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Copyright (c) 2021 in-tech GmbH | |
This program and the accompanying materials are made available under the | |
terms of the Eclipse Public License 2.0 which is available at | |
http://www.eclipse.org/legal/epl-2.0. | |
SPDX-License-Identifier: EPL-2.0 | |
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.. _eventdetector: | |
EventDetector | |
============= | |
EventDetectors are executed at the beginning of each timestep. | |
A detector uses its access to the world and the framework to detect specific events. | |
After detection, the event is usually forwarded to the EventNetwork. | |
There are multiple EventDetectors available, all of them sharing a common interface. | |
.. note:: Each instance of an EventDetector can have its own cycle time. | |
.. _eventdetector_collisiondetector: | |
CollisionDetector | |
----------------- | |
The CollisionDetector checks whether a collision has occurred. | |
Moving and stationary objects are taken into account. | |
Objects are considered as collided, if their two-dimensional bounding boxes intersect. | |
.. note:: The calculation of the bounding box itself considers a potential inclination by the roll angle of an object (projection onto the xy-plane). | |
In case of a collision, a CollisionEvent containing the participating object Ids is created. | |
This type of event is picked up by the CollisionManipulator, which updates the state of the collided objects accordingly. | |