| /******************************************************************************* |
| * Copyright (c) 2018 Remain Software |
| * |
| * This program and the accompanying materials |
| * are made available under the terms of the Eclipse Public License 2.0 |
| * which accompanies this distribution, and is available at |
| * https://www.eclipse.org/legal/epl-2.0/ |
| * |
| * SPDX-License-Identifier: EPL-2.0 |
| * |
| * Contributors: |
| * wim.jongman@remainsoftware.com - initial API and implementation |
| *******************************************************************************/ |
| // Copyright 2017 Wim Jongman |
| function Particle() { |
| |
| this.init = function(first) { |
| this.fTrail = new Array(); |
| this.fChar = new Array(); |
| this.fOpac = new Array(); |
| this.scalar = 10; |
| this.fForce = createVector(0, this.scalar); |
| if (first) { |
| this.active = Math.floor(random(50)); |
| } |
| this.alive = 0; |
| this.laneNumber = this.getFreeLane(); |
| lanes[this.laneNumber] = true; |
| this.theY = 0; |
| if (first) { |
| this.theY = Math.floor(random(height / 2)); |
| } |
| this.pos = createVector(this.laneNumber * this.scalar, this.theY); |
| this.vel = createVector(0, 0); |
| this.acc = createVector(0, 0); |
| this.prv = createVector(0, 0); |
| this.speed = Math.floor(random(10) + 1); |
| this.char = this.getRandomChar(); |
| this.fTrail[this.fTrail.length] = this.pos; |
| this.fChar[this.fChar.length] = this.char; |
| this.fOpac[this.fOpac.length] = 255; |
| } |
| |
| this.getRandomChar = function() { |
| if (Math.round(random()) == 1) { |
| return char(Math.floor(12458 + random(74))); |
| } |
| return char(Math.floor(47 + random(43))); |
| } |
| |
| /** |
| * Become active after a while. |
| */ |
| this.isActive = function() { |
| if (this.active <= 0) { |
| return true; |
| } |
| this.active--; |
| return false; |
| } |
| |
| this.getFreeLane = function() { |
| var numberOfLanes = Math.floor(width / this.scalar); |
| var result = Math.floor(random(numberOfLanes)); |
| while (lanes[result] == true) { |
| result = Math.floor(random(numberOfLanes)); |
| } |
| return result; |
| } |
| |
| this.update = function() { |
| // console.log(this.alive, this.fTrail.length, this.pos.y); |
| if (this.pos.y > height |
| && (this.alive > 0 && (this.alive + 5) >= this.fTrail.length)) { |
| lanes[this.laneNumber] = false; |
| this.init(false); |
| } |
| |
| else if (this.pos.y <= height + 20) { |
| var copy = this.pos.copy(); |
| this.fTrail[this.fTrail.length] = copy; |
| this.fChar[this.fChar.length] = this.char; |
| this.fOpac[this.fOpac.length] = 200; |
| this.vel.add(this.acc); |
| this.pos.add(this.vel); |
| this.vel.limit(this.speed); |
| this.acc.mult(0); |
| this.char = this.getRandomChar(); |
| } |
| } |
| |
| this.getOpacity = function(pos) { |
| var count = this.fOpac[pos]; |
| this.fOpac[pos] -= this.speed; |
| if (this.fTrail[pos].y > height) { |
| this.fOpac[pos] = 0;// (this.speed * 100); |
| } |
| if (count > 0 && this.fOpac[pos] <= 0) { |
| this.alive += 2; |
| } |
| return this.fOpac[pos]; |
| } |
| |
| this.getX = function(pos) { |
| return this.fTrail[pos].x; |
| } |
| |
| this.getY = function(pos) { |
| return this.fTrail[pos].y; |
| } |
| |
| this.getChar = function(pos) { |
| if (Math.floor(random(10)) == 5) { |
| this.fChar[pos] = this.getRandomChar(); |
| } |
| if (pos == 0) { |
| return this.getRandomChar(); |
| } |
| return this.fChar[pos]; |
| } |
| |
| this.applyForce = function() { |
| this.acc.add(this.fForce); |
| } |
| |
| this.init(true); |
| } |