blob: 68d3cd90706cc94d5d0bf4354136d1dfab220b43 [file] [log] [blame]
/*******************************************************************************
* Copyright (c) 2004, 2013 IBM Corporation and others.
*
* This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-2.0/
*
* SPDX-License-Identifier: EPL-2.0
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.ant.internal.ui.editor;
import org.eclipse.ant.internal.ui.editor.utils.ProjectHelper;
public class DecayCodeCompletionDataStructuresThread extends Thread {
private static final int fgDelay = 6000 * 5; // 5 minutes
private static DecayCodeCompletionDataStructuresThread fgInstance;
public static DecayCodeCompletionDataStructuresThread getDefault() {
if (fgInstance == null) {
fgInstance = new DecayCodeCompletionDataStructuresThread();
}
return fgInstance;
}
/**
* Creates a new background thread. The thread runs with minimal priority.
*/
private DecayCodeCompletionDataStructuresThread() {
super("Decay Ant Data Structures"); //$NON-NLS-1$
setPriority(Thread.MIN_PRIORITY);
setDaemon(true);
fgInstance = this;
setContextClassLoader(null); // don't hold on to any class loaders
}
/**
* The background activity that is triggered when the last <code>AntModel</code> is disposed. Waits for the required delay and then nulls out the
* memory expensive Ant code completion data structures and reset the ProjectHelper. If an <code>AntModel</code> is created during the wait, the
* thread is interrupted and no nulling out occurs.
*/
@Override
public void run() {
synchronized (this) {
try {
wait(fgDelay);
AntEditorCompletionProcessor.resetCodeCompletionDataStructures();
ProjectHelper.reset();
}
catch (InterruptedException x) {
// do nothing
}
}
}
/**
* Cancels the background thread.
*/
public static void cancel() {
if (fgInstance != null) {
synchronized (fgInstance) {
fgInstance.interrupt();
fgInstance = null;
}
}
}
}