blob: c5275bafff6cacfbcb62ca8178a33a3edcec59b9 [file] [log] [blame]
local print, verb, dbg, errr, print_table, printt = make_module_loggers("schema", "SCM")
local CT, GMF,
game_const
= import 'game/const.lua'
{
'chipTypes',
'gameModeFlags'
}
local MTF,
cast_type
= import (game_const.abilities)
{
'manualTargetFlags',
'castType'
}
local AP, abiprob_mapping = import (game_const.abilities.property)
{
'mappingInv', -- Note order (inverted goes first)
'mapping'
}
local PO, CM, CST, SO,
abie_const
= import 'abie/const.lua'
{
'propObjects',
'customMessages',
'clientStat',
'storeObjects'
}
local non_empty_list,
no_check,
not_implemented,
get_children,
get_children_concat_newline,
get_children_concat_str,
get_children_concat_table,
get_value,
get_value_quoted,
get_value_tonumber,
check_mapping_tonumber,
get_value_mapped_tonumber_quoted,
node_children_placeholders_filler,
check_tonumber
= import 'jsle/schema/util.lua'
{
'non_empty_list',
'no_check',
'not_implemented',
'get_children',
'get_children_concat_newline',
'get_children_concat_str',
'get_children_concat_table',
'get_value',
'get_value_quoted',
'get_value_tonumber',
'check_mapping_tonumber',
'get_value_mapped_tonumber_quoted',
'node_children_placeholders_filler',
'check_tonumber'
}
local declare_common = import 'jsle/schema/common.lua' { 'declare_common' }
-- Optional TODOs:
-- TODO: Must be able to fetch back data from lang file to this schema.
-- TODO: Write effect validation with human readable answers. Make it available via jobman's job.
-- TODO: Write auto-conversion function for old abilities (v.1.01->current)
-- TODO: Embed limitations on number of simultanious identical active OT effects
-- TODO: Write checkers for numeric fields
-- TODO: Adapt game/ctrl.lua to abie
local define_schema = function(jsle)
assert_is_table(jsle)
-- WARNING: Return nil on error from handlers, do not return false -- it is a legitimate value.
-- WARNING: Reordering of schema elements would result in INCOMPATIBLE format change!
local propwrite_values =
{
{ ["health"] = [[жизнь]] };
{ ["health_max"] = [[здоровье]] };
{ ["mana1"] = [[красную ману]] };
{ ["mana2"] = [[зелёную ману]] };
{ ["mana3"] = [[синюю ману]] };
-- Note mana4 is reserved for health
{ ["mana5"] = [[ману 5]] };
{ ["mana6"] = [[ману 6]] };
{ ["mana7"] = [[ману 7]] };
{ ["mana8"] = [[ману 8]] };
{ ["armor"] = [[броню]] };
{ ["fury"] = [[ярость]] };
{ ["block"] = [[блок]] };
{ ["fortune"] = [[удачу]] };
{ ["stun"] = [[оглушение]] };
{ ["armour_piercing"] = [[бронебойность]] };
{ ["agility"] = [[ловкость]] };
{ ["counterattack"] = [[контрудар]] };
{ ["damage"] = [[базовый урон]] };
{ ["damage_min"] = [[минимальный урон]] };
{ ["damage_max"] = [[максимальный урон]] };
{ ["damage_mult"] = [[множитель урона]] };
{ ["vampiric"] = [[вампиризм]] };
{ ["stun_count"] = [[оглушённость]] };
}
local propread_values = tiappend(
tclone(propwrite_values),
{
{ ["race_id"] = [[расу]] },
{ ["level"] = [[уровень]] },
{ ["grade"] = [[степень]] }, -- TODO: clan_rank?!
{ ["rank"] = [[ранг]] },
{ ["glory"] = [[доблесть]] },
{ ["scalps"] = [[скальпы]] },
{ ["kills"] = [[убийства]] },
}
)
-- TODO: Be more specific. Should be at least "abie-1.03".
jsle:version("1.03") -- WARNING: Do an ordering cleanup when this changes
jsle:record "ROOT"
{
children =
{
[1] = "TARGET_LIST";
[2] = "IMMEDIATE_EFFECT_LIST";
[3] = "OVERTIME_EFFECT";
[4] = { "BOOLEAN", default = 0 }; -- Warning! Do not use BOOLOP_VARIANT, nothing of it would work at this point.
[5] = { "CUSTOM_OVERTIME_EFFECTS", default = empty_table };
};
html = [[<h2>Цели</h2>%C(1)%<h2>Мгновенные эффекты</h2><b>Игнорировать активацию в статистике:</b>%C(4)%<br><br><b>Действия:</b>%C(2)%<h2>Овертайм-эффекты</h2>%C(3)%<hr>%C(5)%]];
checker = no_check;
handler = function(self, node)
return self:effect_from_string(
node.value[1], -- Target list
node.value[4], -- Ignore usage stats flag
self:fill_placeholders(
node.value,
[[
function(self)
self:set_custom_ot_effects($(5))
do
$(2)
end
do
$(3)
end
end
]]
)
)
end;
}
jsle:list "TARGET_LIST"
{
type = "TARGET_VALUE";
html = [[%LIST(", ")%]];
checker = non_empty_list;
handler = function(self, node)
local result = 0
for i, v in ipairs(node.value) do
result = result + v
end
return result
end;
}
jsle:enum "TARGET_VALUE"
{
values =
{
{ [MTF.AUTO_ONLY] = [[неинтерактивно]] };
{ [MTF.SELF_HUMAN] = [[на себя]] };
{ [MTF.SELF_TEAM_HUMAN] = [[на человека в своей команде]] };
{ [MTF.OPP_HUMAN] = [[на противника]] };
{ [MTF.OPP_TEAM_HUMAN] = [[на человека в команде противника]] };
{ [MTF.FIELD_CHIP] = [[на фишку]] };
};
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_tonumber;
numeric_keys = true;
}
jsle:list "IMMEDIATE_EFFECT_LIST"
{
type = "ACTION_VARIANT";
html = [[%LE("<i>Нет</i>")%%LNE("<ol><li>")%%LIST("<li>")%%LNE("</ol>")%]];
checker = no_check;
handler = get_children_concat_newline;
}
jsle:record "OVERTIME_EFFECT"
{
children =
{
[1] = "OT_EFFECT_TARGET";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
[4] = "BOOLOP_VARIANT";
[5] = "OVERTIME_EFFECT_LIST";
[6] = "OVERTIME_EFFECT_LIST";
[7] = "OVERTIME_EFFECT_LIST";
[8] = "OT_MODIFIER_LIST";
[9] = "NUMOP_VARIANT"; -- TODO: Must be higher in the list. Straighten numbers on next version change (do not forget to fix texts)
[10] = "NUMOP_VARIANT"; -- TODO: Must be higher in the list. Straighten numbers on next version change (do not forget to fix texts)
[11] = { "GAME_MODES", default = GMF.ALL }; -- TODO: Must be higher in the list. Straighten numbers on next version change (do not forget to fix texts)
[12] = { "BOOLEAN", default = 0 };
};
html = [[<br><b>Цель:</b> %C(1)%<br><b>Время жизни:</b> %C(2)% <i>(&ge;255 &mdash; бессрочно)</i><br><b>Период:</b> %C(3)%<br><b>Изначальный кулдаун:</b> %C(10)%<br><b>Сброс в конце боя:</b> %C(4)%<br><b>Остается при снятии всех эффектов вручную:</b> %C(12)%<br><b>Максимальное число одновременно активных эффектов:</b> %C(9)% <i>(0 &mdash; не ограничено)</i><br><b>Игровые режимы:</b> %C(11)%<h3>При изменении набора характеристик</h3>%C(5)%<h3>В конце хода цели</h3>%C(7)%<h3>Временные модификаторы <i>(кроме жизни)</i></h3>%C(8)%]];
checker = no_check;
handler = function(self, node)
if
node.value[5] ~= "" or
node.value[6] ~= "" or
node.value[7] ~= "" or
node.value[8] ~= "{}"
then
-- Spawning OT effect only if have any actions in it.
return node_children_placeholders_filler
[[
self:spawn_overtime_effect(
$(1),
$(2),
$(3),
$(10),
$(4),
$(9),
function(self)
$(5)
end,
function(self)
$(6)
end,
function(self)
$(7)
end,
$(8),
$(11),
$(12)
)
]] (self, node)
else
return [[-- No OT effects]]
end
end;
}
jsle:list "OT_MODIFIER_LIST"
{
type = "OT_MODIFIER_VARIANT";
html = [[%LE("<i>Нет</i>")%%LNE("<ol><li>")%%LIST("<li>")%%LNE("</ol>")%]];
checker = no_check;
handler = get_children_concat_table;
}
jsle:variant "OT_MODIFIER_VARIANT"
{
values =
{
{ ["MOD_SET"] = [[Установить]] };
{ ["MOD_INC"] = [[Увеличить]] };
{ ["MOD_DEC"] = [[Уменьшить]] };
{ ["MOD_MULT"] = [[Умножить]] };
};
label = [["<i title=\"Модификатор\">M</i>"]];
html = [[%VALUE()%]];
checker = no_check;
handler = get_value;
}
jsle:record "MOD_SET"
{
children =
{
[1] = "PROPWRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Установить %C(1)% цели в %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[{ name = $(1), fn = function(self, value) return ($(2)) end; }]];
}
jsle:record "MOD_INC"
{
children =
{
[1] = "PROPWRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Увеличить %C(1)% цели на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[{ name = $(1), fn = function(self, value) return value + ($(2)) end; }]];
}
jsle:record "MOD_DEC"
{
children =
{
[1] = "PROPWRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Уменьшить %C(1)% цели на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[{ name = $(1), fn = function(self, value) return value - ($(2)) end; }]];
}
jsle:record "MOD_MULT"
{
children =
{
[1] = "PROPWRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Умножить %C(1)% цели на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[{ name = $(1), fn = function(self, value) return value * ($(2)) end; }]];
}
jsle:list "OVERTIME_EFFECT_LIST"
{
type = "ACTION_VARIANT";
html = [[%LE("<i>Нет</i>")%%LNE("<ol><li>")%%LIST("<li>")%%LNE("</ol>")%]];
checker = no_check;
handler = get_children_concat_newline;
}
jsle:list "ACTION_LIST"
{
type = "ACTION_VARIANT";
html = [[<ol><li>%LIST("<li>")%</ol>]];
checker = non_empty_list;
handler = get_children_concat_newline;
}
jsle:variant "ACTION_VARIANT"
{
values =
{
{ ["ACT_SET"] = [[Установить]] };
{ ["ACT_INC"] = [[Увеличить]] };
{ ["ACT_DEC"] = [[Уменьшить]] };
{ ["ACT_MULT"] = [[Умножить]] };
{ ["ACT_DIRECTSET"] = [[Установить напрямую]] };
{ ["ACT_DIRECTINC"] = [[Увеличить напрямую]] };
{ ["ACT_DIRECTDEC"] = [[Уменьшить напрямую]] };
{ ["ACT_DIRECTMULT"] = [[Умножить напрямую]] };
{ ["ACT_FLDEXPLODE"] = [[Взорвать фишки]] };
{ ["ACT_FLDLEVELDELTA"] = [[Поднять уровень фишек]] };
{ ["ACT_FLDCOLLECT_COORDS"] = [[Собрать фишки по координатам]] };
{ ["ACT_FLDREPLACE_COORDS"] = [[Заменить фишки по координатам]] };
{ ["ACT_ONEMOREACTION"] = [[Дать ещё одно действие]] };
{ ["ACT_KEEPTIMEOUT"] = [[Не сбрасывать таймер]] };
{ ["ACT_SETVAR"] = [[Запомнить]] };
{ ["ACT_SETOBJVAR_LOCAL"] = [[Запомнить в объекте локально]] };
{ ["ACT_SETOBJVAR_GLOBAL"] = [[Запомнить в объекте глобально]] };
{ ["ACT_SETOBJVAR_OT"] = [[Запомнить в текущем овертайме]] };
{ ["ACT_DOIF"] = [[Если]] };
{ ["ACT_DOIFELSE"] = [[Если ... иначе]] };
{ ["ACT_PLAYABIANIM"] = [[Играть эффект абилки]] };
{ ["ACT_SENDCUSTOMMSG"] = [[Отправить данные клиентам]] };
{ ["ACT_INCSTAT"] = [[Увеличить статистику клиента]] };
{ ["ACT_ACTIVATEOT"] = [[Активировать ОТ-эффект]] };
{ ["ACT_REMOVE_OVERTIMES"] = [[Снять ОТ-эффекты]] };
-- Keep these below --
{ ["ACT_FLDREPLACE"] = [[Заменить фишки <b><i>(устарело)</i></b>]] };
{ ["ACT_CRASH_GAME"] = [[УРОНИТЬ игру <b><i>(только для тестов)</i></b>]] };
-- { ["PLAINLUA"] = [[Lua]] };
};
label = [["<i title=\"Действие\">A</i>"]];
html = [[%VALUE()%]];
checker = no_check;
handler = get_value;
}
declare_common(jsle, "ACT_DOIF", "ACT_DOIFELSE")
jsle:record "ACT_SET"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Установить %C(1)% в %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propset($(1), $(2))]];
}
jsle:record "ACT_INC"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Увеличить %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propinc($(1), $(2))]];
}
jsle:record "ACT_DEC"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Уменьшить %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propdec($(1), $(2))]];
}
jsle:record "ACT_MULT"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Умножить %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propmult($(1), $(2))]];
}
jsle:record "ACT_DIRECTSET"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Установить напрямую %C(1)% в %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propset_direct($(1), $(2))]];
}
jsle:record "ACT_DIRECTINC"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Увеличить напрямую %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propinc_direct($(1), $(2))]];
}
jsle:record "ACT_DIRECTDEC"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Уменьшить напрямую %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propdec_direct($(1), $(2))]];
}
jsle:record "ACT_DIRECTMULT"
{
children =
{
[1] = "PROPPATH_WRITE";
[2] = "NUMOP_VARIANT";
};
html = [[Умножить напрямую %C(1)% на %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propmult_direct($(1), $(2))]];
}
jsle:record "ACT_FLDEXPLODE"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = "CHIPCOORD";
};
html = [[Взорвать бомбу радиусом %C(1)% в координатах %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_explode($(1), $(2))]];
}
jsle:record "ACT_FLDREPLACE"
{
children =
{
[1] = "CHIPTYPE";
[2] = "NUMOP_VARIANT";
[3] = "CHIPTYPE";
[4] = "NUMOP_VARIANT";
};
html = [[Заменить %C(1)% уровня %C(2)% на %C(3)% уровня %C(4)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_replace($(1), $(2), $(3), $(4))]];
doc = [[Deprecated, use other replace actions]];
}
jsle:record "ACT_FLDLEVELDELTA"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = "CHIPTYPE";
[3] = "NUMOP_VARIANT";
[4] = "NUMOP_VARIANT";
};
html = [[Поднять уровень %C(2)% на %C(1)% в диапазоне от %C(3)% до %C(4)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_level_delta($(1), $(2), $(3), $(4))]];
}
jsle:record "ACT_FLDCOLLECT_COORDS"
{
children =
{
[1] = "COORDLISTOP_VARIANT";
};
html = [[Собрать %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_collect_coords($(1))]];
}
jsle:record "ACT_FLDREPLACE_COORDS"
{
children =
{
[1] = "COORDLISTOP_VARIANT";
[2] = "CHIPTYPE_LIST";
[3] = "NUMOP_VARIANT";
};
html = [[Заменить %C(1)% на %C(2)% уровня %C(3)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_replace_coords($(1),$(2),$(3))]];
}
jsle:literal "ACT_ONEMOREACTION"
{
html = [[Дать ещё одно действие <i>(только мгновенный эффект)</i>]];
checker = no_check;
handler = invariant [[self:one_more_action()]];
}
jsle:literal "ACT_KEEPTIMEOUT"
{
html = [[Не сбрасывать таймер <i>(только мгновенный эффект)</i>]];
checker = no_check;
handler = invariant [[self:keep_timeout()]];
}
jsle:record "ACT_SETVAR"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = "NUMOP_VARIANT";
};
html = [[Запомнить в №%C(1)% значение %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:setvar($(1), $(2))]];
}
jsle:enum "OT_EFFECT_TARGET"
{
values =
{
{ [PO.SELF] = [[на себя]] };
{ [PO.OPP] = [[на противника]] };
{ [PO.TARGET] = [[на цель]] };
};
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_quoted;
}
jsle:variant "BOOLOP_VARIANT"
{
values =
{
{ ["BOOLEAN"] = [[Логическое значение]] };
{ ["BOOLOP_LT"] = [[&lt;]] };
{ ["BOOLOP_LTE"] = [[&le;]] };
{ ["BOOLOP_GT"] = [[&gt;]] };
{ ["BOOLOP_GTE"] = [[&ge;]] };
{ ["BOOLOP_EQ"] = [[==]] };
{ ["BOOLOP_NEQ"] = [[!=]] };
{ ["BOOLOP_AND_MANY"] = [[И (Список)]] };
{ ["BOOLOP_OR_MANY"] = [[ИЛИ (Список)]] };
{ ["BOOLOP_NOT"] = [[НЕ]] };
{ ["BOOLOP_HAVEMEDAL"] = [[МЕДАЛЬ]] };
{ ["BOOLOP_ISACTIVE"] = [[Изменения инициированы целью овертайм-эффекта]] };
{ ["BOOLOP_IS_GAME_IN_MODE"] = [[Текущий игровой режим]] };
-- Deprecated, keep below --
{ ["BOOLOP_AND"] = [[И]] };
{ ["BOOLOP_OR"] = [[ИЛИ]] };
--{ ["PLAINLUA"] = [[Lua]] };
};
label = [["<i title=\"Логическая операция\">B</i>"]];
html = [[%VALUE()%]];
checker = no_check;
handler = get_value;
}
jsle:record "BOOLOP_HAVEMEDAL"
{
children =
{
[1] = "PROPOBJECT";
[2] = "NUMOP_VARIANT";
};
html = [[есть медаль №%C(2)% %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:have_medal($(1), $(2))]];
}
jsle:literal "BOOLOP_ISACTIVE"
{
html = [[изменения инициированы целью овертайм-эффекта]];
checker = no_check; -- Only for on_changeset event.
handler = invariant [[self:is_overtime_target_active()]];
}
declare_common(
jsle,
"BOOLOP_LT",
"BOOLOP_LTE",
"BOOLOP_GT",
"BOOLOP_GTE",
"BOOLOP_EQ",
"BOOLOP_NEQ",
"BOOLOP_AND",
"BOOLOP_OR",
"BOOLOP_NOT"
)
jsle:variant "NUMOP_VARIANT"
{
values =
{
{ ["NUMBER"] = [[Число]] };
{ ["NUMOP_ADD_MANY"] = [[+ (Список)]] };
{ ["NUMOP_DEC_MANY"] = [[- (Список)]] };
{ ["NUMOP_MUL_MANY"] = [[* (Список)]] };
{ ["NUMOP_DIV_MANY"] = [[/ (Список)]] };
{ ["NUMOP_POV"] = [[POW]] }; -- TODO: POW, not POV! Fix by search and replace
{ ["NUMOP_MOD"] = [[MOD]] };
{ ["NUMOP_MIN"] = [[MIN]] };
{ ["NUMOP_MAX"] = [[MAX]] };
{ ["NUMOP_UNM"] = [[Знак]] };
{ ["NUMOP_GET"] = [[Характеристика]] };
{ ["NUMOP_GET_RAW"] = [[Базовое значение характеристики]] };
{ ["NUMOP_GET_ABIPROP"] = [[Характеристика абилки]] };
{ ["NUMOP_PERCENT_ROLL"] = [[Cлучайный процент]] };
{ ["NUMOP_TEAMSIZE"] = [[Размер команды]] };
{ ["NUMOP_GETVAR"] = [[Вспомнить]] };
{ ["NUMOP_GETOBJVAR_LOCAL"] = [[Вспомнить из объекта локально]] };
{ ["NUMOP_GETOBJVAR_GLOBAL"] = [[Вспомнить из объекта глобально]] };
{ ["NUMOP_GETOBJVAR_OT"] = [[Вспомнить из текущего овертайма]] };
{ ["NUMOP_OTLIFETIMELEFT"] = [[Оставшееся время жизни]] };
{ ["NUMOP_OTLIFETIMETOTAL"] = [[Общее время жизни]] };
{ ["NUMOP_FLDGETQUANTITYOFCHIPS"] = [[Число фишек по цвету и уровню]] };
{ ["NUMOP_TARGETX"] = [[Координата X выбранной фишки]] };
{ ["NUMOP_TARGETY"] = [[Координата Y выбранной фишки]] };
{ ["NUMOP_OTEFFECTCOUNT"] = [[Число активных овертайм-эффектов]] };
{ ["NUMOP_IFF"] = [[Если]] };
{ ["NUMOP_GETUID"] = [[Идентификатор игрока]] };
-- Keep these below --
{ ["NUMOP_FLDCOUNTCHIPS"] = [[Число фишек на поле <b><i>(устарело)</i></b>]] };
{ ["NUMOP_ADD"] = [[+]] };
{ ["NUMOP_DEC"] = [[-]] };
{ ["NUMOP_MUL"] = [[*]] };
{ ["NUMOP_DIV"] = [[/]] };
{ ["NUMOP_CRASH_GAME"] = [[УРОНИТЬ игру <b><i>(только для тестов)</i></b>]] };
--{ ["PLAINLUA"] = [[Lua]] };
};
label = [["<i title=\"Численная операция\">I</i>"]];
html = [[%VALUE()%]];
checker = no_check;
handler = get_value;
}
declare_common(
jsle,
"NUMOP_ADD",
"NUMOP_DEC",
"NUMOP_MUL",
"NUMOP_DIV",
"NUMOP_POV",
"NUMOP_MOD",
"NUMOP_MIN",
"NUMOP_MAX",
"NUMOP_UNM"
)
jsle:record "NUMOP_GET"
{
children =
{
[1] = "PROPPATH_READ";
};
html = [[%C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propget($(1), false)]];
}
declare_common(jsle, "NUMOP_PERCENT_ROLL")
jsle:record "NUMOP_FLDCOUNTCHIPS"
{
children =
{
[1] = "CHIPTYPE";
[2] = "BOOLOP_VARIANT";
};
html = [[число %C(1)% на поле (учитывая уровни: %C(2)%)]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_count_chips($(1), $(2))]];
doc = [[Deprecated, use other chip count operations]];
}
jsle:record "NUMOP_TEAMSIZE"
{
children =
{
[1] = "PROPOBJECT";
};
html = [[размер команды %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:team_size($(1))]];
}
jsle:record "NUMOP_GETVAR"
{
children =
{
[1] = "NUMOP_VARIANT";
};
html = [[вспомнить из №%C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:getvar($(1))]];
}
jsle:literal "NUMOP_OTLIFETIMELEFT"
{
html = [[оставшееся время жизни]];
checker = no_check;
handler = invariant [[self:ot_lifetime_left()]];
}
jsle:literal "NUMOP_OTLIFETIMETOTAL"
{
html = [[общее время жизни]];
checker = no_check;
handler = invariant [[self:ot_lifetime_total()]];
}
jsle:literal "NUMOP_TARGETX"
{
html = [[X выбранной фишки]];
checker = no_check;
handler = invariant [[self:target_x()]];
}
jsle:literal "NUMOP_TARGETY"
{
html = [[Y выбранной фишки]];
checker = no_check;
handler = invariant [[self:target_y()]];
}
jsle:record "PROPPATH_WRITE"
{
children =
{
[1] = "PROPOBJECT";
[2] = "PROPWRITE";
};
html = [[%C(2)% %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:make_proppath($(1), $(2))]];
}
jsle:record "PROPPATH_READ"
{
children =
{
[1] = "PROPOBJECT";
[2] = "PROPREAD";
};
html = [[%C(2)% %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:make_proppath($(1), $(2))]];
}
jsle:enum "PROPOBJECT"
{
values =
{
{ [PO.SELF] = [[у себя]] };
{ [PO.OPP] = [[у противника]] };
{ [PO.TARGET] = [[у цели]] };
{ [PO.OWN_CHANGESET] = [[в своём наборе изменений]] };
{ [PO.OPP_CHANGESET] = [[в наборе изменений противника]] };
};
html = [[%VALUE()%]];
checker = no_check; -- Check value is valid for current action list subtype
handler = get_value_quoted;
}
jsle:enum "PROPWRITE"
{
values = propwrite_values;
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_quoted;
}
jsle:enum "PROPREAD"
{
values = propread_values;
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_quoted;
}
jsle:enum "CHIPTYPE"
{
values =
{
{ [CT.EMERALD] = [[зелёных фишек]] };
{ [CT.RUBY] = [[красных фишек]] };
{ [CT.AQUA] = [[синих фишек]] };
{ [CT.DMG] = [[черепов]] };
{ [CT.CHIP5] = [[фишек-5]] };
{ [CT.CHIP6] = [[фишек-6]] };
{ [CT.CHIP7] = [[фишек-7]] };
{ [CT.CHIP8] = [[фишек-8]] };
{ [CT.EMPTY] = [[пустых фишек]] };
};
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_tonumber;
numeric_keys = true;
}
jsle:edit "NUMBER"
{
size = 4;
numeric = true;
checker = check_tonumber;
handler = get_value_tonumber;
}
declare_common(
jsle,
"BOOLEAN",
"PLAINLUA"
)
jsle:list "COORDLISTOP_STD"
{
type = "CHIPCOORD";
html = [[фишки с координатами %LIST(", ")%]];
checker = non_empty_list;
handler = get_children_concat_table;
}
jsle:record "CHIPCOORD"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = "NUMOP_VARIANT";
};
html = [[(x: %C(1)%, y: %C(2)%)]];
checker = no_check;
handler = node_children_placeholders_filler [[{x=$(1), y=$(2)}]];
}
-- TODO: UNUSED. Remove or use.
jsle:record "BOOLOP_SELECTEDTARGET"
{
children =
{
[1] = "TARGET_VALUE";
};
html = [[выбрана цель %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:is_target_selected($(1))]];
doc = [[Currently not used]];
}
jsle:record "NUMOP_OTEFFECTCOUNT"
{
children =
{
[1] = "PROPOBJECT";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
};
html = [[число овертайм-эффектов абилки ID %C(2)% <i>(0 &mdash; этот эффект)</i> № эффекта %C(3)% <i>(0 &mdash; по умолчанию)</i>, активных %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:active_ot_effect_count($(1), $(2), $(3))]];
}
declare_common(jsle, "NUMOP_IFF")
jsle:record "NUMOP_GET_RAW"
{
children =
{
[1] = "PROPPATH_READ";
};
html = [[базовое значение %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:propget($(1), true)]];
}
-- TODO: Get rid of non-list versions!
declare_common(
jsle,
"NUMOP_ADD_MANY",
"NUMOP_DEC_MANY",
"NUMOP_MUL_MANY",
"NUMOP_DIV_MANY"
)
declare_common(
jsle,
"BOOLOP_AND_MANY",
"BOOLOP_OR_MANY"
)
jsle:list "CHIPTYPE_LIST"
{
type = "CHIPTYPE";
html = [[%LIST(", ")%]];
checker = non_empty_list;
handler = get_children_concat_table;
}
jsle:record "NUMOP_GET_ABIPROP"
{
children =
{
[1] = "ABIPROP_NAME";
};
html = [[%C(1)% абилки]];
checker = no_check;
handler = node_children_placeholders_filler [[self:abipropget($(1))]];
}
jsle:enum "ABIPROP_NAME"
{
values =
{
{ [AP.prob] = [[вероятность активации]] };
};
html = [[%VALUE()%]];
checker = check_mapping_tonumber;
handler = get_value_mapped_tonumber_quoted(abiprob_mapping);
}
jsle:record "ACT_SENDCUSTOMMSG"
{
children =
{
[1] = "NUMOP_LIST";
};
html = [[Отправить участникам боя данные: %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:send_custom_msg($(1))]];
}
declare_common(jsle, "NUMOP_LIST")
jsle:record "ACT_PLAYABIANIM"
{
children =
{
[1] = "NUMOP_VARIANT";
};
html = [[Играть эффект абилки ID: %C(1)%]];
checker = no_check;
-- Hack. Should format be hardcoded here or below?
handler = node_children_placeholders_filler(
[[self:send_custom_msg({]]..assert_is_number(CM.PLAYABIANIM)
..[[, $(1), self:get_uid("]]..PO.SELF..[[")})]]
);
}
jsle:variant "COORDLISTOP_VARIANT"
{
values =
{
{ ["COORDLISTOP_STD"] = [[Обычный список коордтнат]] };
{ ["COORDLISTOP_GETLEVEL"] = [[Фишки цвета <i>цв1</i> с уровнями от <i>ур1</i> до <i>ур2</i>]] };
};
label = [["<i title=\"Список координат\">C</i>"]];
html = [[%VALUE()%]];
checker = no_check;
handler = get_value;
}
jsle:record "COORDLISTOP_GETLEVEL"
{
children =
{
[1] = "CHIPTYPE";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
};
html = [[%C(1)% с уровнями от %C(2)% до %C(3)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_get_coordlist_from_levels_and_type($(1), $(2), $(3))]];
}
jsle:record "NUMOP_FLDGETQUANTITYOFCHIPS"
{
children =
{
[1] = "CHIPTYPE";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
[4] = "BOOLOP_VARIANT";
};
html = [[число %C(1)% на поле уровней с %C(2)% до %C(3)% (учитывая уровень в счетчике: %C(4)%)]];
checker = no_check;
handler = node_children_placeholders_filler [[self:fld_get_quantity_of_chips($(1), $(2), $(3), $(4))]];
}
jsle:enum "CLIENTSTAT"
{
values =
{
-- TODO: Support commented out variants?
{ [CST.SPELL_USE] = [[исп. спеллов]] };
--{ [CST.SPELL_FRAG] = [[фраги от спеллов]] };
{ [CST.CONSUMABLE_USE] = [[исп. расходников]] };
--{ [CST.CONSUMABLE_FRAG] = [[фраги от расходников]] };
{ [CST.AUTOABILITY_USE] = [[исп. автоабилок]] };
--{ [CST.AUTOABILITY_FRAG] = [[фраги от автоабилок]] };
--{ [CST.RATING] = [[рейтинг]] };
--{ [CST.CUSTOM] = [[пользовательская]] };
};
html = [[%VALUE()%]];
checker = check_mapping_tonumber;
handler = get_value_tonumber;
}
jsle:record "ACT_INCSTAT"
{
children =
{
[1] = "PROPOBJECT";
[2] = "CLIENTSTAT";
[3] = "NUMOP_VARIANT";
[4] = "NUMOP_VARIANT";
};
html = [[Увеличить %C(1)% статистику &laquo;%C(2)%&raquo; эффекта №%C(3)% <i>(0 &mdash; текущий)</i> на %C(4)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:inc_client_stat($(1), $(2), $(3), $(4))]];
}
jsle:record "ACT_ACTIVATEOT"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = { "KEYVALUE_LIST", default = empty_table };
};
html = [[Активировать ОТ-эффект №%C(1)%, передав %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:activate_custom_ot_effect($(1),$(2))]];
}
jsle:list "CUSTOM_OVERTIME_EFFECTS"
{
type = "OVERTIME_EFFECT";
html = [[%LE("<i>(Нет дополнительных ОТ-эффектов)</i>")%%LNE("<ol><li><h2>Дополнительный OT-эффект</h2>")%%LIST("<hr><li><h2>Дополнительный OT-эффект</h2>")%%LNE("</ol>")%]];
checker = no_check;
handler = function(self, node)
local buf = {[[{]]}
local _ = function(v) buf[#buf + 1] = tostring(v) end
for i, child in ipairs(node.value) do
_ [[
[]] _(i) _[[] = function(self)
]] _(child) _ [[
end;
]]
end
_ [[}]]
return table.concat(buf)
end;
}
jsle:record "NUMOP_GETUID"
{
children =
{
[1] = "PROPOBJECT";
};
html = [[идентификатор игрока %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:get_uid($(1))]];
}
jsle:enum "STORE_OBJ"
{
values =
{
{ [SO.CLIENT_SELF] = [[на себе]] };
{ [SO.CLIENT_OPP] = [[на противнике]] };
{ [SO.CLIENT_TARGET] = [[на цели]] };
{ [SO.FIGHT] = [[на бою]] };
{ [SO.GAME] = [[на игре]] };
};
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_tonumber;
}
jsle:record "ACT_SETOBJVAR_LOCAL"
{
children =
{
[1] = "STORE_OBJ";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
};
html = [[Запомнить в объекте &laquo;%C(1)%&raquo; в слот №%C(2)% <b>приватное</b> значение %C(3)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:setobjvar_local($(1), $(2), $(3))]];
}
jsle:record "NUMOP_GETOBJVAR_LOCAL"
{
children =
{
[1] = "STORE_OBJ";
[2] = "NUMOP_VARIANT";
};
html = [[вспомнить из объекта &laquo;%C(1)%&raquo; из слота №%C(2)% <b>приватное</b> значение]];
checker = no_check;
handler = node_children_placeholders_filler [[self:getobjvar_local($(1), $(2))]];
}
jsle:record "ACT_SETOBJVAR_GLOBAL"
{
children =
{
[1] = "STORE_OBJ";
[2] = "NUMOP_VARIANT";
[3] = "NUMOP_VARIANT";
};
html = [[Запомнить в объекте %C(1)% в слот №%C(2)% <b>публичное</b> значение %C(3)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:setobjvar_global($(1), $(2), $(3))]];
}
jsle:record "NUMOP_GETOBJVAR_GLOBAL"
{
children =
{
[1] = "STORE_OBJ";
[2] = "NUMOP_VARIANT";
};
html = [[вспомнить из объекта %C(1)% из слота №%C(2)% <b>публичное</b> значение]];
checker = no_check;
handler = node_children_placeholders_filler [[self:getobjvar_global($(1), $(2))]];
}
jsle:record "ACT_REMOVE_OVERTIMES"
{
children =
{
[1] = "OT_EFFECT_TARGET";
};
html = [[Снять все эффекты, наложенные %C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:remove_overtime_effects($(1))]];
}
jsle:enum "GAME_MODES"
{
values =
{
{ [GMF.ALL] = [[любой]] };
{ [GMF.DUEL] = [[дуэль]] };
{ [GMF.SINGLE] = [[одиночная игра]] };
};
html = [[%VALUE()%]];
checker = no_check;
handler = get_value_tonumber;
}
jsle:record "BOOLOP_IS_GAME_IN_MODE"
{
children =
{
[1] = "GAME_MODES";
};
html = [[игровой режим &laquo;%C(1)%&raquo; включён]];
checker = no_check;
handler = node_children_placeholders_filler [[self:is_game_in_mode($(1))]];
}
jsle:record "ACT_SETOBJVAR_OT"
{
children =
{
[1] = "NUMOP_VARIANT";
[2] = "NUMOP_VARIANT";
};
html = [[Запомнить в текущем овертайме в слот №%C(1)% значение %C(2)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:setobjvar_ot($(1), $(2))]];
}
jsle:record "NUMOP_GETOBJVAR_OT"
{
children =
{
[1] = "NUMOP_VARIANT";
};
html = [[Вспомнить из текущего овертайма из слота №%C(1)%]];
checker = no_check;
handler = node_children_placeholders_filler [[self:getobjvar_ot($(1))]];
}
declare_common(
jsle,
"KEYVALUE_LIST",
"KEYVALUE"
)
jsle:literal "ACT_CRASH_GAME"
{
html = [[<span style="color:red"><b>УРОНИТЬ</b> игру (только для теста)<span>]];
checker = function(self, node)
if common_get_config().crashers_enabled == true then
errr("WARNING: ACT_CRASH_GAME CRASHER IS ON")
return true
end
errr("DETECTED ATTEMPT TO UPLOAD CRASHERS (SCHEMA)")
return false, "crashers are disabled in config"
end;
handler = invariant [[self:crash_game()]];
}
jsle:literal "NUMOP_CRASH_GAME"
{
html = [[<span style="color:red"><b>УРОНИТЬ</b> игру (только для теста)<span>]];
checker = function(self, node)
if common_get_config().crashers_enabled == true then
errr("WARNING: NUMOP_CRASH_GAME CRASHER IS ON")
return true
end
errr("DETECTED ATTEMPT TO UPLOAD CRASHERS (SCHEMA)")
return false, "crashers are disabled in config"
end;
handler = invariant [[(self:crash_game() or 0)]];
}
return jsle
end
return
{
define_schema = define_schema;
}