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<h2>Modules</h2>
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<ul>
<li><a href="bit32.html">bit32</a></li>
<li><a href="coroutine.html">coroutine</a></li>
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<li>global</li>
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<li><a href="math.html">math</a></li>
<li><a href="os.html">os</a></li>
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<h1>Module <code>global</code></h1>
<p>Lua global variables.</p>
<p>The basic library provides core functions to Lua. If you do not include this
library in your application, you should check carefully whether you need to
provide implementations for some of its facilities. </p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#_G">_G</a></td>
<td class="summary">
<p>A global variable (not a function) that holds the global environment
(that is, <code>_G._G = _G</code>).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#_VERSION">_VERSION</a></td>
<td class="summary">
<p>A global variable (not a function) that holds a string containing the
current interpreter version.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#assert">assert(v, message)</a></td>
<td class="summary">
<p>Issues an error when the value of its argument <code>v</code> is false (i.e.,
<strong>nil</strong> or <strong>false</strong>); otherwise, returns all its arguments.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#bit32">bit32</a></td>
<td class="summary">
<p>This library provides generic functions for bitwise manipulation.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#collectgarbage">collectgarbage(opt, arg)</a></td>
<td class="summary">
<p>This function is a generic interface to the garbage collector.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#coroutine">coroutine</a></td>
<td class="summary">
<p>This library provides generic functions for coroutine manipulation.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#debug">debug</a></td>
<td class="summary">
<p>The Debug Library.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#dofile">dofile(filename)</a></td>
<td class="summary">
<p>Opens the named file and executes its contents as a Lua chunk.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#error">error(message, level)</a></td>
<td class="summary">
<p>Terminates the last protected function called and returns <code>message</code>
as the error message.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#getmetatable">getmetatable(object)</a></td>
<td class="summary">
<p>If <code>object</code> does not have a metatable, returns <strong>nil</strong>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#io">io</a></td>
<td class="summary">
<p>The I/O library provides function for file manipulation.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#ipairs">ipairs(t)</a></td>
<td class="summary">
<p>If t has a metamethod __ipairs, calls it with t as argument and returns the
first three results from the call.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#load">load(ld, source, mode, env)</a></td>
<td class="summary">
<p>Loads a chunk.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#loadfile">loadfile(filename, mode, env)</a></td>
<td class="summary">
<p>Similar to <code>load</code>, but gets the chunk from file <code>filename</code> or from the
standard input, if no file name is given.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#math">math</a></td>
<td class="summary">
<p>This library is an interface to the standard C math library.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#next">next(table, index)</a></td>
<td class="summary">
<p>Allows a program to traverse all fields of a table.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#os">os</a></td>
<td class="summary">
<p>Operating System Facilities.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#package">package</a></td>
<td class="summary">
<p>The package library provides basic facilities for loading and building modules in Lua.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#pairs">pairs(t)</a></td>
<td class="summary">
<p>If t has a metamethod <code>__pairs</code>, calls it with t as argument and returns the
first three results from the call.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#pcall">pcall(f, ...)</a></td>
<td class="summary">
<p>Calls function <code>f</code> with the given arguments in <em>protected mode</em>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#print">print(...)</a></td>
<td class="summary">
<p>Receives any number of arguments and prints their values to <code>stdout</code>, using the
<code>tostring</code> function to convert each argument to a string.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#rawequal">rawequal(v1, v2)</a></td>
<td class="summary">
<p>Checks whether <code>v1</code> is equal to <code>v2</code>, without invoking any
metamethod.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#rawget">rawget(table, index)</a></td>
<td class="summary">
<p>Gets the real value of <code>table[index]</code>, without invoking any
metamethod.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#rawlen">rawlen(v)</a></td>
<td class="summary">
<p>Returns the length of the object <code>v</code>, which must be a table or a string, without
invoking any metamethod.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#rawset">rawset(table, index, value)</a></td>
<td class="summary">
<p>Sets the real value of <code>table[index]</code> to <code>value</code>, without invoking any
metamethod.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#require">require(modname)</a></td>
<td class="summary">
<p>Loads the given module.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#select">select(index, ...)</a></td>
<td class="summary">
<p>If <code>index</code> is a number, returns all arguments after argument number
<code>index</code>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#setmetatable">setmetatable(table, metatable)</a></td>
<td class="summary">
<p>Sets the metatable for the given table.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#string">string</a></td>
<td class="summary">
<p>This library provides generic functions for string manipulation.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#table">table</a></td>
<td class="summary">
<p>This library provides generic functions for table manipulation.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#tonumber">tonumber(e, base)</a></td>
<td class="summary">
<p>When called with no base, tonumber tries to convert its argument to a number.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#tostring">tostring(v)</a></td>
<td class="summary">
<p>Receives an argument of any type and converts it to a string in a
reasonable format.</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em>#table</em>
<a id="_G" >
<strong>_G</strong>
</a>
</dt>
<dd>
<p>A global variable (not a function) that holds the global environment
(that is, <code>_G._G = _G</code>).</p>
<p>Lua itself does not use this variable; changing
its value does not affect any environment, nor vice-versa.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="_VERSION" >
<strong>_VERSION</strong>
</a>
</dt>
<dd>
<p>A global variable (not a function) that holds a string containing the
current interpreter version.</p>
<p>The current contents of this variable is
"<code>Lua 5.2</code>".</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="assert" >
<strong>assert(v, message)</strong>
</a>
</dt>
<dd>
<p>Issues an error when the value of its argument <code>v</code> is false (i.e.,
<strong>nil</strong> or <strong>false</strong>); otherwise, returns all its arguments.</p>
<p><code>message</code> is an error
message; when absent, it defaults to <em>"assertion failed!"</em>.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> v </em></code>:
if this argument is false an error is issued.</p>
</li>
<li>
<p><code><em>#string message </em></code>:
an error message (optional, <em>"assertion failed"</em> by default)</p>
</li>
</ul>
<h3>Return value</h3>
<p>All its arguments.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="bit32.html##(bit32)">bit32#bit32</a></em>
<a id="bit32" >
<strong>bit32</strong>
</a>
</dt>
<dd>
<p>This library provides generic functions for bitwise manipulation.</p>
<p>This is a global variable which hold the preloaded <a href="bit32.html">bit32</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="collectgarbage" >
<strong>collectgarbage(opt, arg)</strong>
</a>
</dt>
<dd>
<p>This function is a generic interface to the garbage collector.</p>
<p>It performs
different functions according to its first argument, <code>opt</code>:</p>
<ul>
<li><p><em>"collect"</em>: performs a full garbage-collection cycle. This is the default option.</p></li>
<li><p><em>"stop"</em>: stops automatic execution of the garbage collector. The collector will
run only when explicitly invoked, until a call to restart it.</p></li>
<li><p><em>"restart"</em>: restarts automatic execution of the garbage collector.</p></li>
<li><p><em>"count"</em>: returns the total memory in use by Lua (in Kbytes) and a second
value with the total memory in bytes modulo <code>1024</code>. The first value has a fractional
part, so the following equality is always true:
(The second result is useful when Lua is compiled with a non floating-point type for numbers.)</p>
<pre><code>k, b = collectgarbage("count")
assert(k*1024 == math.floor(k)*1024 + b)
</code></pre></li>
<li><p><em>"step"</em>: performs a garbage-collection step. The step "size" is controlled by
arg (larger values mean more steps) in a non-specified way. If you want to control
the step size you must experimentally tune the value of arg. Returns <strong>true</strong> if
the step finished a collection cycle.</p></li>
<li><p><em>"setpause"</em>: sets <code>arg</code> as the new value for the pause of the collector.
Returns the previous value for pause.</p></li>
<li><p><em>"setstepmul"</em>: sets <code>arg</code> as the new value for the step multiplier of the collector.
Returns the previous value for step.</p></li>
<li><p><em>"isrunning"</em>: returns a boolean that tells whether the collector is running
(i.e., not stopped).</p></li>
<li><p><em>"generational"</em>: changes the collector to generational mode. This is an experimental feature.</p></li>
<li><p><em>"incremental"</em>: changes the collector to incremental mode. This is the default mode.</p></li>
</ul>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string opt </em></code>:
the command to send (optional, "collect" by default)</p>
</li>
<li>
<p><code><em> arg </em></code>:
the argument of the command (optional).</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="coroutine.html##(coroutine)">coroutine#coroutine</a></em>
<a id="coroutine" >
<strong>coroutine</strong>
</a>
</dt>
<dd>
<p>This library provides generic functions for coroutine manipulation.</p>
<p>This is a global variable which hold the preloaded <a href="coroutine.html">coroutine</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="debug.html##(debug)">debug#debug</a></em>
<a id="debug" >
<strong>debug</strong>
</a>
</dt>
<dd>
<p>The Debug Library.</p>
<p>This is a global variable which hold the preloaded <a href="debug.html">debug</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="dofile" >
<strong>dofile(filename)</strong>
</a>
</dt>
<dd>
<p>Opens the named file and executes its contents as a Lua chunk.</p>
<p>When
called without arguments,
<code>dofile</code> executes the contents of the standard input (<code>stdin</code>). Returns
all values returned by the chunk. In case of errors, <code>dofile</code> propagates
the error to its caller (that is, <code>dofile</code> does not run in protected mode).</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string filename </em></code>:
the path to the file. (optional)</p>
</li>
</ul>
<h3>Return value</h3>
<p>values returned by the chunk</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="error" >
<strong>error(message, level)</strong>
</a>
</dt>
<dd>
<p>Terminates the last protected function called and returns <code>message</code>
as the error message.</p>
<p>Function <code>error</code> never returns.</p>
<p>Usually, <code>error</code> adds some information about the error position at the
beginning of the message. The <code>level</code> argument specifies how to get the
error position. <br/>
With level 1 (the default), the error position is where the
<code>error</code> function was called. <br/>
Level 2 points the error to where the function
that called <code>error</code> was called; and so on. <br/>
Passing a level 0 avoids the addition of error position information to the message.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string message </em></code>:
an error message.</p>
</li>
<li>
<p><code><em>#number level </em></code>:
specifies how to get the error position (optional, <code>1</code> by default).</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="getmetatable" >
<strong>getmetatable(object)</strong>
</a>
</dt>
<dd>
<p>If <code>object</code> does not have a metatable, returns <strong>nil</strong>.</p>
<p>Otherwise, if the
object's metatable has a <code>"__metatable"</code> field, returns the associated
value. Otherwise, returns the metatable of the given object.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> object </em></code>: </p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em>#table:</em>
the metatable of object.</p>
</li>
<li>
<p><em>#nil:</em>
if no metatable was found</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="io.html##(io)">io#io</a></em>
<a id="io" >
<strong>io</strong>
</a>
</dt>
<dd>
<p>The I/O library provides function for file manipulation.</p>
<p>This is a global variable which hold the preloaded <a href="io.html">io</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="ipairs" >
<strong>ipairs(t)</strong>
</a>
</dt>
<dd>
<p>If t has a metamethod __ipairs, calls it with t as argument and returns the
first three results from the call.</p>
<p>Otherwise, returns three values: an iterator function, the table <code>t</code>, and <code>0</code>,
so that the construction</p>
<pre><code> for i,v in ipairs(t) do body end
</code></pre>
<p>will iterate over the pairs <code>(1,t[1]), (2,t[2]), ...,</code> up to the first integer
key absent from the table. </p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#table t </em></code>:
a table by index.</p>
</li>
</ul>
<h3>Return value</h3>
<p>iterator function, table <code>t</code>, the value <code>0</code></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="load" >
<strong>load(ld, source, mode, env)</strong>
</a>
</dt>
<dd>
<p>Loads a chunk.</p>
<p>If <code>ld</code> is a string, the chunk is this string. If <code>ld</code> is a function, load calls
it repeatedly to get the chunk pieces. Each call to <code>ld</code> must return a string
that concatenates with previous results. A return of an empty string, <strong>nil</strong>, or
no value signals the end of the chunk.</p>
<p>If there are no syntactic errors, returns the compiled chunk as a function;
otherwise, returns <strong>nil</strong> plus the error message.</p>
<p>If the resulting function has upvalues, the first upvalue is set to the value
of <code>env</code>, if that parameter is given, or to the value of the global environment.
(When you load a main chunk, the resulting function will always have exactly one
upvalue, the <code>_ENV</code> variable. When you load a binary chunk created from
a function (see <code>string.dump</code>), the resulting function can have arbitrary upvalues.)</p>
<p><code>source</code> is used as the source of the chunk for error messages and debug information.
When absent, it defaults to <code>ld</code>, if <code>ld</code> is a string, or to <code>"=(load)"</code> otherwise.</p>
<p>The string mode controls whether the chunk can be text or binary
(that is, a precompiled chunk). It may be the string <code>"b"</code> (only binary chunks),
<code>"t"</code> (only text chunks), or <code>"bt"</code> (both binary and text). The default is <code>"bt"</code>. </p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> ld </em></code>:
string or function representing the chunk.</p>
</li>
<li>
<p><code><em>#string source </em></code>:
used as source code (optional, by default <code>ld</code> if <code>ld</code> is a
string, or to <code>"=(load)"</code>otherwise.</p>
</li>
<li>
<p><code><em>#string mode </em></code>:
<code>"b"</code> for only binary chunk, <code>"t"</code> for only text chunks,
<code>bt</code> for both binary and text (optional, "bt" by default).</p>
</li>
<li>
<p><code><em> env </em></code>:
environment where to set the first upvalue if any.</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p>compiled chunk as a function</p>
</li>
<li>
<p><em>#nil, #string:</em>
error message</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="loadfile" >
<strong>loadfile(filename, mode, env)</strong>
</a>
</dt>
<dd>
<p>Similar to <code>load</code>, but gets the chunk from file <code>filename</code> or from the
standard input, if no file name is given.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string filename </em></code>:
the path to the file. (optional)</p>
</li>
<li>
<p><code><em>#string mode </em></code>:
<code>"b"</code> for only binary chunk, <code>"t"</code> for only text chunks,
<code>bt</code> for both binary and text (optional, "bt" by default).</p>
</li>
<li>
<p><code><em> env </em></code>:
environment where to set the first upvalue if any.</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p>compiled chunk as a function</p>
</li>
<li>
<p><em>#nil, #string:</em>
error message</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="math.html##(math)">math#math</a></em>
<a id="math" >
<strong>math</strong>
</a>
</dt>
<dd>
<p>This library is an interface to the standard C math library.</p>
<p>This is a global variable which hold the preloaded <a href="math.html">math</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="next" >
<strong>next(table, index)</strong>
</a>
</dt>
<dd>
<p>Allows a program to traverse all fields of a table.</p>
<p>Its first argument is
a table and its second argument is an index in this table. <code>next</code> returns
the next index of the table and its associated value.</p>
<p>When called with <strong>nil</strong>
as its second argument, <code>next</code> returns an initial index and its associated
value. When called with the last index, or with nil in an empty table, <code>next</code>
returns nil.</p>
<p>If the second argument is absent, then it is interpreted as
nil. In particular, you can use <code>next(t)</code> to check whether a table is empty.
The order in which the indices are enumerated is not specified, <em>even for
numeric indices</em>. (To traverse a table in numeric order, use a numerical <strong>for</strong>.)</p>
<p>The behavior of <code>next</code> is undefined if, during the traversal, you assign
any value to a non-existent field in the table. You may however modify
existing fields. In particular, you may clear existing fields.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table table </em></code>:
table to traverse.</p>
</li>
<li>
<p><code><em> index </em></code>:
initial index (optional).</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p>index, value</p>
</li>
<li>
<p><em>#nil:</em>
if called on the last index or on an empty table</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="os.html##(os)">os#os</a></em>
<a id="os" >
<strong>os</strong>
</a>
</dt>
<dd>
<p>Operating System Facilities.</p>
<p>This is a global variable which hold the preloaded <a href="os.html">os</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="package.html##(package)">package#package</a></em>
<a id="package" >
<strong>package</strong>
</a>
</dt>
<dd>
<p>The package library provides basic facilities for loading and building modules in Lua.</p>
<p>This is a global variable which hold the preloaded <a href="package.html">package</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="pairs" >
<strong>pairs(t)</strong>
</a>
</dt>
<dd>
<p>If t has a metamethod <code>__pairs</code>, calls it with t as argument and returns the
first three results from the call.</p>
<p>Otherwise, returns three values: the <code>next</code> function, the table t, and nil,
so that the construction</p>
<pre><code> for k,v in pairs(t) do body end
</code></pre>
<p>will iterate over all key–value pairs of table <code>t</code>.
See function next for the caveats of modifying the table during its traversal. </p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#table t </em></code>:
table to traverse.</p>
</li>
</ul>
<h3>Return value</h3>
<p>iterator function, table <code>t</code>, the value <code>0</code></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="pcall" >
<strong>pcall(f, ...)</strong>
</a>
</dt>
<dd>
<p>Calls function <code>f</code> with the given arguments in <em>protected mode</em>.</p>
<p>This
means that any error inside <code>f</code> is not propagated; instead, <code>pcall</code> catches
the error and returns a status code. Its first result is the status code (a
boolean), which is true if the call succeeds without errors. In such case,
<code>pcall</code> also returns all results from the call, after this first result. In
case of any error, <code>pcall</code> returns <strong>false</strong> plus the error message.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> f </em></code>:
function to be call in <em>protected mode</em>.</p>
</li>
<li>
<p><code><em> ... </em></code>:
function arguments.</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em>#boolean:</em>
true plus the result of <code>f</code> function if its call succeeds without errors.</p>
</li>
<li>
<p><em>#boolean, #string:</em>
false plus the error message in case of any error.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="print" >
<strong>print(...)</strong>
</a>
</dt>
<dd>
<p>Receives any number of arguments and prints their values to <code>stdout</code>, using the
<code>tostring</code> function to convert each argument to a string.</p>
<p>print is not intended
for formatted output, but only as a quick way to show a value, for instance for
debugging. For complete control over the output, use <code>string.format</code> and <code>io.write</code>. </p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ... </em></code>:
values to print to <code>stdout</code>.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="rawequal" >
<strong>rawequal(v1, v2)</strong>
</a>
</dt>
<dd>
<p>Checks whether <code>v1</code> is equal to <code>v2</code>, without invoking any
metamethod.</p>
<p>Returns a boolean.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> v1 </em></code>:
first operand</p>
</li>
<li>
<p><code><em> v2 </em></code>:
second operand</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if <code>v1</code> is equal to <code>v2</code>. </p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="rawget" >
<strong>rawget(table, index)</strong>
</a>
</dt>
<dd>
<p>Gets the real value of <code>table[index]</code>, without invoking any
metamethod.</p>
<p><code>table</code> must be a table; <code>index</code> may be any value.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table table </em></code>:
table to looking for</p>
</li>
<li>
<p><code><em> index </em></code>:
index in the table</p>
</li>
</ul>
<h3>Return value</h3>
<p>The real value of <code>table[index]</code>, without invoking any
metamethod.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="rawlen" >
<strong>rawlen(v)</strong>
</a>
</dt>
<dd>
<p>Returns the length of the object <code>v</code>, which must be a table or a string, without
invoking any metamethod.</p>
<p>Returns an integer number. </p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> v </em></code>:
table or a string</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
length of <code>v</code></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="rawset" >
<strong>rawset(table, index, value)</strong>
</a>
</dt>
<dd>
<p>Sets the real value of <code>table[index]</code> to <code>value</code>, without invoking any
metamethod.</p>
<p><code>table</code> must be a table, <code>index</code> any value different from nil,
and <code>value</code> any Lua value. <br/>
This function returns <code>table</code>.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table table </em></code>: </p>
</li>
<li>
<p><code><em> index </em></code>:
any value different from nil.</p>
</li>
<li>
<p><code><em> value </em></code>:
any Lua value.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#table:</em>
the given table</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="require" >
<strong>require(modname)</strong>
</a>
</dt>
<dd>
<p>Loads the given module.</p>
<p>The function starts by looking into the <code>package.loaded</code> table to
determine whether modname is already loaded. If it is, then require returns the value stored
at <code>package.loaded[modname]</code>. Otherwise, it tries to find a loader for the module.</p>
<p>To find a loader, require is guided by the <code>package.searchers</code> sequence. By changing this sequence,
we can change how require looks for a module. The following explanation is based on the default
configuration for <code>package.searchers</code>.</p>
<p>First require queries <code>package.preload[modname]</code>. If it has a value, this value (which should be a function)
is the loader. Otherwise require searches for a Lua loader using the path stored in <code>package.path</code>.
If that also fails, it searches for a C loader using the path stored in <code>package.cpath</code>. If that also
fails, it tries an all-in-one loader (see <code>package.searchers</code>).</p>
<p>Once a loader is found, require calls the loader with two arguments: modname and an extra value dependent
on how it got the loader. (If the loader came from a file, this extra value is the file name.) If the loader
returns any non-nil value, require assigns the returned value to package.loaded[modname]. If the loader
does not return a non-nil value and has not assigned any value to package.loaded[modname], then require
assigns <code>true</code> to this entry. In any case, require returns the final value of package.loaded[modname].</p>
<p>If there is any error loading or running the module, or if it cannot find any loader for the module,
then require raises an error. </p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string modname </em></code>:
name of module to load.</p>
</li>
</ul>
<h3>Return value</h3>
<p>loaded module</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="select" >
<strong>select(index, ...)</strong>
</a>
</dt>
<dd>
<p>If <code>index</code> is a number, returns all arguments after argument number
<code>index</code>.</p>
<p>Otherwise, <code>index</code> must be the string <code>"#"</code>, and <code>select</code> returns
the total number of extra arguments it received.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> index </em></code>:
a number or the string <code>"#"</code></p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p>all arguments after argument number <code>index</code></p>
</li>
<li>
<p>total number of extra arguments</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="setmetatable" >
<strong>setmetatable(table, metatable)</strong>
</a>
</dt>
<dd>
<p>Sets the metatable for the given table.</p>
<p>(You cannot change the metatable
of other types from Lua, only from C.) If <code>metatable</code> is nil, removes the
metatable of the given table. If the original metatable has a <code>"__metatable"</code>
field, raises an error. <br/>
This function returns <code>table</code>.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table table </em></code>: </p>
</li>
<li>
<p><code><em>#table metatable </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#table:</em>
The first argument <code>table</code>.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="string.html##(string)">string#string</a></em>
<a id="string" >
<strong>string</strong>
</a>
</dt>
<dd>
<p>This library provides generic functions for string manipulation.</p>
<p>This is a global variable which hold the preloaded <a href="string.html">string</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="table.html##(table)">table#table</a></em>
<a id="table" >
<strong>table</strong>
</a>
</dt>
<dd>
<p>This library provides generic functions for table manipulation.</p>
<p>This is a global variable which hold the preloaded <a href="table.html">table</a> module.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="tonumber" >
<strong>tonumber(e, base)</strong>
</a>
</dt>
<dd>
<p>When called with no base, tonumber tries to convert its argument to a number.</p>
<p>If the argument is already a number or a string convertible to a number,
then tonumber returns this number; otherwise, it returns <strong>nil</strong>.</p>
<p>When called with base, then e should be a string to be interpreted as an
integer numeral in that base. The base may be any integer between <code>2</code> and <code>36</code>,
inclusive. In bases above <code>10</code>, the letter 'A' (in either upper or lower case)
represents <code>10</code>, 'B' represents <code>11</code>, and so forth, with 'Z' representing <code>35</code>.
If the string <code>e</code> is not a valid numeral in the given base,
the function returns <strong>nil</strong>. </p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> e </em></code>:
a number or string to convert to a number.</p>
</li>
<li>
<p><code><em>#number base </em></code>:
the base to interpret the numeral, any integer between <code>2</code> and <code>36</code> (optional, <code>10</code> by default).</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
converted number</p>
</li>
<li>
<p><em>#nil:</em>
if convertion fail.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="tostring" >
<strong>tostring(v)</strong>
</a>
</dt>
<dd>
<p>Receives an argument of any type and converts it to a string in a
reasonable format.</p>
<p>(For complete control of how numbers are converted, use
<code>string.format</code>.)</p>
<p>If the metatable of <code>v</code> has a <code>"__tostring"</code> field, then <code>tostring</code> calls
the corresponding value with <code>v</code> as argument, and uses the result of the
call as its result.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> v </em></code>:
an argument of any type.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em>
a string in a reasonable format.</p>
</dd>
</dl>
</div>
</div>
</body>
</html>