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<section id="eventdetector">
<span id="id1"></span><h1>EventDetector<a class="headerlink" href="#eventdetector" title="Permalink to this headline"></a></h1>
<p>EventDetectors are executed at the beginning of each timestep.
A detector uses its access to the world and the framework to detect specific events.
After detection, the event is usually forwarded to the EventNetwork.</p>
<p>There are multiple EventDetectors available, all of them sharing a common interface.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Each instance of an EventDetector can have its own cycle time.</p>
</div>
<section id="collisiondetector">
<span id="eventdetector-collisiondetector"></span><h2>CollisionDetector<a class="headerlink" href="#collisiondetector" title="Permalink to this headline"></a></h2>
<p>The CollisionDetector checks whether a collision has occurred.
Moving and stationary objects are taken into account.
Objects are considered as collided, if their two-dimensional bounding boxes intersect.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The calculation of the bounding box itself considers a potential inclination by the roll angle of an object (projection onto the xy-plane).</p>
</div>
<p>In case of a collision, a CollisionEvent containing the participating object Ids is created.
This type of event is picked up by the CollisionManipulator, which updates the state of the collided objects accordingly.</p>
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