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| <head> |
| <title>Configure Actionable Items</title> |
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| <h1>Configure Actionable Items (AI)</h1> |
| <h2>Purpose</h2> |
| Actionable Items provide the end user with a selection of things impacted by the Action. They |
| are related to the <a href="TeamDefinition.html">Team</a> that is responsible for performing the |
| work. |
| <h2>How to do it</h2> |
| <ul> |
| <li>AIs should not be deleted. Instead, use the ats.Active attribute to deactivate the AI. |
| If an AI must be deleted, search for all "ats.Actionable Item" attributes that have the value of the AI's guid. |
| These must be changed to another AI before deletion.</li> |
| <li>Actionable Item tree can be created to the level at which actions are to be written. Usually a component decomposition. In the case of UIs, create one for each view or window.</li> |
| <li>Attributes</li> |
| <ul> |
| <li>Name:[uniquely recognizable team name]</li> |
| <li>ats.Active:[yes]</li> |
| </ul> |
| <li>Relations</li> |
| <ul> |
| <li>DefaultHeirarchy: Relate to parent team or top level "Actionable Items" artifact"</li> |
| <li>TeamActionableItem: Relate to team responsible for performing tasks. Team can be related to parent and all children will have team by default. |
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