $m/s^2$, in order to avoid accidents.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td><code>length</code></td> |
| <td>The length of the vehicle in $m$.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>maxSpeed</code></td> |
| <td>The maximum speed of the vehicle in $m/s$.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>minGap</code></td> |
| <td>The minimum gap towards the leader in $m$, i.e. the space in front in a traffic jam.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>sigma</code></td> |
| <td>The driver’s imperfection $[0,1]$.</td> |
| <td></td> |
| </tr> |
| <tr> |
| <td><code>tau</code></td> |
| <td>The reaction time (or time headway) of the vehicle in $s$.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>speedFactor</code></td> |
| <td>This factor is used to determine the speed limit to comply on roads, e.g. <code>1.1</code> would exceed the speed limit by 10%.</td> |
| <td>Yes</td> |
| </tr> |
| <tr> |
| <td><code>laneChangeMode</code></td> |
| <td>The lane changing behavior of the vehicle: <code>COOPERATIVE</code>. <code>CAUTIOUS</code>, <code>AGGRESSIVE</code>, <code>PASSIVE</code>, <code>OFF</code></td> |
| <td></td> |
| </tr> |
| <tr> |
| <td><code>applications</code></td> |
| <td>The list of applications to map onto this vehicle type.</td> |
| <td></td> |
| </tr> |
| </tbody> |
| </table> |
| <p>For the majority of the parameters above (see column “Deviation”), a normal distribution can be created. In that case, each individual |
| vehicle spawned with this prototype will be loaded with a random value within this distribution. To achieve this, a separate <code>deviations</code> |
| attribute must be added to the type:</p> |
| <pre><code class="language-json">"prototypes": [ |
| { |
| "name": "Car", |
| "length": 5.0, |
| "maxSpeed": 70.0, |
| "deviations": { |
| "length": 1.2, |
| "maxSpeed": 5.0 |
| } |
| } |
| ] |
| </code></pre> |
| <p>According to the config above, the basic parameter value conforms to the expected value, and the given value in the <code>deviations</code> |
| attribute conforms to the $\sigma$ of the Gaussian distribution(meaning for the example of maxSpeed that ~68% of the values will |
| be located in the interval [65.0, 75.0]). The deviation will be limited to ±2$\sigma$.</p> |
| <h4 id="entities">Entities</h4> |
| <p><strong>Vehicles</strong></p> |
| <p>The <code>vehicles</code>-section is the centerpiece of the Mapping configuration. It defines the departures (times and number), |
| routes, and types of the vehicles.</p> |
| <p>Each spawner in this list generates a traffic stream of vehicles on a certain <code>route</code>. The vehicles stream begins at <code>startingTime</code> and |
| generates vehicles until <code>maxNumberVehicles</code> is reached. The time between two consecutively vehicles is implicitly given by the |
| <code>targetFlow</code> property, which defines how many vehicles per hour are going to be spawned.</p> |
| <p>Each vehicle spawner must refer to at least one vehicle type (<code>types</code>). A vehicle type must either refer to a type from the <code>prototypes</code> |
| section by using its <code>name</code>, or be defined as a completely new vehicle type with all necessary parameters. If more than one vehicle type |
| is referenced in the <code>types</code> attribute, <code>weight</code>s can be used to specify the ratios to choose between them when loading an individual |
| vehicle. If no weights are defined, individual vehicle types are assumed to be distributed equally.</p> |
| <blockquote> |
| <p>Note: if at least one vehicle type has a weight defined, all types without a defined weight are ignored.</p> |
| </blockquote> |
| <pre><code class="language-json">"vehicles": [ |
| { |
| "startingTime": 5.0, |
| "targetFlow": 1800, |
| "maxNumberVehicles": 120, |
| "route": "1", |
| "types": [ |
| { |
| "name": "CAMVehicle", |
| "weight": 0.1 |
| }, |
| { |
| "name": "NormalVehicle", // this vehicle has no applications |
| "applications": [ ], |
| "weight": 0.2 |
| } |
| ] |
| } |
| ] |
| </code></pre> |
| <p>Additional notes:</p> |
| <ul> |
| <li>The <code>route</code> refers to a route usually defined in the scenario database file (<code>*.db</code>) of the scenario.</li> |
| <li>In order to define only one single vehicle to be spawned, the <code>maxNumberVehicles</code> property can be set to <code>1</code>.</li> |
| <li>By defining the <code>endingTime</code> property, the flow is stopped from being generated when the given simulation time is reached.</li> |
| <li>By defining the <code>spawningMode</code> to one of the following values, the departure time of the individual vehicles can be adjusted: |
| <ul> |
| <li><code>CONSTANT</code> - default case, all vehicles have equal time distance to match <code>target_flow</code>.</li> |
| <li><code>POISSON</code> - vehicles depart within a Poisson distribution, resulting in a more natural traffic flow.</li> |
| <li><code>GROW</code> - the flow of departing vehicles increases linear up to <code>target_flow</code>.</li> |
| <li><code>SHRINK</code> - the flow of departing vehicles decreases linear starting at <code>target_flow</code>.</li> |
| <li><code>GROW_AND_SHRINK</code> - the flow of departing vehicles increases up to <code>target_flow</code> and decreases afterwards.</li> |
| </ul> |
| </li> |
| <li>By defining the <code>laneSelectionMode</code> to one the following values, the selection of the departure lane can be adjusted: |
| <ul> |
| <li><code>DEFAULT</code> - selects the lane for the next vehicle based on the list of given <code>lanes</code> in a roundrobin manner.</li> |
| <li><code>ROUNDROBIN_HIGHWAY</code> - trucks will be spawned on the rightmost lane, all other vehicles according to <code>DEFAULT</code>.</li> |
| <li><code>HIGHWAY</code> - trucks will be spawned on the rightmost lane, all other vehicles according to <code>BEST</code>.</li> |
| <li><code>RANDOM</code> - the vehicle will be placed randomly on one of the available lanes of the road.</li> |
| <li><code>FREE</code> - the vehicle will be placed on a free lane of the road.</li> |
| <li><code>BEST</code> - the vehicle will be placed on the best lane of the road, according to the current traffic situation and departure speed.</li> |
| </ul> |
| </li> |
| </ul> |
| <p><strong>Road Side Units</strong></p> |
| <p>The <code>rsus</code>-section offers the possibility to define instances of application supported Road Side Units (RSU)s and place them on a |
| defined position (<code>lat</code>, <code>lon</code> coordinates). Referring to <code>prototype</code> definitions with simply specifying its name in the <code>name</code> |
| property will automatically fill in relevant properties of the RSU.</p> |
| <pre><code class="language-json">"rsus": [ |
| { |
| "lat": 52.65027, |
| "lon": 13.54500, |
| "name": "WeatherServer", |
| "applications": [ "org.eclipse.mosaic.app.tutorial.WeatherServerApp" ] |
| } |
| ] |
| </code></pre> |
| <p><strong>Traffic Lights</strong></p> |
| <p>In the <code>trafficLights</code>-section, applications can be mapped to traffic light groups. Usually, individual traffic lights are part of |
| traffic light groups to control a whole junction, whereas the junction possesses a certain position. The traffic light groups and |
| their positions are defined in the simulator specific configuration file (e.g. the *.net.xml for SUMO and *.ttl.json for PHABMACS). |
| The <code>tlGroupId</code>-property allows mapping of applications to the traffic light groups, referring them by Id.</p> |
| <p>Alternatively, the definition of the <code>weight</code>-property leads to a random distribution of the referred applications through ALL traffic lights of the |
| scenario (Note: The weights do not have to add up to 100 or 1). Consequently, all traffic lights will be mapped using the specified |
| prototypes as soon as one weight differs from zero. So in case you don’t want all traffic lights to have applications running on them you |
| have to define one traffic light without any applications and add a weight to it. If neither tlGroupId nor weight are defined for an app, the weight will be set to 1.</p> |
| <pre><code class="language-json">"trafficLights": [ |
| { |
| "tlGroupId": "26704448", |
| "applications": [ "org.eclipse.mosaic.app.tutorial.TrafficLightApp" ] |
| }, |
| { |
| "tlGroupId": "252864802", |
| "applications": [ "org.eclipse.mosaic.app.tutorial.TrafficLightApp" ] |
| } |
| ] |
| </code></pre> |
| <p>For more information, explained for detailed examples with different mapping options regarding traffic lights, please refer to |
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| <a href="/mosaic/docs/building_scenarios/#traffic-lights"> |
| Simulation Scenarios - Traffic Lights |
| </a> |
| .</p> |
| <p><strong>Servers</strong></p> |
| <p>The <code>servers</code>-array can be used to specify server units, which can be used to communicate with other units via the cell module. |
| Capacity configurations for servers should be done when enabling the <code>CellModule</code>. Delay and transmission models are configured |
| in the <code>network.json</code> of the cell module (see |
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| here |
| </a> |
| ).</p> |
| <blockquote> |
| <p>Note: The <code>group</code> parameter in the mapping configuration has to match with the id in the network configuration in order to |
| properly function.</p> |
| </blockquote> |
| <pre><code class="language-json">"servers": [ |
| { |
| "name": "MyServer", |
| "group": "TestServers", |
| "applications": [ "ServerApp1", "ServerApp2" ] |
| } |
| ] |
| </code></pre> |
| <p><strong>Traffic Management Centers</strong></p> |
| <p>The <code>tmc</code>-section offers the possibility to define instances of a Traffic Management Center (TMC). A TMC |
| provides the possibility to interact with the infrastructure of the road, i.e. retrieving traffic properties |
| from detectors (e.g. traffic flow), and changing properties from the road (e.g. speed limits). |
| Additionally, TMCs are an extension of Servers and can be configured in the same way that servers are</p> |
| <pre><code class="language-json">"tmcs": [ |
| { |
| "name": "HighwayManagement", |
| "group": "TestTmcServers", |
| "applications": [ "org.eclipse.mosaic.app.tutorial.HighwayManagementApp('3', 3)" ], |
| "inductionLoops": [ "detector_0", "detector_1", "detector_2" ], |
| "laneAreaDetectors": [ ] |
| } |
| ] |
| </code></pre> |
| <blockquote> |
| <p>All unit spawners could be realized in two different ways. The Deterministic Mapping produces the exact same sequence of mapped vehicles |
| in every simulation run with regard to the given ratios at each point in time the simulation). |
| The Stochastic Mapping results in a random order of mapped units.</p> |
| </blockquote> |
| <h4 id="use-type-distributions-in-complex-traffic-scenarios">Use Type Distributions in Complex Traffic Scenarios</h4> |
| <p>In the case, you have many vehicle spawners defined and you want to distribute prototypes on those vehicles equally without defining them |
| again and again, you can use <code>typeDistributions</code>. By doing so, it is very simple to adjust the list of types and weights at only one |
| place in the configuration file.</p> |
| <p>Instead of defining an equal list of types and weights for each single vehicle spawner, like in this example:</p> |
| <pre><code class="language-json">"vehicles": [ |
| { |
| "startingTime": 5.0, |
| "targetFlow": 1800, |
| "maxNumberVehicles": 120, |
| "route": "1", |
| "types": [ |
| { "name": "TypeA", "weight": 0.1 }, |
| { "name": "TypeB", "weight": 0.9 } |
| ] |
| }, |
| { |
| "startingTime": 55.0, |
| "targetFlow": 1800, |
| "maxNumberVehicles": 120, |
| "route": "2", |
| "types": [ |
| { "name": "TypeA", "weight": 0.1 }, |
| { "name": "TypeB", "weight": 0.9 } |
| ] |
| } |
| ] |
| </code></pre> |
| <p>… you can use <code>typeDistributions</code> to define the distribution of types for each vehicle once and reuse them:</p> |
| <pre><code class="language-json">"typeDistributions": { |
| "exampleTypeDist" : [ |
| { "name": "TypeA", "weight": 0.1 }, |
| { "name": "TypeB", "weight": 0.9 } |
| ] |
| }, |
| "vehicles": [ |
| { |
| "startingTime": 5.0, |
| "targetFlow": 1800, |
| "maxNumberVehicles": 120, |
| "route": "1", |
| "typeDistribution": "exampleTypeDist" |
| }, |
| { |
| "startingTime": 55.0, |
| "targetFlow": 1800, |
| "maxNumberVehicles": 120, |
| "route": "2", |
| "typeDistribution": "exampleTypeDist" |
| } |
| ] |
| </code></pre> |
| <h4 id="advanced-vehicle-spawners-with-route-generation">Advanced vehicle spawners with route generation</h4> |
| <p>It is also possible to define and use OD (origin-destination) matrices by adding a ODMatrixMapper to the <code>matrixMappers</code>-list. |
| Each MatrixMapper consists of a list of <code>points</code>, the vehicle-<code>types</code> to be used and the actual flow-values (<code>odValues</code>) between each |
| of the points. It is possible to define multiple matrices. This way can achieve distinctively different compositions of the vehicle flows.</p> |
| <p>The MatrixMapper will be called before the actual execution of the simulation and will generate vehicle-spawners for the flow between |
| each of the points.</p> |
| <pre><code class="language-json"> |
| "matrixMappers": [ |
| { |
| "points": [ |
| { |
| "name": "CityA", |
| "position": { |
| "center": { |
| "latitude": 52, |
| "longitude": 13 |
| }, |
| "radius": 1000 |
| } |
| }, |
| { |
| "name": "CityB", |
| "position": { |
| "center": { |
| "latitude": 48, |
| "longitude": 10 |
| }, |
| "radius": 1000 |
| } |
| } |
| ], |
| "types": [ |
| { |
| "name": "CAMVehicle" |
| } |
| ], |
| "odValues": [ |
| [0, 100], //100 vehicles from CityA to CityB |
| [200, 0] //200 vehicles from CityB to CityA |
| ] |
| } |
| ] |
| </code></pre> |
| <h4 id="common-configuration">Common Configuration</h4> |
| <p>Next to the specific configuration of prototypes and simulation entities, some general parameters can be adjusted:</p> |
| <pre><code class="language-json">{ |
| "config": { |
| "scaleTraffic" : 1.0, |
| "start": 0, |
| "end": 500, |
| "adjustStartingTimes": false, |
| "randomizeFlows": false, |
| "randomizeStartingTimes" : false, |
| "randomizeWeights": false |
| } |
| } |
| </code></pre> |
| <table> |
| <thead> |
| <tr> |
| <th>Parameter</th> |
| <th>Description</th> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td><code>scaleTraffic</code></td> |
| <td>Scales the <code>targetFlow</code> of spawned vehicles per hour as well as the <code>maxNumberVehicles</code> by the given factor.</td> |
| </tr> |
| <tr> |
| <td><code>start</code></td> |
| <td>Adjusts the point in time (in $s$) to start spawning vehicles. Any vehicle spawner with a lower <code>startingTime</code> will be ignored.</td> |
| </tr> |
| <tr> |
| <td><code>end</code></td> |
| <td>Adjusts the point in time (in $s$) to end spawning vehicles. Any vehicle spawner with a greater <code>startingTime</code> will be ignored.</td> |
| </tr> |
| <tr> |
| <td><code>adjustStartingTimes</code></td> |
| <td>If set to <code>true</code>, the starting time of each spawner is reduced by the value in <code>start</code>.</td> |
| </tr> |
| <tr> |
| <td><code>randomizeFlows</code></td> |
| <td>If set to <code>true</code>, the departure time of vehicles within a vehicle spawner is slightly randomized.</td> |
| </tr> |
| <tr> |
| <td><code>randomizeStartingTimes</code></td> |
| <td>If set to <code>true</code>, the starting time of each vehicle spawner is slightly randomized.</td> |
| </tr> |
| <tr> |
| <td><code>randomizeWeights</code></td> |
| <td>If set to <code>true</code>, each <code>weight</code> greater than zero is slightly randomized.</td> |
| </tr> |
| </tbody> |
| </table> |
| <div class="alert alert-tip"> |
| <div> |
| <p>Read the detailed documentation of the |
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| <a href="/mosaic/docs/mosaic_configuration/mapping_ambassador_config/"> |
| Mapping Configuration |
| </a> |
| .</p> |
| </div> |
| </div> |
| <h3 id="unit-identifiers">Unit Identifiers</h3> |
| <p>Every traffic object in Eclipse MOSAIC has a globally unique string identifier. These identifiers are used to identify |
| a traffic object in Eclipse MOSAIC as well as in different ambassadors. From user’s aspect, these identifiers will be seen in the log files |
| which are generated after a simulation. The following table explains, which identifier belongs to which traffic object.</p> |
| <table> |
| <thead> |
| <tr> |
| <th><strong>Traffic Object</strong></th> |
| <th><strong>Eclipse MOSAIC Internal ID</strong></th> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td><strong>Vehicle</strong></td> |
| <td><code>veh_<seq_nr></code></td> |
| </tr> |
| <tr> |
| <td><strong>RSU</strong></td> |
| <td><code>rsu_<seq_nr></code></td> |
| </tr> |
| <tr> |
| <td><strong>TMC</strong></td> |
| <td><code>tmc_<seq_nr></code></td> |
| </tr> |
| <tr> |
| <td><strong>Traffic Light</strong></td> |
| <td><code>tl_<group_id></code></td> |
| </tr> |
| </tbody> |
| </table> |
| <ul> |
| <li><code>seq_nr</code> is the sequence number of simulated vehicles, RSUs, TMCs, each starting from zero.</li> |
| <li><code>group_id</code> is the group id of the traffic light.</li> |
| </ul> |
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