| <?php |
| /** |
| * Copyright (c) 2018 Eclipse Foundation and others. |
| * |
| * This program and the accompanying materials are made |
| * available under the terms of the Eclipse Public License 2.0 |
| * which is available at https://www.eclipse.org/legal/epl-2.0/ |
| * |
| * Contributors: |
| * Christopher Guindon (Eclipse Foundation) - initial API and implementation |
| * |
| * SPDX-License-Identifier: EPL-2.0 |
| */ |
| ?> |
| |
| <div class="col-md-24"> |
| <img id="rover" src="images/rover.png" /><br/><br/> |
| <p>Your mission is to drive the e4-Rover robot through a series of tasks to explore the Martian |
| landscape. Each task will ask you to drive the e4-Rover to a rock and present an e4-Rover instrument |
| to the rock. Collect points for each successfully completed task within a 3-minute mission game. |
| The player with the top score during the entire conference wins a grand prize. |
| </p> |
| <h3>Get Started</h3> |
| <p> |
| Make sure you have completed the <a href="getstarted.php">getting started instructions</a> to |
| download Eclipse e4, download the e4-Rover client, register for a key and start the client before |
| you play. |
| <bold>Note:</bold> |
| Only EclipseCon 2010 attendees can register to play. |
| </p> |
| <h3>Take the Challenge</h3> |
| <ol> |
| <li><b>Missions</b>: To start a mission, you first need to request control to play by entering your player key |
| in the "Player Key" field. Then press the "Request Control" button to join the player queue (you may have to |
| wait a few seconds). It is your turn when you are the first player in the queue. There will be a short |
| countdown. If your name appears as the player in the "Game" view and you can see the "time remaining" |
| count down, it is your turn to control the robot. The buttons for making the robot move will become |
| enabled. A mission lasts three minutes.<br> |
| <img src="images/requestcontrol.png"> |
| </li> |
| <li><b>Tasks:</b> When your missions starts you will be presented with the first task. |
| The objective of the game is to score as many points as possible. To score, the robot needs to |
| present the correct "instrument" at the right "rock". Instruments are at |
| the front and back of the robot. Rocks are the little boxes at the edge of the arena, with names |
| taken from <a href="http://www.spacetoday.org/SolSys/Mars/MarsThePlanet/MarsRockGallery.html">rocks</a> |
| that have been found and named as part of the Mars Rovers' missions. |
| The "Game" view shows the next objective, that is, which instrument to present at which rock, and |
| the associated reward. If you present the wrong instrument, or at the wrong rock, you won't score |
| and a new objective will be chosen for you. |
| </li> |
| <table class="table"> |
| <tr> |
| <th>Target Rock</th> |
| <th>Target Instrument</th> |
| </tr> |
| <tr> |
| <td>Adirondack - <span style="color:blue">Blue</span></td> |
| <td>Drill (front) - <span style="color:red">Red</span></td> |
| </tr> |
| <tr> |
| <td>Humphrey - <span style="color:yellow">Yellow</span></td> |
| <td>Spectrometer (back) - <span style="color:yellow">Yellow</span></td> |
| </tr> |
| <tr> |
| <td>Mazatzal - <span style="color:green">Green</span></td> |
| <td></td> |
| </tr> |
| <tr> |
| <td>Mimi - <span style="color:red">Red</span></td> |
| </tr> |
| </table> |
| <li><b>Moving the e4-Rover:</b> The default e4-Rover client has 8 buttons to allow you to move the e4-Rover |
| through the tasks. A camera provides an image of the e4-Rover so you can actually play the game from any location. However, you will notice there is 2-5 second delay between the image and the robot. |
| If it makes you feel better the latency to Mars can be between 15-20 minutes! |
| </li> |
| <li><b>Point System:</b> For each goal, the reward counter begins at 180 and counts down as you play. |
| When a goal is reached, you receive the number of points remaining on the counter. Mistakes cost 10 points on the reward counter. |
| The reward counter resets to 180 after each goal. |
| </li> |
| <li><b>Improving the client:</b> Raise your score by making the e4-Rover client more efficient. There are |
| lots of way to improve the client to make it easier and quicker to complete the tasks. We leave it |
| to your imagination. |
| </li> |
| </ol> |
| <br><br> |
| </div> |