blob: a3dd044a775383e3057d9ac8033a41d877ff2f19 [file] [log] [blame]
org_eclipse_swt_opengl_GL=
GL__glAccum=
GL__glAccum_0=
GL__glAccum_1=
GL__glAlphaFunc=
GL__glAlphaFunc_0=
GL__glAlphaFunc_1=
GL__glAreTexturesResident=
GL__glAreTexturesResident_0=
GL__glAreTexturesResident_1=cast=(const GLuint *),flags=critical
GL__glAreTexturesResident_2=flags=critical
GL__glArrayElement=
GL__glArrayElement_0=
GL__glBegin=
GL__glBegin_0=
GL__glBindTexture=
GL__glBindTexture_0=
GL__glBindTexture_1=
GL__glBitmap=
GL__glBitmap_0=
GL__glBitmap_1=
GL__glBitmap_2=
GL__glBitmap_3=
GL__glBitmap_4=
GL__glBitmap_5=
GL__glBitmap_6=cast=(const GLubyte *),flags=critical
GL__glBlendFunc=
GL__glBlendFunc_0=
GL__glBlendFunc_1=
GL__glCallList=
GL__glCallList_0=
GL__1glCallLists__II_3B=
GL__1glCallLists__II_3B_0=
GL__1glCallLists__II_3B_1=
GL__1glCallLists__II_3B_2=
GL__1glCallLists__II_3C=
GL__1glCallLists__II_3C_0=
GL__1glCallLists__II_3C_1=
GL__1glCallLists__II_3C_2=
GL__1glCallLists__II_3I=
GL__1glCallLists__II_3I_0=
GL__1glCallLists__II_3I_1=
GL__1glCallLists__II_3I_2=
GL__glClear=
GL__glClear_0=
GL__glClearAccum=
GL__glClearAccum_0=
GL__glClearAccum_1=
GL__glClearAccum_2=
GL__glClearAccum_3=
GL__glClearColor=
GL__glClearColor_0=
GL__glClearColor_1=
GL__glClearColor_2=
GL__glClearColor_3=
GL__glClearDepth=
GL__glClearDepth_0=
GL__glClearIndex=
GL__glClearIndex_0=
GL__glClearStencil=
GL__glClearStencil_0=
GL__glClipPlane=
GL__glClipPlane_0=
GL__glClipPlane_1=flags=critical
GL__glColor3b=
GL__glColor3b_0=
GL__glColor3b_1=
GL__glColor3b_2=
GL__glColor3bv=
GL__glColor3bv_0=flags=critical
GL__glColor3d=
GL__glColor3d_0=
GL__glColor3d_1=
GL__glColor3d_2=
GL__glColor3dv=
GL__glColor3dv_0=flags=critical
GL__glColor3f=
GL__glColor3f_0=
GL__glColor3f_1=
GL__glColor3f_2=
GL__glColor3fv=
GL__glColor3fv_0=flags=critical
GL__glColor3i=
GL__glColor3i_0=
GL__glColor3i_1=
GL__glColor3i_2=
GL__glColor3iv=
GL__glColor3iv_0=flags=critical
GL__glColor3s=
GL__glColor3s_0=
GL__glColor3s_1=
GL__glColor3s_2=
GL__glColor3sv=
GL__glColor3sv_0=flags=critical
GL__glColor3ub=
GL__glColor3ub_0=
GL__glColor3ub_1=
GL__glColor3ub_2=
GL__glColor3ubv=
GL__glColor3ubv_0=cast=(const GLubyte *),flags=critical
GL__glColor3ui=
GL__glColor3ui_0=
GL__glColor3ui_1=
GL__glColor3ui_2=
GL__glColor3uiv=
GL__glColor3uiv_0=cast=(const GLuint *),flags=critical
GL__glColor3us=
GL__glColor3us_0=
GL__glColor3us_1=
GL__glColor3us_2=
GL__glColor3usv=
GL__glColor3usv_0=cast=(const GLushort *),flags=critical
GL__glColor4b=
GL__glColor4b_0=
GL__glColor4b_1=
GL__glColor4b_2=
GL__glColor4b_3=
GL__glColor4bv=
GL__glColor4bv_0=flags=critical
GL__glColor4d=
GL__glColor4d_0=
GL__glColor4d_1=
GL__glColor4d_2=
GL__glColor4d_3=
GL__glColor4dv=
GL__glColor4dv_0=flags=critical
GL__glColor4f=
GL__glColor4f_0=
GL__glColor4f_1=
GL__glColor4f_2=
GL__glColor4f_3=
GL__glColor4fv=
GL__glColor4fv_0=flags=critical
GL__glColor4i=
GL__glColor4i_0=
GL__glColor4i_1=
GL__glColor4i_2=
GL__glColor4i_3=
GL__glColor4iv=
GL__glColor4iv_0=flags=critical
GL__glColor4s=
GL__glColor4s_0=
GL__glColor4s_1=
GL__glColor4s_2=
GL__glColor4s_3=
GL__glColor4ub=
GL__glColor4ub_0=
GL__glColor4ub_1=
GL__glColor4ub_2=
GL__glColor4ub_3=
GL__1glColor4ubv___3B=
GL__1glColor4ubv___3B_0=cast=(const GLubyte *)
GL__1glColor4ubv___3S=
GL__1glColor4ubv___3S_0=cast=(const GLubyte *)
GL__glColor4ui=
GL__glColor4ui_0=
GL__glColor4ui_1=
GL__glColor4ui_2=
GL__glColor4ui_3=
GL__glColor4uiv=
GL__glColor4uiv_0=cast=(const GLuint *),flags=critical
GL__glColor4us=
GL__glColor4us_0=
GL__glColor4us_1=
GL__glColor4us_2=
GL__glColor4us_3=
GL__glColor4usv=
GL__glColor4usv_0=cast=(const GLushort *),flags=critical
GL__glColorMask=
GL__glColorMask_0=
GL__glColorMask_1=
GL__glColorMask_2=
GL__glColorMask_3=
GL__glColorMaterial=
GL__glColorMaterial_0=
GL__glColorMaterial_1=
GL__glColorPointer=
GL__glColorPointer_0=
GL__glColorPointer_1=
GL__glColorPointer_2=
GL__glColorPointer_3=flags=critical
GL__glCopyPixels=
GL__glCopyPixels_0=
GL__glCopyPixels_1=
GL__glCopyPixels_2=
GL__glCopyPixels_3=
GL__glCopyPixels_4=
GL__glCopyTexImage1D=
GL__glCopyTexImage1D_0=
GL__glCopyTexImage1D_1=
GL__glCopyTexImage1D_2=
GL__glCopyTexImage1D_3=
GL__glCopyTexImage1D_4=
GL__glCopyTexImage1D_5=
GL__glCopyTexImage1D_6=
GL__glCopyTexImage2D=
GL__glCopyTexImage2D_0=
GL__glCopyTexImage2D_1=
GL__glCopyTexImage2D_2=
GL__glCopyTexImage2D_3=
GL__glCopyTexImage2D_4=
GL__glCopyTexImage2D_5=
GL__glCopyTexImage2D_6=
GL__glCopyTexImage2D_7=
GL__glCopyTexSubImage1D=
GL__glCopyTexSubImage1D_0=
GL__glCopyTexSubImage1D_1=
GL__glCopyTexSubImage1D_2=
GL__glCopyTexSubImage1D_3=
GL__glCopyTexSubImage1D_4=
GL__glCopyTexSubImage1D_5=
GL__glCopyTexSubImage2D=
GL__glCopyTexSubImage2D_0=
GL__glCopyTexSubImage2D_1=
GL__glCopyTexSubImage2D_2=
GL__glCopyTexSubImage2D_3=
GL__glCopyTexSubImage2D_4=
GL__glCopyTexSubImage2D_5=
GL__glCopyTexSubImage2D_6=
GL__glCopyTexSubImage2D_7=
GL__glCullFace=
GL__glCullFace_0=
GL__glDeleteLists=
GL__glDeleteLists_0=
GL__glDeleteLists_1=
GL__glDeleteTextures=
GL__glDeleteTextures_0=
GL__glDeleteTextures_1=cast=(const GLuint *),flags=critical
GL__glDepthFunc=
GL__glDepthFunc_0=
GL__glDepthMask=
GL__glDepthMask_0=
GL__glDepthRange=
GL__glDepthRange_0=
GL__glDepthRange_1=
GL__glDisable=
GL__glDisable_0=
GL__glDisableClientState=
GL__glDisableClientState_0=
GL__glDrawArrays=
GL__glDrawArrays_0=
GL__glDrawArrays_1=
GL__glDrawArrays_2=
GL__glDrawBuffer=
GL__glDrawBuffer_0=
GL__glDrawElements=
GL__glDrawElements_0=
GL__glDrawElements_1=
GL__glDrawElements_2=
GL__glDrawElements_3=flags=critical
GL__glDrawPixels=
GL__glDrawPixels_0=
GL__glDrawPixels_1=
GL__glDrawPixels_2=
GL__glDrawPixels_3=
GL__glDrawPixels_4=flags=critical
GL__glEdgeFlag=
GL__glEdgeFlag_0=
GL__glEdgeFlagPointer=
GL__glEdgeFlagPointer_0=
GL__glEdgeFlagPointer_1=flags=critical
GL__glEdgeFlagv=
GL__glEdgeFlagv_0=flags=critical
GL__glEnable=
GL__glEnable_0=
GL__glEnableClientState=
GL__glEnableClientState_0=
GL__glEnd=
GL__glEndList=
GL__glEvalCoord1d=
GL__glEvalCoord1d_0=
GL__glEvalCoord1dv=
GL__glEvalCoord1dv_0=flags=critical
GL__glEvalCoord1f=
GL__glEvalCoord1f_0=
GL__glEvalCoord1fv=
GL__glEvalCoord1fv_0=flags=critical
GL__glEvalCoord2d=
GL__glEvalCoord2d_0=
GL__glEvalCoord2d_1=
GL__glEvalCoord2dv=
GL__glEvalCoord2dv_0=flags=critical
GL__glEvalCoord2f=
GL__glEvalCoord2f_0=
GL__glEvalCoord2f_1=
GL__glEvalCoord2fv=
GL__glEvalCoord2fv_0=flags=critical
GL__glEvalMesh1=
GL__glEvalMesh1_0=
GL__glEvalMesh1_1=
GL__glEvalMesh1_2=
GL__glEvalMesh2=
GL__glEvalMesh2_0=
GL__glEvalMesh2_1=
GL__glEvalMesh2_2=
GL__glEvalMesh2_3=
GL__glEvalMesh2_4=
GL__glEvalPoint1=
GL__glEvalPoint1_0=
GL__glEvalPoint2=
GL__glEvalPoint2_0=
GL__glEvalPoint2_1=
GL__glFeedbackBuffer=
GL__glFeedbackBuffer_0=
GL__glFeedbackBuffer_1=
GL__glFeedbackBuffer_2=flags=critical
GL__glFinish=
GL__glFlush=
GL__glFogf=
GL__glFogf_0=
GL__glFogf_1=
GL__glFogfv=
GL__glFogfv_0=
GL__glFogfv_1=flags=critical
GL__glFogi=
GL__glFogi_0=
GL__glFogi_1=
GL__glFogiv=
GL__glFogiv_0=
GL__glFogiv_1=flags=critical
GL__glFrontFace=
GL__glFrontFace_0=
GL__glFrustum=
GL__glFrustum_0=
GL__glFrustum_1=
GL__glFrustum_2=
GL__glFrustum_3=
GL__glFrustum_4=
GL__glFrustum_5=
GL__glGenLists=
GL__glGenLists_0=
GL__glGenTextures=
GL__glGenTextures_0=
GL__glGenTextures_1=cast=(GLuint *),flags=critical
GL__glGetBooleanv=
GL__glGetBooleanv_0=
GL__glGetBooleanv_1=flags=critical
GL__glGetClipPlane=
GL__glGetClipPlane_0=
GL__glGetClipPlane_1=flags=critical
GL__glGetDoublev=
GL__glGetDoublev_0=
GL__glGetDoublev_1=flags=critical
GL__glGetError=
GL__glGetFloatv=
GL__glGetFloatv_0=
GL__glGetFloatv_1=flags=critical
GL__glGetIntegerv=
GL__glGetIntegerv_0=
GL__glGetIntegerv_1=flags=critical
GL__glGetLightfv=
GL__glGetLightfv_0=
GL__glGetLightfv_1=
GL__glGetLightfv_2=flags=critical
GL__glGetLightiv=
GL__glGetLightiv_0=
GL__glGetLightiv_1=
GL__glGetLightiv_2=flags=critical
GL__glGetMapdv=
GL__glGetMapdv_0=
GL__glGetMapdv_1=
GL__glGetMapdv_2=flags=critical
GL__glGetMapfv=
GL__glGetMapfv_0=
GL__glGetMapfv_1=
GL__glGetMapfv_2=flags=critical
GL__glGetMapiv=
GL__glGetMapiv_0=
GL__glGetMapiv_1=
GL__glGetMapiv_2=flags=critical
GL__glGetMaterialfv=
GL__glGetMaterialfv_0=
GL__glGetMaterialfv_1=
GL__glGetMaterialfv_2=flags=critical
GL__glGetMaterialiv=
GL__glGetMaterialiv_0=
GL__glGetMaterialiv_1=
GL__glGetMaterialiv_2=flags=critical
GL__glGetPixelMapfv=
GL__glGetPixelMapfv_0=
GL__glGetPixelMapfv_1=flags=critical
GL__glGetPixelMapuiv=
GL__glGetPixelMapuiv_0=
GL__glGetPixelMapuiv_1=cast=(GLuint *),flags=critical
GL__glGetPixelMapusv=
GL__glGetPixelMapusv_0=
GL__glGetPixelMapusv_1=cast=(GLushort *),flags=critical
GL__glGetPointerv=
GL__glGetPointerv_0=
GL__glGetPointerv_1=cast=(GLvoid **)
GL__glGetPolygonStipple=
GL__glGetPolygonStipple_0=cast=(GLubyte *),flags=critical
GL__glGetString=
GL__glGetString_0=
GL__glGetTexEnvfv=
GL__glGetTexEnvfv_0=
GL__glGetTexEnvfv_1=
GL__glGetTexEnvfv_2=flags=critical
GL__glGetTexEnviv=
GL__glGetTexEnviv_0=
GL__glGetTexEnviv_1=
GL__glGetTexEnviv_2=flags=critical
GL__glGetTexGendv=
GL__glGetTexGendv_0=
GL__glGetTexGendv_1=
GL__glGetTexGendv_2=flags=critical
GL__glGetTexGenfv=
GL__glGetTexGenfv_0=
GL__glGetTexGenfv_1=
GL__glGetTexGenfv_2=flags=critical
GL__glGetTexGeniv=
GL__glGetTexGeniv_0=
GL__glGetTexGeniv_1=
GL__glGetTexGeniv_2=flags=critical
GL__glGetTexImage=
GL__glGetTexImage_0=
GL__glGetTexImage_1=
GL__glGetTexImage_2=
GL__glGetTexImage_3=
GL__glGetTexImage_4=flags=critical
GL__glGetTexLevelParameterfv=
GL__glGetTexLevelParameterfv_0=
GL__glGetTexLevelParameterfv_1=
GL__glGetTexLevelParameterfv_2=
GL__glGetTexLevelParameterfv_3=flags=critical
GL__glGetTexLevelParameteriv=
GL__glGetTexLevelParameteriv_0=
GL__glGetTexLevelParameteriv_1=
GL__glGetTexLevelParameteriv_2=
GL__glGetTexLevelParameteriv_3=flags=critical
GL__glGetTexParameterfv=
GL__glGetTexParameterfv_0=
GL__glGetTexParameterfv_1=
GL__glGetTexParameterfv_2=flags=critical
GL__glGetTexParameteriv=
GL__glGetTexParameteriv_0=
GL__glGetTexParameteriv_1=
GL__glGetTexParameteriv_2=flags=critical
GL__glHint=
GL__glHint_0=
GL__glHint_1=
GL__glIndexMask=
GL__glIndexMask_0=
GL__glIndexPointer=
GL__glIndexPointer_0=
GL__glIndexPointer_1=
GL__glIndexPointer_2=flags=critical
GL__glIndexd=
GL__glIndexd_0=
GL__glIndexdv=
GL__glIndexdv_0=flags=critical
GL__glIndexf=
GL__glIndexf_0=
GL__glIndexfv=
GL__glIndexfv_0=flags=critical
GL__glIndexi=
GL__glIndexi_0=
GL__glIndexiv=
GL__glIndexiv_0=flags=critical
GL__glIndexs=
GL__glIndexs_0=
GL__glIndexsv=
GL__glIndexsv_0=flags=critical
GL__glInitNames=
GL__glInterleavedArrays=
GL__glInterleavedArrays_0=
GL__glInterleavedArrays_1=
GL__glInterleavedArrays_2=flags=critical
GL__glIsEnabled=
GL__glIsEnabled_0=
GL__glIsList=
GL__glIsList_0=
GL__glIsTexture=
GL__glIsTexture_0=
GL__glLightModelf=
GL__glLightModelf_0=
GL__glLightModelf_1=
GL__glLightModelfv=
GL__glLightModelfv_0=
GL__glLightModelfv_1=flags=critical
GL__glLightModeli=
GL__glLightModeli_0=
GL__glLightModeli_1=
GL__glLightModeliv=
GL__glLightModeliv_0=
GL__glLightModeliv_1=flags=critical
GL__glLightf=
GL__glLightf_0=
GL__glLightf_1=
GL__glLightf_2=
GL__glLightfv=
GL__glLightfv_0=
GL__glLightfv_1=
GL__glLightfv_2=flags=critical
GL__glLighti=
GL__glLighti_0=
GL__glLighti_1=
GL__glLighti_2=
GL__glLightiv=
GL__glLightiv_0=
GL__glLightiv_1=
GL__glLightiv_2=flags=critical
GL__glLineStipple=
GL__glLineStipple_0=
GL__glLineStipple_1=
GL__glLineWidth=
GL__glLineWidth_0=
GL__glListBase=
GL__glListBase_0=
GL__glLoadIdentity=
GL__glLoadMatrixd=
GL__glLoadMatrixd_0=flags=critical
GL__glLoadMatrixf=
GL__glLoadMatrixf_0=flags=critical
GL__glLoadName=
GL__glLoadName_0=
GL__glLogicOp=
GL__glLogicOp_0=
GL__glMap1d=
GL__glMap1d_0=
GL__glMap1d_1=
GL__glMap1d_2=
GL__glMap1d_3=
GL__glMap1d_4=
GL__glMap1d_5=flags=critical
GL__glMap1f=
GL__glMap1f_0=
GL__glMap1f_1=
GL__glMap1f_2=
GL__glMap1f_3=
GL__glMap1f_4=
GL__glMap1f_5=flags=critical
GL__glMap2d=
GL__glMap2d_0=
GL__glMap2d_1=
GL__glMap2d_2=
GL__glMap2d_3=
GL__glMap2d_4=
GL__glMap2d_5=
GL__glMap2d_6=
GL__glMap2d_7=
GL__glMap2d_8=
GL__glMap2d_9=flags=critical
GL__glMap2f=
GL__glMap2f_0=
GL__glMap2f_1=
GL__glMap2f_2=
GL__glMap2f_3=
GL__glMap2f_4=
GL__glMap2f_5=
GL__glMap2f_6=
GL__glMap2f_7=
GL__glMap2f_8=
GL__glMap2f_9=flags=critical
GL__glMapGrid1d=
GL__glMapGrid1d_0=
GL__glMapGrid1d_1=
GL__glMapGrid1d_2=
GL__glMapGrid1f=
GL__glMapGrid1f_0=
GL__glMapGrid1f_1=
GL__glMapGrid1f_2=
GL__glMapGrid2d=
GL__glMapGrid2d_0=
GL__glMapGrid2d_1=
GL__glMapGrid2d_2=
GL__glMapGrid2d_3=
GL__glMapGrid2d_4=
GL__glMapGrid2d_5=
GL__glMapGrid2f=
GL__glMapGrid2f_0=
GL__glMapGrid2f_1=
GL__glMapGrid2f_2=
GL__glMapGrid2f_3=
GL__glMapGrid2f_4=
GL__glMapGrid2f_5=
GL__glMaterialf=
GL__glMaterialf_0=
GL__glMaterialf_1=
GL__glMaterialf_2=
GL__glMaterialfv=
GL__glMaterialfv_0=
GL__glMaterialfv_1=
GL__glMaterialfv_2=flags=critical
GL__glMateriali=
GL__glMateriali_0=
GL__glMateriali_1=
GL__glMateriali_2=
GL__glMaterialiv=
GL__glMaterialiv_0=
GL__glMaterialiv_1=
GL__glMaterialiv_2=flags=critical
GL__glMatrixMode=
GL__glMatrixMode_0=
GL__glMultMatrixd=
GL__glMultMatrixd_0=flags=critical
GL__glMultMatrixf=
GL__glMultMatrixf_0=flags=critical
GL__glNewList=
GL__glNewList_0=
GL__glNewList_1=
GL__glNormal3b=
GL__glNormal3b_0=
GL__glNormal3b_1=
GL__glNormal3b_2=
GL__glNormal3bv=
GL__glNormal3bv_0=flags=critical
GL__glNormal3d=
GL__glNormal3d_0=
GL__glNormal3d_1=
GL__glNormal3d_2=
GL__glNormal3dv=
GL__glNormal3dv_0=flags=critical
GL__glNormal3f=
GL__glNormal3f_0=
GL__glNormal3f_1=
GL__glNormal3f_2=
GL__glNormal3fv=
GL__glNormal3fv_0=flags=critical
GL__glNormal3i=
GL__glNormal3i_0=
GL__glNormal3i_1=
GL__glNormal3i_2=
GL__glNormal3iv=
GL__glNormal3iv_0=flags=critical
GL__glNormal3s=
GL__glNormal3s_0=
GL__glNormal3s_1=
GL__glNormal3s_2=
GL__glNormal3sv=
GL__glNormal3sv_0=flags=critical
GL__glNormalPointer=
GL__glNormalPointer_0=
GL__glNormalPointer_1=
GL__glNormalPointer_2=flags=critical
GL__glOrtho=
GL__glOrtho_0=
GL__glOrtho_1=
GL__glOrtho_2=
GL__glOrtho_3=
GL__glOrtho_4=
GL__glOrtho_5=
GL__glPassThrough=
GL__glPassThrough_0=
GL__glPixelMapfv=
GL__glPixelMapfv_0=
GL__glPixelMapfv_1=
GL__glPixelMapfv_2=flags=critical
GL__glPixelMapuiv=
GL__glPixelMapuiv_0=
GL__glPixelMapuiv_1=
GL__glPixelMapuiv_2=cast=(const GLuint *),flags=critical
GL__glPixelMapusv=
GL__glPixelMapusv_0=
GL__glPixelMapusv_1=
GL__glPixelMapusv_2=cast=(const GLushort *),flags=critical
GL__glPixelStoref=
GL__glPixelStoref_0=
GL__glPixelStoref_1=
GL__glPixelStorei=
GL__glPixelStorei_0=
GL__glPixelStorei_1=
GL__glPixelTransferf=
GL__glPixelTransferf_0=
GL__glPixelTransferf_1=
GL__glPixelTransferi=
GL__glPixelTransferi_0=
GL__glPixelTransferi_1=
GL__glPixelZoom=
GL__glPixelZoom_0=
GL__glPixelZoom_1=
GL__glPointSize=
GL__glPointSize_0=
GL__glPolygonMode=
GL__glPolygonMode_0=
GL__glPolygonMode_1=
GL__glPolygonOffset=
GL__glPolygonOffset_0=
GL__glPolygonOffset_1=
GL__glPolygonStipple=
GL__glPolygonStipple_0=cast=(GLubyte *),flags=critical
GL__glPopAttrib=
GL__glPopClientAttrib=
GL__glPopMatrix=
GL__glPopName=
GL__glPrioritizeTextures=
GL__glPrioritizeTextures_0=
GL__glPrioritizeTextures_1=cast=(const GLuint *),flags=critical
GL__glPrioritizeTextures_2=flags=critical
GL__glPushAttrib=
GL__glPushAttrib_0=
GL__glPushClientAttrib=
GL__glPushClientAttrib_0=
GL__glPushMatrix=
GL__glPushName=
GL__glPushName_0=
GL__glRasterPos2d=
GL__glRasterPos2d_0=
GL__glRasterPos2d_1=
GL__glRasterPos2dv=
GL__glRasterPos2dv_0=flags=critical
GL__glRasterPos2f=
GL__glRasterPos2f_0=
GL__glRasterPos2f_1=
GL__glRasterPos2fv=
GL__glRasterPos2fv_0=flags=critical
GL__glRasterPos2i=
GL__glRasterPos2i_0=
GL__glRasterPos2i_1=
GL__glRasterPos2iv=
GL__glRasterPos2iv_0=flags=critical
GL__glRasterPos2s=
GL__glRasterPos2s_0=
GL__glRasterPos2s_1=
GL__glRasterPos2sv=
GL__glRasterPos2sv_0=flags=critical
GL__glRasterPos3d=
GL__glRasterPos3d_0=
GL__glRasterPos3d_1=
GL__glRasterPos3d_2=
GL__glRasterPos3dv=
GL__glRasterPos3dv_0=flags=critical
GL__glRasterPos3f=
GL__glRasterPos3f_0=
GL__glRasterPos3f_1=
GL__glRasterPos3f_2=
GL__glRasterPos3fv=
GL__glRasterPos3fv_0=flags=critical
GL__glRasterPos3i=
GL__glRasterPos3i_0=
GL__glRasterPos3i_1=
GL__glRasterPos3i_2=
GL__glRasterPos3iv=
GL__glRasterPos3iv_0=flags=critical
GL__glRasterPos3s=
GL__glRasterPos3s_0=
GL__glRasterPos3s_1=
GL__glRasterPos3s_2=
GL__glRasterPos3sv=
GL__glRasterPos3sv_0=flags=critical
GL__glRasterPos4d=
GL__glRasterPos4d_0=
GL__glRasterPos4d_1=
GL__glRasterPos4d_2=
GL__glRasterPos4d_3=
GL__glRasterPos4dv=
GL__glRasterPos4dv_0=flags=critical
GL__glRasterPos4f=
GL__glRasterPos4f_0=
GL__glRasterPos4f_1=
GL__glRasterPos4f_2=
GL__glRasterPos4f_3=
GL__glRasterPos4fv=
GL__glRasterPos4fv_0=flags=critical
GL__glRasterPos4i=
GL__glRasterPos4i_0=
GL__glRasterPos4i_1=
GL__glRasterPos4i_2=
GL__glRasterPos4i_3=
GL__glRasterPos4iv=
GL__glRasterPos4iv_0=flags=critical
GL__glRasterPos4s=
GL__glRasterPos4s_0=
GL__glRasterPos4s_1=
GL__glRasterPos4s_2=
GL__glRasterPos4s_3=
GL__glRasterPos4sv=
GL__glRasterPos4sv_0=flags=critical
GL__glReadBuffer=
GL__glReadBuffer_0=
GL__glReadPixels=
GL__glReadPixels_0=
GL__glReadPixels_1=
GL__glReadPixels_2=
GL__glReadPixels_3=
GL__glReadPixels_4=
GL__glReadPixels_5=
GL__glReadPixels_6=flags=critical
GL__glRectd=
GL__glRectd_0=
GL__glRectd_1=
GL__glRectd_2=
GL__glRectd_3=
GL__glRectdv=
GL__glRectdv_0=flags=critical
GL__glRectdv_1=flags=critical
GL__glRectf=
GL__glRectf_0=
GL__glRectf_1=
GL__glRectf_2=
GL__glRectf_3=
GL__glRectfv=
GL__glRectfv_0=flags=critical
GL__glRectfv_1=flags=critical
GL__glRecti=
GL__glRecti_0=
GL__glRecti_1=
GL__glRecti_2=
GL__glRecti_3=
GL__glRectiv=
GL__glRectiv_0=flags=critical
GL__glRectiv_1=flags=critical
GL__glRects=
GL__glRects_0=
GL__glRects_1=
GL__glRects_2=
GL__glRects_3=
GL__glRectsv=
GL__glRectsv_0=flags=critical
GL__glRectsv_1=flags=critical
GL__glRenderMode=
GL__glRenderMode_0=
GL__glRotated=
GL__glRotated_0=
GL__glRotated_1=
GL__glRotated_2=
GL__glRotated_3=
GL__glRotatef=
GL__glRotatef_0=
GL__glRotatef_1=
GL__glRotatef_2=
GL__glRotatef_3=
GL__glScaled=
GL__glScaled_0=
GL__glScaled_1=
GL__glScaled_2=
GL__glScalef=
GL__glScalef_0=
GL__glScalef_1=
GL__glScalef_2=
GL__glScissor=
GL__glScissor_0=
GL__glScissor_1=
GL__glScissor_2=
GL__glScissor_3=
GL__glSelectBuffer=
GL__glSelectBuffer_0=
GL__glSelectBuffer_1=
GL__glShadeModel=
GL__glShadeModel_0=
GL__glStencilFunc=
GL__glStencilFunc_0=
GL__glStencilFunc_1=
GL__glStencilFunc_2=
GL__glStencilMask=
GL__glStencilMask_0=
GL__glStencilOp=
GL__glStencilOp_0=
GL__glStencilOp_1=
GL__glStencilOp_2=
GL__glTexCoord1d=
GL__glTexCoord1d_0=
GL__glTexCoord1dv=
GL__glTexCoord1dv_0=flags=critical
GL__glTexCoord1f=
GL__glTexCoord1f_0=
GL__glTexCoord1fv=
GL__glTexCoord1fv_0=flags=critical
GL__glTexCoord1i=
GL__glTexCoord1i_0=
GL__glTexCoord1iv=
GL__glTexCoord1iv_0=flags=critical
GL__glTexCoord1s=
GL__glTexCoord1s_0=
GL__glTexCoord1sv=
GL__glTexCoord1sv_0=flags=critical
GL__glTexCoord2d=
GL__glTexCoord2d_0=
GL__glTexCoord2d_1=
GL__glTexCoord2dv=
GL__glTexCoord2dv_0=flags=critical
GL__glTexCoord2f=
GL__glTexCoord2f_0=
GL__glTexCoord2f_1=
GL__glTexCoord2fv=
GL__glTexCoord2fv_0=flags=critical
GL__glTexCoord2i=
GL__glTexCoord2i_0=
GL__glTexCoord2i_1=
GL__glTexCoord2iv=
GL__glTexCoord2iv_0=flags=critical
GL__glTexCoord2s=
GL__glTexCoord2s_0=
GL__glTexCoord2s_1=
GL__glTexCoord2sv=
GL__glTexCoord2sv_0=flags=critical
GL__glTexCoord3d=
GL__glTexCoord3d_0=
GL__glTexCoord3d_1=
GL__glTexCoord3d_2=
GL__glTexCoord3dv=
GL__glTexCoord3dv_0=flags=critical
GL__glTexCoord3f=
GL__glTexCoord3f_0=
GL__glTexCoord3f_1=
GL__glTexCoord3f_2=
GL__glTexCoord3fv=
GL__glTexCoord3fv_0=flags=critical
GL__glTexCoord3i=
GL__glTexCoord3i_0=
GL__glTexCoord3i_1=
GL__glTexCoord3i_2=
GL__glTexCoord3iv=
GL__glTexCoord3iv_0=flags=critical
GL__glTexCoord3s=
GL__glTexCoord3s_0=
GL__glTexCoord3s_1=
GL__glTexCoord3s_2=
GL__glTexCoord3sv=
GL__glTexCoord3sv_0=flags=critical
GL__glTexCoord4d=
GL__glTexCoord4d_0=
GL__glTexCoord4d_1=
GL__glTexCoord4d_2=
GL__glTexCoord4d_3=
GL__glTexCoord4dv=
GL__glTexCoord4dv_0=flags=critical
GL__glTexCoord4f=
GL__glTexCoord4f_0=
GL__glTexCoord4f_1=
GL__glTexCoord4f_2=
GL__glTexCoord4f_3=
GL__glTexCoord4fv=
GL__glTexCoord4fv_0=flags=critical
GL__glTexCoord4i=
GL__glTexCoord4i_0=
GL__glTexCoord4i_1=
GL__glTexCoord4i_2=
GL__glTexCoord4i_3=
GL__glTexCoord4iv=
GL__glTexCoord4iv_0=flags=critical
GL__glTexCoord4s=
GL__glTexCoord4s_0=
GL__glTexCoord4s_1=
GL__glTexCoord4s_2=
GL__glTexCoord4s_3=
GL__glTexCoord4sv=
GL__glTexCoord4sv_0=flags=critical
GL__glTexCoordPointer=
GL__glTexCoordPointer_0=
GL__glTexCoordPointer_1=
GL__glTexCoordPointer_2=
GL__glTexCoordPointer_3=flags=critical
GL__glTexEnvf=
GL__glTexEnvf_0=
GL__glTexEnvf_1=
GL__glTexEnvf_2=
GL__glTexEnvfv=
GL__glTexEnvfv_0=
GL__glTexEnvfv_1=
GL__glTexEnvfv_2=flags=critical
GL__glTexEnvi=
GL__glTexEnvi_0=
GL__glTexEnvi_1=
GL__glTexEnvi_2=
GL__glTexEnviv=
GL__glTexEnviv_0=
GL__glTexEnviv_1=
GL__glTexEnviv_2=flags=critical
GL__glTexGend=
GL__glTexGend_0=
GL__glTexGend_1=
GL__glTexGend_2=
GL__glTexGendv=
GL__glTexGendv_0=
GL__glTexGendv_1=
GL__glTexGendv_2=flags=critical
GL__glTexGenf=
GL__glTexGenf_0=
GL__glTexGenf_1=
GL__glTexGenf_2=
GL__glTexGenfv=
GL__glTexGenfv_0=
GL__glTexGenfv_1=
GL__glTexGenfv_2=flags=critical
GL__glTexGeni=
GL__glTexGeni_0=
GL__glTexGeni_1=
GL__glTexGeni_2=
GL__glTexGeniv=
GL__glTexGeniv_0=
GL__glTexGeniv_1=
GL__glTexGeniv_2=flags=critical
GL__glTexImage1D=
GL__glTexImage1D_0=
GL__glTexImage1D_1=
GL__glTexImage1D_2=
GL__glTexImage1D_3=
GL__glTexImage1D_4=
GL__glTexImage1D_5=
GL__glTexImage1D_6=
GL__glTexImage1D_7=flags=critical
GL__glTexImage2D=
GL__glTexImage2D_0=
GL__glTexImage2D_1=
GL__glTexImage2D_2=
GL__glTexImage2D_3=
GL__glTexImage2D_4=
GL__glTexImage2D_5=
GL__glTexImage2D_6=
GL__glTexImage2D_7=
GL__glTexImage2D_8=flags=critical
GL__glTexParameterf=
GL__glTexParameterf_0=
GL__glTexParameterf_1=
GL__glTexParameterf_2=
GL__glTexParameterfv=
GL__glTexParameterfv_0=
GL__glTexParameterfv_1=
GL__glTexParameterfv_2=flags=critical
GL__glTexParameteri=
GL__glTexParameteri_0=
GL__glTexParameteri_1=
GL__glTexParameteri_2=
GL__glTexParameteriv=
GL__glTexParameteriv_0=
GL__glTexParameteriv_1=
GL__glTexParameteriv_2=flags=critical
GL__glTexSubImage1D=
GL__glTexSubImage1D_0=
GL__glTexSubImage1D_1=
GL__glTexSubImage1D_2=
GL__glTexSubImage1D_3=
GL__glTexSubImage1D_4=
GL__glTexSubImage1D_5=
GL__glTexSubImage1D_6=flags=critical
GL__glTexSubImage2D=
GL__glTexSubImage2D_0=
GL__glTexSubImage2D_1=
GL__glTexSubImage2D_2=
GL__glTexSubImage2D_3=
GL__glTexSubImage2D_4=
GL__glTexSubImage2D_5=
GL__glTexSubImage2D_6=
GL__glTexSubImage2D_7=
GL__glTexSubImage2D_8=flags=critical
GL__glTranslated=
GL__glTranslated_0=
GL__glTranslated_1=
GL__glTranslated_2=
GL__glTranslatef=
GL__glTranslatef_0=
GL__glTranslatef_1=
GL__glTranslatef_2=
GL__glVertex2d=
GL__glVertex2d_0=
GL__glVertex2d_1=
GL__glVertex2dv=
GL__glVertex2dv_0=flags=critical
GL__glVertex2f=
GL__glVertex2f_0=
GL__glVertex2f_1=
GL__glVertex2fv=
GL__glVertex2fv_0=flags=critical
GL__glVertex2i=
GL__glVertex2i_0=
GL__glVertex2i_1=
GL__glVertex2iv=
GL__glVertex2iv_0=flags=critical
GL__glVertex2s=
GL__glVertex2s_0=
GL__glVertex2s_1=
GL__glVertex2sv=
GL__glVertex2sv_0=flags=critical
GL__glVertex3d=
GL__glVertex3d_0=
GL__glVertex3d_1=
GL__glVertex3d_2=
GL__1glVertex3dv__I=
GL__1glVertex3dv__I_0=cast=(GLdouble *)
GL__1glVertex3dv___3D=
GL__1glVertex3dv___3D_0=flags=critical
GL__glVertex3f=
GL__glVertex3f_0=
GL__glVertex3f_1=
GL__glVertex3f_2=
GL__glVertex3fv=
GL__glVertex3fv_0=flags=critical
GL__glVertex3i=
GL__glVertex3i_0=
GL__glVertex3i_1=
GL__glVertex3i_2=
GL__glVertex3iv=
GL__glVertex3iv_0=flags=critical
GL__glVertex3s=
GL__glVertex3s_0=
GL__glVertex3s_1=
GL__glVertex3s_2=
GL__glVertex3sv=
GL__glVertex3sv_0=flags=critical
GL__glVertex4d=
GL__glVertex4d_0=
GL__glVertex4d_1=
GL__glVertex4d_2=
GL__glVertex4d_3=
GL__glVertex4dv=
GL__glVertex4dv_0=flags=critical
GL__glVertex4f=
GL__glVertex4f_0=
GL__glVertex4f_1=
GL__glVertex4f_2=
GL__glVertex4f_3=
GL__glVertex4fv=
GL__glVertex4fv_0=flags=critical
GL__glVertex4i=
GL__glVertex4i_0=
GL__glVertex4i_1=
GL__glVertex4i_2=
GL__glVertex4i_3=
GL__glVertex4iv=
GL__glVertex4iv_0=flags=critical
GL__glVertex4s=
GL__glVertex4s_0=
GL__glVertex4s_1=
GL__glVertex4s_2=
GL__glVertex4s_3=
GL__glVertex4sv=
GL__glVertex4sv_0=flags=critical
GL__glVertexPointer=
GL__glVertexPointer_0=
GL__glVertexPointer_1=
GL__glVertexPointer_2=
GL__glVertexPointer_3=flags=critical
GL__glViewport=
GL__glViewport_0=
GL__glViewport_1=
GL__glViewport_2=
GL__glViewport_3=
org_eclipse_swt_opengl_GLContext=flags=no_gen
org_eclipse_swt_opengl_GLData=flags=no_gen
GLData_device=
GLData_style=
GLData_image=
GLData_display=
GLData_drawable=
GLData_foreground=
GLData_background=
GLData_font=
GLData_colormap=
GLData_clipRgn=
GLData_lineStyle=
GLData_renderTable=
GLData_string=
GLData_stringWidth=
GLData_stringHeight=
GLData_xmString=
GLData_text=
GLData_textWidth=
GLData_textHeight=
GLData_xmText=
GLData_xmMnemonic=
GLData_drawFlags=
org_eclipse_swt_opengl_GLDrawable=flags=no_gen
org_eclipse_swt_opengl_GLListener=flags=no_gen
org_eclipse_swt_opengl_GLU=flags=no_gen
GLU__gluBeginCurve=
GLU__gluBeginCurve_0=
GLU__gluBeginPolygon=
GLU__gluBeginPolygon_0=
GLU__gluBeginSurface=
GLU__gluBeginSurface_0=
GLU__gluBeginTrim=
GLU__gluBeginTrim_0=
GLU__gluBuild1DMipmaps=
GLU__gluBuild1DMipmaps_0=
GLU__gluBuild1DMipmaps_1=
GLU__gluBuild1DMipmaps_2=
GLU__gluBuild1DMipmaps_3=
GLU__gluBuild1DMipmaps_4=
GLU__gluBuild1DMipmaps_5=
GLU__gluBuild2DMipmaps=
GLU__gluBuild2DMipmaps_0=
GLU__gluBuild2DMipmaps_1=
GLU__gluBuild2DMipmaps_2=
GLU__gluBuild2DMipmaps_3=
GLU__gluBuild2DMipmaps_4=
GLU__gluBuild2DMipmaps_5=
GLU__gluBuild2DMipmaps_6=
GLU__gluCylinder=
GLU__gluCylinder_0=
GLU__gluCylinder_1=
GLU__gluCylinder_2=
GLU__gluCylinder_3=
GLU__gluCylinder_4=
GLU__gluCylinder_5=
GLU__gluDeleteNurbsRenderer=
GLU__gluDeleteNurbsRenderer_0=
GLU__gluDeleteQuadric=
GLU__gluDeleteQuadric_0=
GLU__gluDeleteTess=
GLU__gluDeleteTess_0=
GLU__gluDisk=
GLU__gluDisk_0=
GLU__gluDisk_1=
GLU__gluDisk_2=
GLU__gluDisk_3=
GLU__gluDisk_4=
GLU__gluEndCurve=
GLU__gluEndCurve_0=
GLU__gluEndPolygon=
GLU__gluEndPolygon_0=
GLU__gluEndSurface=
GLU__gluEndSurface_0=
GLU__gluEndTrim=
GLU__gluEndTrim_0=
GLU__gluErrorString=
GLU__gluErrorString_0=
GLU__gluGetNurbsProperty=
GLU__gluGetNurbsProperty_0=
GLU__gluGetNurbsProperty_1=
GLU__gluGetNurbsProperty_2=
GLU__gluGetString=
GLU__gluGetString_0=
GLU__gluGetTessProperty=
GLU__gluGetTessProperty_0=
GLU__gluGetTessProperty_1=
GLU__gluGetTessProperty_2=
GLU__gluLoadSamplingMatrices=
GLU__gluLoadSamplingMatrices_0=
GLU__gluLoadSamplingMatrices_1=
GLU__gluLoadSamplingMatrices_2=
GLU__gluLoadSamplingMatrices_3=
GLU__gluLookAt=
GLU__gluLookAt_0=
GLU__gluLookAt_1=
GLU__gluLookAt_2=
GLU__gluLookAt_3=
GLU__gluLookAt_4=
GLU__gluLookAt_5=
GLU__gluLookAt_6=
GLU__gluLookAt_7=
GLU__gluLookAt_8=
GLU__gluNewNurbsRenderer=
GLU__gluNewQuadric=
GLU__gluNewTess=
GLU__gluNextContour=
GLU__gluNextContour_0=
GLU__gluNextContour_1=
GLU__gluNurbsCallback=
GLU__gluNurbsCallback_0=
GLU__gluNurbsCallback_1=
GLU__gluNurbsCallback_2=
GLU__gluNurbsCurve=
GLU__gluNurbsCurve_0=
GLU__gluNurbsCurve_1=
GLU__gluNurbsCurve_2=
GLU__gluNurbsCurve_3=
GLU__gluNurbsCurve_4=
GLU__gluNurbsCurve_5=
GLU__gluNurbsCurve_6=
GLU__gluNurbsProperty=
GLU__gluNurbsProperty_0=
GLU__gluNurbsProperty_1=
GLU__gluNurbsProperty_2=
GLU__gluNurbsSurface=
GLU__gluNurbsSurface_0=
GLU__gluNurbsSurface_1=
GLU__gluNurbsSurface_2=
GLU__gluNurbsSurface_3=
GLU__gluNurbsSurface_4=
GLU__gluNurbsSurface_5=
GLU__gluNurbsSurface_6=
GLU__gluNurbsSurface_7=
GLU__gluNurbsSurface_8=
GLU__gluNurbsSurface_9=
GLU__gluNurbsSurface_10=
GLU__gluOrtho2D=
GLU__gluOrtho2D_0=
GLU__gluOrtho2D_1=
GLU__gluOrtho2D_2=
GLU__gluOrtho2D_3=
GLU__gluPartialDisk=
GLU__gluPartialDisk_0=
GLU__gluPartialDisk_1=
GLU__gluPartialDisk_2=
GLU__gluPartialDisk_3=
GLU__gluPartialDisk_4=
GLU__gluPartialDisk_5=
GLU__gluPartialDisk_6=
GLU__gluPerspective=
GLU__gluPerspective_0=
GLU__gluPerspective_1=
GLU__gluPerspective_2=
GLU__gluPerspective_3=
GLU__gluPickMatrix=
GLU__gluPickMatrix_0=
GLU__gluPickMatrix_1=
GLU__gluPickMatrix_2=
GLU__gluPickMatrix_3=
GLU__gluPickMatrix_4=
GLU__gluProject=
GLU__gluProject_0=
GLU__gluProject_1=
GLU__gluProject_2=
GLU__gluProject_3=
GLU__gluProject_4=
GLU__gluProject_5=
GLU__gluProject_6=
GLU__gluProject_7=
GLU__gluProject_8=
GLU__gluPwlCurve=
GLU__gluPwlCurve_0=
GLU__gluPwlCurve_1=
GLU__gluPwlCurve_2=
GLU__gluPwlCurve_3=
GLU__gluPwlCurve_4=
GLU__gluQuadricCallback=
GLU__gluQuadricCallback_0=
GLU__gluQuadricCallback_1=
GLU__gluQuadricCallback_2=
GLU__gluQuadricDrawStyle=
GLU__gluQuadricDrawStyle_0=
GLU__gluQuadricDrawStyle_1=
GLU__gluQuadricNormals=
GLU__gluQuadricNormals_0=
GLU__gluQuadricNormals_1=
GLU__gluQuadricOrientation=
GLU__gluQuadricOrientation_0=
GLU__gluQuadricOrientation_1=
GLU__gluQuadricTexture=
GLU__gluQuadricTexture_0=
GLU__gluQuadricTexture_1=
GLU__gluScaleImage=
GLU__gluScaleImage_0=
GLU__gluScaleImage_1=
GLU__gluScaleImage_2=
GLU__gluScaleImage_3=
GLU__gluScaleImage_4=
GLU__gluScaleImage_5=
GLU__gluScaleImage_6=
GLU__gluScaleImage_7=
GLU__gluScaleImage_8=
GLU__gluSphere=
GLU__gluSphere_0=
GLU__gluSphere_1=
GLU__gluSphere_2=
GLU__gluSphere_3=
GLU__gluTessBeginContour=
GLU__gluTessBeginContour_0=
GLU__gluTessBeginPolygon=
GLU__gluTessBeginPolygon_0=
GLU__gluTessBeginPolygon_1=
GLU__gluTessCallback=
GLU__gluTessCallback_0=
GLU__gluTessCallback_1=
GLU__gluTessCallback_2=
GLU__gluTessEndContour=
GLU__gluTessEndContour_0=
GLU__gluTessEndPolygon=
GLU__gluTessEndPolygon_0=
GLU__gluTessNormal=
GLU__gluTessNormal_0=
GLU__gluTessNormal_1=
GLU__gluTessNormal_2=
GLU__gluTessNormal_3=
GLU__gluTessProperty=
GLU__gluTessProperty_0=
GLU__gluTessProperty_1=
GLU__gluTessProperty_2=
GLU__gluTessVertex=
GLU__gluTessVertex_0=
GLU__gluTessVertex_1=
GLU__gluTessVertex_2=
GLU__gluUnProject=
GLU__gluUnProject_0=
GLU__gluUnProject_1=
GLU__gluUnProject_2=
GLU__gluUnProject_3=
GLU__gluUnProject_4=
GLU__gluUnProject_5=
GLU__gluUnProject_6=
GLU__gluUnProject_7=
GLU__gluUnProject_8=
org_eclipse_swt_opengl_Library=flags=no_gen