blob: ad96315c4567ba0724fd85179b7d0dd76d5c1d46 [file]
#ifndef PONGER_HH
#define PONGER_HH
#include "PingPongProtocol.hh"
#include "umlrtcapsule.hh"
#include "umlrtcapsuleclass.hh"
#include "umlrtlogprotocol.hh"
#include "umlrtmessage.hh"
struct UMLRTCommsPort;
struct UMLRTSlot;
class Capsule_Ponger : public UMLRTCapsule
{
public:
Capsule_Ponger( const UMLRTCapsuleClass * cd, UMLRTSlot * st, const UMLRTCommsPort * * border, const UMLRTCommsPort * * internal, bool isStat );
protected:
UMLRTLogProtocol_baserole log;
PingPongProtocol::Conj pongPort;
public:
enum BorderPortId
{
borderport_pongPort
};
enum PartId
{
};
enum PortId
{
port_log,
port_pongPort
};
enum InternalPortId
{
internalport_log
};
virtual void bindPort( bool isBorder, int portId, int index );
virtual void unbindPort( bool isBorder, int portId, int index );
virtual void inject( const UMLRTMessage & message );
virtual void initialize( const UMLRTMessage & message );
const char * getCurrentStateString() const;
private:
enum State
{
Playing,
SPECIAL_INTERNAL_STATE_TOP,
SPECIAL_INTERNAL_STATE_UNVISITED
};
const char * stateNames[3];
State currentState;
void update_state( State newState );
void entryaction_____Playing( const UMLRTMessage * msg );
void transitionaction_____onPing( const UMLRTMessage * msg );
void actionchain_____Initial( const UMLRTMessage * msg );
void actionchain_____onPing( const UMLRTMessage * msg );
State state_____Playing( const UMLRTMessage * msg );
};
extern const UMLRTCapsuleClass Ponger;
#endif