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/*******************************************************************************
* Copyright (c) 2010, 2011 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.swt.widgets;
import org.eclipse.swt.graphics.*;
/**
* Instances of this class represent a source of touch input. It is used to identify which input source
* generated a <code>Touch</code> object. It also provides information about the input source, which is important
* when deciding how to interpret the information in the <code>Touch</code> object.
* <p>
* Instances of this class can be marked as direct or indirect:
* <ul>
* <li>When an instance is marked as <em>direct</em> the touch source is a touch-sensitive digitizer surface such
* as a tablet or a touch screen. There is a one-to-one mapping between a touch point and a location in a window.
* </li><li>
* When an instance is marked as <em>indirect</em> (or, more precisely, not direct) the touch source is a track pad
* or other device that normally moves the cursor, but can also interpret multiple touches on its surface. In this
* case, there is not a one-to-one map between the location of the touch on the device and a location on the display
* because the user can remove their finger or stylus and touch another part of the device and resume what they were
* doing.
* </li>
* </ul>
*
* @see Touch
* @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
*
* @since 3.7
*/
public final class TouchSource {
int /*long*/ handle;
boolean direct;
Rectangle bounds;
/**
* Constructs a new touch source from the given inputs.
*
* @param direct Is the touch source direct or indirect?
* @param height height of the source in pixels.
* @param width width of the source in pixels.
*/
TouchSource (int /*long*/ handle, boolean direct, Rectangle bounds) {
this.handle = handle;
this.direct = direct;
this.bounds = bounds;
}
/**
* Returns the type of touch input this source generates; true for direct, false for indirect.
* @return boolean If true, the input source is direct. If false, the input source is indirect.
*/
public boolean isDirect () {
return direct;
}
/**
* Returns the bounding rectangle of the device. For a direct source, this corresponds to the bounds of the display
* device in pixels. For an indirect source, this contains the size of the device in pixels.
* <p>
* Note that the x and y values may not necessarily be zero if the TouchSource is a direct source.
* @return Rectangle The bounding rectangle of the input source.
*/
public Rectangle getBounds () {
return new Rectangle (bounds.x, bounds.y, bounds.width, bounds.height);
}
/**
* Returns a string containing a concise, human-readable
* description of the receiver.
*
* @return a string representation of the event
*/
public String toString () {
return "TouchSource {handle=" + handle + " direct=" + direct + " bounds=" + bounds + "}";
}
}