.. | |
******************************************************************************* | |
Copyright (c) 2021 Bayerische Motoren Werke Aktiengesellschaft (BMW AG) | |
2021 in-tech GmbH | |
This program and the accompanying materials are made available under the | |
terms of the Eclipse Public License 2.0 which is available at | |
http://www.eclipse.org/legal/epl-2.0. | |
SPDX-License-Identifier: EPL-2.0 | |
******************************************************************************* | |
Component View | |
============== | |
|Op| is divided into components, which can be roughly divided into **core components** and **model components**. | |
The most interesting core components are the individual **spawners**, which are responsible for populating the world in a realistic fashion. | |
Model components are again roughly divided into **drivers** and **vehicle components** and represent how an individual participant is composed. | |
.. note:: | |
There are several additional components acting in the background, making sure things work as they should. | |
As a guideline, components parameterized through the **ProfilesCatalog** are scope of this guide, others not. | |
.. _simuserguide_components: | |
Components in Depth | |
------------------- | |
In the following, all available components are described. | |
.. toctree:: | |
:glob: | |
:maxdepth: 3 | |
components/* |