| /******************************************************************************* |
| * Copyright (c) 2012 IBM Corporation and others. |
| * All rights reserved. This program and the accompanying materials |
| * are made available under the terms of the Eclipse Public License v1.0 |
| * which accompanies this distribution, and is available at |
| * http://www.eclipse.org/legal/epl-v10.html |
| * |
| * Contributors: |
| * IBM Corporation - initial API and implementation |
| *******************************************************************************/ |
| |
| |
| #include "stdafx.h" |
| #include "CrossfireServerClass.h" |
| |
| CrossfireServerClass::CrossfireServerClass() { |
| m_servers = new std::map<unsigned long, ICrossfireServer*>; |
| lockCount = 0; |
| } |
| |
| CrossfireServerClass::~CrossfireServerClass() { |
| std::map<unsigned long, ICrossfireServer*>::iterator iterator = m_servers->begin(); |
| while (iterator != m_servers->end()) { |
| iterator->second->Release(); |
| iterator++; |
| } |
| delete m_servers; |
| } |
| |
| /* IClassFactory */ |
| |
| HRESULT CrossfireServerClass::CreateInstance(IUnknown *pUnkOuter, REFIID riid, void **ppvObject) { |
| /* ICrossfireServer instances must be created via GetServer() */ |
| return E_NOTIMPL; |
| } |
| |
| HRESULT CrossfireServerClass::LockServer(BOOL fLock) { |
| lockCount += fLock ? 1 : -1; |
| if (!lockCount && m_servers->empty()) { |
| PostQuitMessage(0); |
| } |
| return S_OK; |
| } |
| |
| /* ICrossfireServerClass */ |
| |
| STDMETHODIMP CrossfireServerClass::GetServer(/*unsigned long windowHandle,*/ ICrossfireServer** _value) { |
| *_value = NULL; |
| |
| /* |
| * TEMPORARY CODE: windowHandle is set to a consistent value so that the same |
| * CrossfireServer is always returned. If this is determined to be the correct |
| * behavior then m_servers should be replaced with a singleton CrossfireServer. |
| */ |
| unsigned long windowHandle = 0; |
| |
| std::map<unsigned long,ICrossfireServer*>::iterator iterator = m_servers->find(windowHandle); |
| if (iterator != m_servers->end()) { |
| *_value = iterator->second; |
| (*_value)->AddRef(); |
| } else { |
| CComObject<CrossfireServer>* server = NULL; |
| HRESULT hr = CComObject<CrossfireServer>::CreateInstance(&server); |
| if (FAILED(hr)) { |
| Logger::error("CrossfireServerClass.GetServer(): CreateInstance() failed", hr); |
| return S_FALSE; |
| } |
| |
| server->AddRef(); /* CComObject::CreateInstance gives initial ref count of 0 */ |
| server->setWindowHandle(windowHandle); |
| m_servers->insert(std::pair<unsigned long,ICrossfireServer*>(windowHandle, server)); |
| *_value = server; |
| } |
| return S_OK; |
| } |
| |
| STDMETHODIMP CrossfireServerClass::RemoveServer(unsigned long windowHandle) { |
| /* |
| * TEMPORARY CODE: windowHandle is set to a consistent value so that the same |
| * CrossfireServer is always used. If this is determined to be the correct |
| * behavior then this method can be replaced with one that does not receive a |
| * handle for identifying the specific server. |
| */ |
| windowHandle = 0; |
| |
| std::map<unsigned long,ICrossfireServer*>::iterator iterator = m_servers->find(windowHandle); |
| if (iterator == m_servers->end()) { |
| Logger::error("CrossfireServerClass.RemoveServer(): unknown windowHandle"); |
| return S_FALSE; |
| } |
| m_servers->erase(iterator); |
| if (!lockCount && m_servers->empty()) { |
| PostQuitMessage(0); |
| } |
| return S_OK; |
| } |