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/*******************************************************************************
* Copyright (c) 2000, 2016 IBM Corporation and others.
*
* This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-2.0/
*
* SPDX-License-Identifier: EPL-2.0
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.swt.internal;
import java.util.*;
import org.eclipse.swt.*;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.internal.win32.*;
import org.eclipse.swt.widgets.*;
/*
* Wraps Win32 API used to bidi enable widgets. Up to 3.104 was used by
* StyledText widget exclusively. 3.105 release introduced the method
* #resolveTextDirection, which is used by other widgets as well.
*/
public class BidiUtil {
// Keyboard language ids
public static final int KEYBOARD_NON_BIDI = 0;
public static final int KEYBOARD_BIDI = 1;
// bidi flag
static int isBidiPlatform = -1;
// getRenderInfo flag values
public static final int CLASSIN = 1;
public static final int LINKBEFORE = 2;
public static final int LINKAFTER = 4;
// variables used for providing a listener mechanism for keyboard language
// switching
static Map<LONG, Runnable> languageMap = new HashMap<> ();
static Map<LONG, LONG> oldProcMap = new HashMap<> ();
static Callback callback = new Callback (BidiUtil.class, "windowProc", 4); //$NON-NLS-1$
// GetCharacterPlacement constants
static final int GCP_REORDER = 0x0002;
static final int GCP_GLYPHSHAPE = 0x0010;
static final int GCP_LIGATE = 0x0020;
static final int GCP_CLASSIN = 0x00080000;
static final byte GCPCLASS_ARABIC = 2;
static final byte GCPCLASS_HEBREW = 2;
static final byte GCPCLASS_LOCALNUMBER = 4;
static final byte GCPCLASS_LATINNUMBER = 5;
static final int GCPGLYPH_LINKBEFORE = 0x8000;
static final int GCPGLYPH_LINKAFTER = 0x4000;
// ExtTextOut constants
static final int ETO_CLIPPED = 0x4;
static final int ETO_GLYPH_INDEX = 0x0010;
// Windows primary language identifiers
static final int LANG_ARABIC = 0x01;
static final int LANG_HEBREW = 0x0d;
static final int LANG_FARSI = 0x29;
// ActivateKeyboard constants
static final int HKL_NEXT = 1;
static final int HKL_PREV = 0;
/*
* Public character class constants are the same as Windows
* platform constants.
* Saves conversion of class array in getRenderInfo to arbitrary
* constants for now.
*/
public static final int CLASS_HEBREW = GCPCLASS_ARABIC;
public static final int CLASS_ARABIC = GCPCLASS_HEBREW;
public static final int CLASS_LOCALNUMBER = GCPCLASS_LOCALNUMBER;
public static final int CLASS_LATINNUMBER = GCPCLASS_LATINNUMBER;
public static final int REORDER = GCP_REORDER;
public static final int LIGATE = GCP_LIGATE;
public static final int GLYPHSHAPE = GCP_GLYPHSHAPE;
/**
* Adds a language listener. The listener will get notified when the language of
* the keyboard changes (via Alt-Shift on Win platforms). Do this by creating a
* window proc for the Control so that the window messages for the Control can be
* monitored.
* <p>
*
* @param hwnd the handle of the Control that is listening for keyboard language
* changes
* @param runnable the code that should be executed when a keyboard language change
* occurs
*/
public static void addLanguageListener (long hwnd, Runnable runnable) {
languageMap.put(new LONG(hwnd), runnable);
subclass(hwnd);
}
public static void addLanguageListener (Control control, Runnable runnable) {
addLanguageListener(control.handle, runnable);
}
/**
* Proc used for OS.EnumSystemLanguageGroups call during isBidiPlatform test.
*/
static long EnumSystemLanguageGroupsProc(long lpLangGrpId, long lpLangGrpIdString, long lpLangGrpName, long options, long lParam) {
if ((int)lpLangGrpId == OS.LGRPID_HEBREW) {
isBidiPlatform = 1;
return 0;
}
if ((int)lpLangGrpId == OS.LGRPID_ARABIC) {
isBidiPlatform = 1;
return 0;
}
return 1;
}
/**
* Wraps the ExtTextOut function.
* <p>
*
* @param gc the gc to use for rendering
* @param renderBuffer the glyphs to render as an array of characters
* @param renderDx the width of each glyph in renderBuffer
* @param x x position to start rendering
* @param y y position to start rendering
*/
public static void drawGlyphs(GC gc, char[] renderBuffer, int[] renderDx, int x, int y) {
int length = renderDx.length;
if (OS.GetLayout (gc.handle) != 0) {
reverse(renderDx);
renderDx[length-1]--; //fixes bug 40006
reverse(renderBuffer);
}
// render transparently to avoid overlapping segments. fixes bug 40006
int oldBkMode = OS.SetBkMode(gc.handle, OS.TRANSPARENT);
OS.ExtTextOut(gc.handle, x, y, ETO_GLYPH_INDEX , null, renderBuffer, renderBuffer.length, renderDx);
OS.SetBkMode(gc.handle, oldBkMode);
}
/**
* Return ordering and rendering information for the given text. Wraps the GetFontLanguageInfo
* and GetCharacterPlacement functions.
* <p>
*
* @param gc the GC to use for measuring of this line, input parameter
* @param text text that bidi data should be calculated for, input parameter
* @param order an array of integers representing the visual position of each character in
* the text array, output parameter
* @param classBuffer an array of integers representing the type (e.g., ARABIC, HEBREW,
* LOCALNUMBER) of each character in the text array, input/output parameter
* @param dx an array of integers representing the pixel width of each glyph in the returned
* glyph buffer, output parameter
* @param flags an integer representing rendering flag information, input parameter
* @param offsets text segments that should be measured and reordered separately, input
* parameter. See org.eclipse.swt.custom.BidiSegmentEvent for details.
* @return buffer with the glyphs that should be rendered for the given text
*/
public static char[] getRenderInfo(GC gc, String text, int[] order, byte[] classBuffer, int[] dx, int flags, int [] offsets) {
int fontLanguageInfo = OS.GetFontLanguageInfo(gc.handle);
long hHeap = OS.GetProcessHeap();
boolean isRightOriented = OS.GetLayout(gc.handle) != 0;
char [] textBuffer = text.toCharArray();
int byteCount = textBuffer.length;
boolean linkBefore = (flags & LINKBEFORE) == LINKBEFORE;
boolean linkAfter = (flags & LINKAFTER) == LINKAFTER;
GCP_RESULTS result = new GCP_RESULTS();
result.lStructSize = GCP_RESULTS.sizeof;
result.nGlyphs = byteCount;
long lpOrder = result.lpOrder = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount * 4);
long lpDx = result.lpDx = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount * 4);
long lpClass = result.lpClass = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount);
long lpGlyphs = result.lpGlyphs = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount * 2);
// set required dwFlags
int dwFlags = 0;
int glyphFlags = 0;
// Always reorder. We assume that if we are calling this function we're
// on a platform that supports bidi. Fixes 20690.
dwFlags |= GCP_REORDER;
if ((fontLanguageInfo & GCP_LIGATE) == GCP_LIGATE) {
dwFlags |= GCP_LIGATE;
glyphFlags |= 0;
}
if ((fontLanguageInfo & GCP_GLYPHSHAPE) == GCP_GLYPHSHAPE) {
dwFlags |= GCP_GLYPHSHAPE;
if (linkBefore) {
glyphFlags |= GCPGLYPH_LINKBEFORE;
}
if (linkAfter) {
glyphFlags |= GCPGLYPH_LINKAFTER;
}
}
byte[] lpGlyphs2;
if (linkBefore || linkAfter) {
lpGlyphs2 = new byte[2];
lpGlyphs2[0]=(byte)glyphFlags;
lpGlyphs2[1]=(byte)(glyphFlags >> 8);
}
else {
lpGlyphs2 = new byte[] {(byte) glyphFlags};
}
OS.MoveMemory(result.lpGlyphs, lpGlyphs2, lpGlyphs2.length);
if ((flags & CLASSIN) == CLASSIN) {
// set classification values for the substring
dwFlags |= GCP_CLASSIN;
OS.MoveMemory(result.lpClass, classBuffer, classBuffer.length);
}
char[] glyphBuffer = new char[result.nGlyphs];
int glyphCount = 0;
for (int i=0; i<offsets.length-1; i++) {
int offset = offsets [i];
int length = offsets [i+1] - offsets [i];
// The number of glyphs expected is <= length (segment length);
// the actual number returned may be less in case of Arabic ligatures.
result.nGlyphs = length;
text.getChars(offset, offset + length, textBuffer, 0);
OS.GetCharacterPlacement(gc.handle, textBuffer, length, 0, result, dwFlags);
if (dx != null) {
int [] dx2 = new int [result.nGlyphs];
OS.MoveMemory(dx2, result.lpDx, dx2.length * 4);
if (isRightOriented) {
reverse(dx2);
}
System.arraycopy (dx2, 0, dx, glyphCount, dx2.length);
}
if (order != null) {
int [] order2 = new int [length];
OS.MoveMemory(order2, result.lpOrder, order2.length * 4);
translateOrder(order2, glyphCount, isRightOriented);
System.arraycopy (order2, 0, order, offset, length);
}
if (classBuffer != null) {
byte [] classBuffer2 = new byte [length];
OS.MoveMemory(classBuffer2, result.lpClass, classBuffer2.length);
System.arraycopy (classBuffer2, 0, classBuffer, offset, length);
}
char[] glyphBuffer2 = new char[result.nGlyphs];
OS.MoveMemory(glyphBuffer2, result.lpGlyphs, glyphBuffer2.length * 2);
if (isRightOriented) {
reverse(glyphBuffer2);
}
System.arraycopy (glyphBuffer2, 0, glyphBuffer, glyphCount, glyphBuffer2.length);
glyphCount += glyphBuffer2.length;
// We concatenate successive results of calls to GCP.
// For Arabic, it is the only good method since the number of output
// glyphs might be less than the number of input characters.
// This assumes that the whole line is built by successive adjacent
// segments without overlapping.
result.lpOrder += length * 4;
result.lpDx += length * 4;
result.lpClass += length;
result.lpGlyphs += glyphBuffer2.length * 2;
}
/* Free the memory that was allocated. */
OS.HeapFree(hHeap, 0, lpGlyphs);
OS.HeapFree(hHeap, 0, lpClass);
OS.HeapFree(hHeap, 0, lpDx);
OS.HeapFree(hHeap, 0, lpOrder);
return glyphBuffer;
}
/**
* Return bidi ordering information for the given text. Does not return rendering
* information (e.g., glyphs, glyph distances). Use this method when you only need
* ordering information. Doing so will improve performance. Wraps the
* GetFontLanguageInfo and GetCharacterPlacement functions.
* <p>
*
* @param gc the GC to use for measuring of this line, input parameter
* @param text text that bidi data should be calculated for, input parameter
* @param order an array of integers representing the visual position of each character in
* the text array, output parameter
* @param classBuffer an array of integers representing the type (e.g., ARABIC, HEBREW,
* LOCALNUMBER) of each character in the text array, input/output parameter
* @param flags an integer representing rendering flag information, input parameter
* @param offsets text segments that should be measured and reordered separately, input
* parameter. See org.eclipse.swt.custom.BidiSegmentEvent for details.
*/
public static void getOrderInfo(GC gc, String text, int[] order, byte[] classBuffer, int flags, int [] offsets) {
int fontLanguageInfo = OS.GetFontLanguageInfo(gc.handle);
long hHeap = OS.GetProcessHeap();
char [] textBuffer = text.toCharArray();
int byteCount = textBuffer.length;
boolean isRightOriented = OS.GetLayout(gc.handle) != 0;
GCP_RESULTS result = new GCP_RESULTS();
result.lStructSize = GCP_RESULTS.sizeof;
result.nGlyphs = byteCount;
long lpOrder = result.lpOrder = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount * 4);
long lpClass = result.lpClass = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, byteCount);
// set required dwFlags, these values will affect how the text gets rendered and
// ordered
int dwFlags = 0;
// Always reorder. We assume that if we are calling this function we're
// on a platform that supports bidi. Fixes 20690.
dwFlags |= GCP_REORDER;
if ((fontLanguageInfo & GCP_LIGATE) == GCP_LIGATE) {
dwFlags |= GCP_LIGATE;
}
if ((fontLanguageInfo & GCP_GLYPHSHAPE) == GCP_GLYPHSHAPE) {
dwFlags |= GCP_GLYPHSHAPE;
}
if ((flags & CLASSIN) == CLASSIN) {
// set classification values for the substring, classification values
// can be specified on input
dwFlags |= GCP_CLASSIN;
OS.MoveMemory(result.lpClass, classBuffer, classBuffer.length);
}
int glyphCount = 0;
for (int i=0; i<offsets.length-1; i++) {
int offset = offsets [i];
int length = offsets [i+1] - offsets [i];
// The number of glyphs expected is <= length (segment length);
// the actual number returned may be less in case of Arabic ligatures.
result.nGlyphs = length;
text.getChars(offset, offset + length, textBuffer, 0);
OS.GetCharacterPlacement(gc.handle, textBuffer, length, 0, result, dwFlags);
if (order != null) {
int [] order2 = new int [length];
OS.MoveMemory(order2, result.lpOrder, order2.length * 4);
translateOrder(order2, glyphCount, isRightOriented);
System.arraycopy (order2, 0, order, offset, length);
}
if (classBuffer != null) {
byte [] classBuffer2 = new byte [length];
OS.MoveMemory(classBuffer2, result.lpClass, classBuffer2.length);
System.arraycopy (classBuffer2, 0, classBuffer, offset, length);
}
glyphCount += result.nGlyphs;
// We concatenate successive results of calls to GCP.
// For Arabic, it is the only good method since the number of output
// glyphs might be less than the number of input characters.
// This assumes that the whole line is built by successive adjacent
// segments without overlapping.
result.lpOrder += length * 4;
result.lpClass += length;
}
/* Free the memory that was allocated. */
OS.HeapFree(hHeap, 0, lpClass);
OS.HeapFree(hHeap, 0, lpOrder);
}
/**
* Return bidi attribute information for the font in the specified gc.
* <p>
*
* @param gc the gc to query
* @return bitwise OR of the REORDER, LIGATE and GLYPHSHAPE flags
* defined by this class.
*/
public static int getFontBidiAttributes(GC gc) {
int fontStyle = 0;
int fontLanguageInfo = OS.GetFontLanguageInfo(gc.handle);
if (((fontLanguageInfo & GCP_REORDER) != 0)) {
fontStyle |= REORDER;
}
if (((fontLanguageInfo & GCP_LIGATE) != 0)) {
fontStyle |= LIGATE;
}
if (((fontLanguageInfo & GCP_GLYPHSHAPE) != 0)) {
fontStyle |= GLYPHSHAPE;
}
return fontStyle;
}
/**
* Return the active keyboard language type.
* <p>
*
* @return an integer representing the active keyboard language (KEYBOARD_BIDI,
* KEYBOARD_NON_BIDI)
*/
public static int getKeyboardLanguage() {
long layout = OS.GetKeyboardLayout(0);
return isBidiLang(layout) ? KEYBOARD_BIDI : KEYBOARD_NON_BIDI;
}
/**
* Return the languages that are installed for the keyboard.
* <p>
*
* @return integer array with an entry for each installed language
*/
static long[] getKeyboardLanguageList() {
int maxSize = 10;
long[] tempList = new long[maxSize];
int size = OS.GetKeyboardLayoutList(maxSize, tempList);
long[] list = new long[size];
System.arraycopy(tempList, 0, list, 0, size);
return list;
}
static boolean isBidiLang(long lang) {
int id = OS.PRIMARYLANGID(OS.LOWORD(lang));
return id == LANG_ARABIC || id == LANG_HEBREW || id == LANG_FARSI;
}
/**
* Return whether or not the platform supports a bidi language. Determine this
* by looking at the languages that are installed.
* <p>
*
* @return true if bidi is supported, false otherwise. Always
* false on Windows CE.
*/
public static boolean isBidiPlatform() {
if (isBidiPlatform != -1) return isBidiPlatform == 1; // already set
isBidiPlatform = 0;
// The following test is a workaround for bug report 27629. On WinXP,
// both bidi and complex script (e.g., Thai) languages must be installed
// at the same time. Since the bidi platform calls do not support
// double byte characters, there is no way to run Eclipse using the
// complex script languages on XP, so constrain this test to answer true
// only if a bidi input language is defined. Doing so will allow complex
// script languages to work (e.g., one can install bidi and complex script
// languages, but only install the Thai keyboard).
if (!isKeyboardBidi()) return false;
Callback callback = new Callback (BidiUtil.class, "EnumSystemLanguageGroupsProc", 5); //$NON-NLS-1$
OS.EnumSystemLanguageGroups(callback.getAddress (), OS.LGRPID_INSTALLED, 0);
callback.dispose ();
return isBidiPlatform == 1;
}
/**
* Return whether or not the keyboard supports input of a bidi language. Determine this
* by looking at the languages that are installed for the keyboard.
* <p>
*
* @return true if bidi is supported, false otherwise.
*/
public static boolean isKeyboardBidi() {
for (long language : getKeyboardLanguageList()) {
if (isBidiLang(language)) {
return true;
}
}
return false;
}
/**
* Removes the specified language listener.
* <p>
*
* @param hwnd the handle of the Control that is listening for keyboard language changes
*/
public static void removeLanguageListener (long hwnd) {
languageMap.remove(new LONG(hwnd));
unsubclass(hwnd);
}
public static void removeLanguageListener (Control control) {
removeLanguageListener(control.handle);
}
/**
* Determine the base direction for the given text. The direction is derived
* from that of the first strong bidirectional character. In case the text
* doesn't contain any strong characters, the base direction is to be
* derived from a higher-level protocol (e.g. the widget orientation).
* <p>
*
* @param text
* Text base direction should be resolved for.
* @return SWT#LEFT_RIGHT or SWT#RIGHT_TO_LEFT if the text contains strong
* characters and thus the direction can be resolved, SWT#NONE
* otherwise.
* @since 3.105
*/
public static int resolveTextDirection (String text) {
if (text == null) return SWT.NONE;
int length = text.length();
if (length == 0) return SWT.NONE;
char[] rtlProbe = {' ', ' ', '1'};
char[] ltrProbe = {'\u202b', 'a', ' '};
char[] numberProbe = {'\u05d0', ' ', ' '};
GCP_RESULTS result = new GCP_RESULTS();
result.lStructSize = GCP_RESULTS.sizeof;
int nGlyphs = result.nGlyphs = ltrProbe.length;
long hHeap = OS.GetProcessHeap();
long lpOrder = result.lpOrder = OS.HeapAlloc(hHeap, OS.HEAP_ZERO_MEMORY, nGlyphs * 4);
long hdc = OS.GetDC(0);
int[] order = new int[1];
int textDirection = SWT.NONE;
for (int i = 0; i < length; i++) {
char ch = text.charAt(i);
rtlProbe[0] = ch;
OS.GetCharacterPlacement(hdc, rtlProbe, rtlProbe.length, 0, result, OS.GCP_REORDER);
OS.MoveMemory(order, result.lpOrder, 4);
if (order[0] == 2) {
textDirection = SWT.RIGHT_TO_LEFT;
break;
}
ltrProbe[2] = ch;
OS.GetCharacterPlacement(hdc, ltrProbe, ltrProbe.length, 0, result, OS.GCP_REORDER);
OS.MoveMemory(order, result.lpOrder + 4, 4);
if (order[0] == 1) {
numberProbe[2] = ch;
OS.GetCharacterPlacement(hdc, numberProbe, numberProbe.length, 0, result, OS.GCP_REORDER);
OS.MoveMemory(order, result.lpOrder, 4);
if (order[0] == 0) {
textDirection = SWT.LEFT_TO_RIGHT;
break;
}
}
}
OS.ReleaseDC (0, hdc);
OS.HeapFree(hHeap, 0, lpOrder);
return textDirection;
}
/**
* Switch the keyboard language to the specified language type. We do
* not distinguish between multiple bidi or multiple non-bidi languages, so
* set the keyboard to the first language of the given type.
* <p>
*
* @param language integer representing language. One of
* KEYBOARD_BIDI, KEYBOARD_NON_BIDI.
*/
public static void setKeyboardLanguage(int language) {
if (language == getKeyboardLanguage()) return;
boolean bidi = language == KEYBOARD_BIDI;
for (long element : getKeyboardLanguageList()) {
if (bidi == isBidiLang(element)) {
OS.ActivateKeyboardLayout(element, 0);
return;
}
}
}
/**
* Sets the orientation (writing order) of the specified control. Text will
* be right aligned for right to left writing order.
* <p>
*
* @param hwnd the handle of the Control to change the orientation of
* @param orientation one of SWT.RIGHT_TO_LEFT or SWT.LEFT_TO_RIGHT
* @return true if the orientation was changed, false if the orientation
* could not be changed
*/
public static boolean setOrientation (long hwnd, int orientation) {
int bits = OS.GetWindowLong (hwnd, OS.GWL_EXSTYLE);
if ((orientation & SWT.RIGHT_TO_LEFT) != 0) {
bits |= OS.WS_EX_LAYOUTRTL;
} else {
bits &= ~OS.WS_EX_LAYOUTRTL;
}
OS.SetWindowLong (hwnd, OS.GWL_EXSTYLE, bits);
return true;
}
public static boolean setOrientation (Control control, int orientation) {
return setOrientation(control.handle, orientation);
}
/**
* Override the window proc.
*
* @param hwnd control to override the window proc of
*/
static void subclass(long hwnd) {
LONG key = new LONG(hwnd);
if (oldProcMap.get(key) == null) {
long oldProc = OS.GetWindowLongPtr(hwnd, OS.GWLP_WNDPROC);
oldProcMap.put(key, new LONG(oldProc));
OS.SetWindowLongPtr(hwnd, OS.GWLP_WNDPROC, callback.getAddress());
}
}
/**
* Reverse the character array. Used for right orientation.
*
* @param charArray character array to reverse
*/
static void reverse(char[] charArray) {
int length = charArray.length;
for (int i = 0; i <= (length - 1) / 2; i++) {
char tmp = charArray[i];
charArray[i] = charArray[length - 1 - i];
charArray[length - 1 - i] = tmp;
}
}
/**
* Reverse the integer array. Used for right orientation.
*
* @param intArray integer array to reverse
*/
static void reverse(int[] intArray) {
int length = intArray.length;
for (int i = 0; i <= (length - 1) / 2; i++) {
int tmp = intArray[i];
intArray[i] = intArray[length - 1 - i];
intArray[length - 1 - i] = tmp;
}
}
/**
* Adjust the order array so that it is relative to the start of the line. Also reverse the order array if the orientation
* is to the right.
*
* @param orderArray integer array of order values to translate
* @param glyphCount number of glyphs that have been processed for the current line
* @param isRightOriented flag indicating whether or not current orientation is to the right
*/
static void translateOrder(int[] orderArray, int glyphCount, boolean isRightOriented) {
int maxOrder = 0;
int length = orderArray.length;
if (isRightOriented) {
for (int i=0; i<length; i++) {
maxOrder = Math.max(maxOrder, orderArray[i]);
}
}
for (int i=0; i<length; i++) {
if (isRightOriented) orderArray[i] = maxOrder - orderArray[i];
orderArray [i] += glyphCount;
}
}
/**
* Remove the overridden the window proc.
*
* @param hwnd control to remove the window proc override for
*/
static void unsubclass(long hwnd) {
LONG key = new LONG(hwnd);
if (languageMap.get(key) == null) {
LONG proc = oldProcMap.remove(key);
if (proc == null) return;
OS.SetWindowLongPtr(hwnd, OS.GWLP_WNDPROC, proc.value);
}
}
/**
* Window proc to intercept keyboard language switch event (WS_INPUTLANGCHANGE)
* and widget orientation changes.
* Run the Control's registered runnable when the keyboard language is switched.
*
* @param hwnd handle of the control that is listening for the keyboard language
* change event
* @param msg window message
*/
static long windowProc (long hwnd, long msg, long wParam, long lParam) {
LONG key = new LONG (hwnd);
switch ((int)msg) {
case OS.WM_INPUTLANGCHANGE:
Runnable runnable = languageMap.get (key);
if (runnable != null) runnable.run ();
break;
}
LONG oldProc = oldProcMap.get(key);
return OS.CallWindowProc (oldProc.value, hwnd, (int)msg, wParam, lParam);
}
}